Path of Exile 2 - 0.2.0f Patch Notes Preview

External Link159113

Comments

faytte3

Some good changes but frankly not enough for me, but its a good direction.

I really need to see

* Base loot just improved throughout

* The drop chance on greater/perfect jewelers increased substantially. I think easily by 40-50x for greaters, and 20-30x for perfect. I know many friends who have gotten to the early 90 with only having found one or two greaters and no perfects. Alternatively, just get rid of jewelers all together, and have all gems work the way ascendency granted skills work (they automatically gain sockets as you gain levels).

* The atlas needs more interesting things on it. I reached the low 90's and never saw a single unique map.

* Gaining atlas points in side content *needs* to happen earlier. You should frankly get the first 2 points the first time you interact with the mechanic, then another 2 points when you do so above a certain map tier. Needing to fight the logbook boss to get points for expedition is simply silly--there should be ways for people that want to sell logbooks cause they dont enjoy them to still progress their mastery.

* Minions die if you look at them funny, and simply feel unplayable.

Fedos13373

But in reality... this patch changes nothing. The state of the core game is still the same :(

GOOGAMZNGPT41

Added rarity borders to items available to purchase from vendors.

poggers

XZlayeD1

lovely to see some active patching this cycle!
I do hope we get to see more balance passes of skills that's underperforming, spells in particular.

Epitaphi1

Shrines now easier to click- I didn't even think about this but thank god! They really are (were?) a pain in the ass to hit.

Aztek9171

Infinite respawns for pinnacles at lowest difficulty? That’s actually great

Tradiradis1

W Patch

My highlight is the change to light stun, it's by far my largest source of frustration in the game. Affinities are my second highlight.

jcarterprod1

Unreal amount of changes - massive props to GGG for the work they're putting in

Ivarthemicro171

rue is cat

imagine thinking that shit is funny

commander8546love1

Pinnacle boss change at difficulty 0 sounds great! Now people can practice all day

Inert_Oregon1

Glad to see they’re making the tweaks needed to get the game back to where it was in 0.1 from a playability standpoint.

A little frustrating they couldn't see how those changes combined made the game worse on their own, but hey, I'll take someone that accepts and learns from their mistakes over someone who makes fewer mistakes but refuses to acknowledge them any day.

Hope they can next start spending some heads down time soon looking at the systems that need major overhaul (ie crafting).

Legion123abc1

BASED

InterpretiveTrail1

Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.

I'm charmed by the news!

golddilockk1

any update to loot drop rate?

mrgox2321

Glacial Lance chains off of terrain now....eating good

phasmy1

Actually good and progressive changes.

gotshrimp1

Ugh can we fix the spectre bugs please?? Constantly stuck in travel form.

loganluther1

/u/Community_Team will we be getting an MTX patch soon?

ethan12031

Loot is really my biggest gripe, is just boring farming for hours for nothing to show. Sad if this is how they intend to make this game drag on your playtime.

Bernard_t1

Can someone copy paste it here ? Can't see it at work, thanks !

OhWellImRightAgain1

Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(

IGotBadFriends1

Does that Shard Scavenger buff mean that crossbows wont need to reload for 2 seconds?

uncolorfulpapers1

The best part of this is by far the stun changes

IFightWhales1
  • Less aggressive damage scaling on certain white mobs (like giants)
  • Less Light Stun
  • Stash Tab Affinities

Good stuff.

ohgood1

Aww man was hoping belt changes would go retroactive…got a max rolled Infernoclasp that I was hoping would get another charm slot or 2 for free, but no such luck…

benaffleks1

Great patch.

Changes to the Pinnacle Boss and stopping low tier runes from dropping past certain levels is great. Also charms are more effective, gives us at least a buff in defenses.

Not sure why people are complaining other than for the sake of it.

In a bout a week, GGG has made some really good changes to the game. Hopefully next patch they fix the loot drop issues.

_Violetear1
  • Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.

Interesting way to 'buff' armour and maces. I can sort of see the theme of the class coming together: big single hit, but you have a 1s fixed attack time, buuut you have armour which prevents physical damage (the type of damage most likely to stun you), so you can just endure the hits while you charge up your slam.

ShuricanGG1

Am I fucking blind or is there still no bug fix still for Curses and cursed ground not able to cast sometimes when in tight spaces????????

SpiderCVIII1

No mention of the "one weapon/shield for both weapon sets" toggle. Hoping it comes soon.

Hoofarted11

Great changes. Hopefully they ban the ‘Rue’ stuff. Not because it’s spam, but because it’s seriously unfunny.

moal091

I don't know if that's gonna be enough of a buff to save shockwave totem from the dumpster. They nerfed its damage by like 3/4 with 0.20, and it already was a mid tier skill at best.

Sea-Look13371

Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times

l m a o was this in 0.1 the whole time?!

Lostsoulogan1

Sucks no fixes for half of the delirium nodes still.

Icy-Excitement-4671

wtf i love ggg now

Serguchers1

Your game drops no loot. Why it’s not being fixed?

Lantador1

Shockwave totem change good or bad?

DannyDevitoisalegend1

Few dozen more of this and we are taking

GroblyOverrated1

We've gone this many posts and no comment on loot?

Edit: NO LOOT CHANGES

superdean1

CTRL + F: Lightning Spear

0 Results

WaitDontShootMe1

no loot changes? brooooooo its over

The-GR1MR34P3R1

LIGHTNING SPEAR IS SAFE FOR NOW LETSGO

inflames5961

ctrl + F: Loot. Welp time to keep playing other stuff

doppexz1

Well I guess they're giving LE the way. Not fixing loot, no buffs to useless skills, no changes to minions. Don't get me wrong, the changes are great, but people who were iffy about the game before this patch, will probably play LE.

YamiDes14031

>nothing about the loot
grim

bhentry1

Weapon swap lock change when? >:(

Yatakam1

nothing exciting regarding endgame here... rip 0.2

olerris1

Too little, too late for me.

Maybe when the game is out of early access I'll enjoy it. I want to zoom zoom as I get more powerful.

justalazygamer1

Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.

Does is equal minion nerfs if using the spectres?

Ramister_1

why dont add charm slots for every char this league and apply the change for belts in 0.3, this just sucks

Miv-1

*Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.*

That's very good to learn patterns and understand what happened.