Comprehensive list of QoL needs from a new console player

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Console player here, hi there are dozens of us! PoE2 is shaping up to be my time sink for the foreseeable future but I have several pain points that I would like to see addressed. Below is an ongoing collection of my QoL improvements, Nice-To-Haves and Must Includes.

QoL:

Platform agnostic-

Gear lock. This doesn't need an explanation I don't think but it would be nice to know for sure I'm not going to irrevocably destroy one of my own gears after accidentally equipping a trash piece.

Better map/atlas awareness. Not a huge deal but there are a few improvements to the Portals and Map Alter which would be great. I think the Destination text should only appear above the Map Device and should also indicate the mechanics of the map and if they are completed AND if the map itself is complete. That sounds like a lot but basically just have the atlas icons show up there and grey out/have a strike thru when they are completed, and have the map name text change color based on if it's complete or not.

Console specific-

Faster Chat Toggle. This might exist but a quick slot button which automatically opens/closes your selected and displayed chat channels. The text can be very distracting and since actually typing is a huge pain on console I only want to check trade/gen chats periodically and have to manually activate them/deactivate them. Also a better way to change channels.

Quick inventory travel options. There are several options I'd like but the main needed ones are 'quickmove cursor to opposite open tab'(from inv to stash or trade and back)... 'move to top-left-most slot of current tab' ...and... 'move to bottom-right-most slot of current tab'

Nice-To-Haves:

Inventory management- I have needed several times quick sort options. These can be very complex and I think the inventory system is already setup for it. And on top of that I think it would be fair to have purchased/upgraded tabs be the only ones with sort options if GGG needs a reason to sweeten the deal.

Sort- By default this would reorder everything in your tab by a set priority decided by GGG (waystones->gems->currency->uniques/rare/magic/normal->etc). On purchased/premium tabs they can have custom sorting added, and can hook into the next suggestion...

...Tab slot accepted items- For purchased tabs we should be able to select individual slots and turn on/off what items can go there. If I have corrupted/500+ waystone chance t15s I would like to be able to have those go into a specific column when I quick add them to the tab. Same with a dump tab, maybe I want jewelry to take up the bottom right 44, wands get the rest of the 33 space above and beside that etc etc.

We could create 'pallettes' and select several individual slots at once and enable add/remove pallettes.

Also I would like to change the direction my items fill my inventory. Left to right makes much more sense to me than top to bottom.

To that end it would also be nice if we could opt in to a farming mode for inventory management which dynamically places items in their best possible position to allow for using a higher % of the inventory without having to move 5 items to fit one more helmet.

Also an EXTREMELY nice to have would be 1 additional row in the inventory. This likely goes against GGG philosophy but dammit so many items are 3 high and having a 5 high inventory is madness to me.

My only must haves ATM are console performance (it's getting better and I think it'll settle down in the future but culling 100% of the characters on screen should never happen) and of course expanded end game activities.

I have ideas for towers/atlas improvements but those are kind of separate from the spirit of this list so I've excluded them.

Comments

Traditional_Dark_5141

Stopped after the first one I couldn’t agree more. So many times I’ve hit square trying to sell or disenchant something and I accidentally equip it and I find myself hovering over my actually chest piece one click away from being gone. Also being able to lock a character in the character select screen would be nice. Something like Diablo where you have to spell the characters name out. It’s way to sus there also.

Notional-1

The biggest issue for me on console, playing co-op is the trials. They just don't work. The trial of chaos can't be started and the other one is fine until you get to the trial of time which then breaks due to the time shift mechanic. Fix that, and I'll be happy.

Boring-Mushroom85571

The experience on console must be optimized in the future for sure. We can play on console ( since we have access to loot filters and the trade companion app ) but it’s far from perfect. I’m even thinking about buying a high end PC because I genuinely think that POE2 will be my main game for years to come 👑

aaaahitshalloween1

Bigger UI text. At least the option to increased the font size.

The “x bind” thing is a problem. I’d like to be able to bind a skill to X and, at the same time, pick up/activate stuff while monster are at sight.

SvennoJ1

My main request is let me revive my couch co-op partner in the end game. The shift from being able to revive each other to game over when one of us dies in maps plain sucks. (And why we abandoned the end game)

And second big request is an AH or balanced non trade mode. Couch co-op and trade don't mix (nor does it work) with an external website, whispers and having to meet up.

(And fix the bugs, P2 can't pick up way stones, P2 can't inscribe/upgrade skill/spirit gems, online disabled in couch co-op maybe cause my wife doesn't want a psn account, trials don't work in co-op)

Anyway as it is now, couch co-op is a liability in the end game, not fun. Nor is having to do the trials separately. It's great during the campaign (although a bit chaotic and harder than single player) and we'll be back when the rest of the Acts are finished. (Or endgame gets improved)