
Doryani's Triumph (PS1 Demake) for your consideration
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Questions Thread This is a general question thread. You can find the previous question threads [here](/r/PathOfExile2/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all). Remember to check [the community wiki](https://www.poe2wiki.net) first. You can also ask questions in any of the questions channels under the "help" category in [our official Discord.](https://discord.gg/pathofexile) For other discussions, please find the Megathread Directory at [this link](https://www.reddit.com/r/PathOfExile2/wiki/megathread_directory). The idea is for anyone to be able to ask anything related to PoE: * New player questions * Mechanics * Build Advice - please include a link to your [Path of Building](https://pathofbuilding.community/) * League related questions * Trading * Endgame * Price checks * Etc. **No question is too big or too small!** We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.
Preface this with Im a horrible build maker but I like making classes use stuff they weren't meant to use (caster titan etc.) but this rn is my plan for either league start/second build. Rn main idea scale mana for unholymight. Depending on if there are any curse on hit stuff may put the other 2 points into curse explosions and hexproof or curse explosion and the jewel slot. would love feedback
https://youtu.be/_EMN3yVcOlk?si=c8l8JPumMIwQ_Fbr I've seen people saying to dismiss this creator before but I've never followed any of their content.
I'm close to the end of act 3 normal as a warrior since I wanted to try it out to see if I'd play him in the next patch - the fantasy of setting everything up for a single, huge slam in EQ to delete enemies sounds fun to me, class-fantasy wise. But seriously how do people use Earthquake in the early game/campaign? I'm not even joking when I say that my damage might as well be negative, even when combining EQ with Shield Wall + Infernal Cry + Volcanic Fissure + shredding some armor (and even trying using a totem alongside everything). **A non-socketed Shield Charge deals more single target damage in boss fights than my jewelered-up EQ.** What's the secret to using this skill early I don't get it. Couldn't even kill Mektul in time before he reached the end 💀. It's a skill that's given to the player right away, it can't be that it gets useful later on, doesn't make sense. I specifically want to level in the way where I'm setting up a huge combo specifically for EQ to deal damage - I'm not interested in Boneshatter, Rolling Slam or totems as main damage sources for example (although I did try even using a totem to try boost my DPS and it felt clunky to use, I don't like it, I prefer direct attacks) - I just want the fantasy of bonking ground hard and explosion going everywhere around me. Any tips?
The current Rhoa Mount gem description only mentions bow attacks and throwing spears. But concoctions being a very narrow skill (limited to an ascendancy node) wouldn't likely appear on the gem description. PLEASE GGG LEMME THROW FLASKS FROM BIRD-BACK
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: