WTF Simulacrum? anyone else have these issues?
Not the first time this happened, but the first time it happened on the last wave... FML I guess?
Press Enter to search
Not the first time this happened, but the first time it happened on the last wave... FML I guess?
I've pretty much have not found any upgrades since act one. I'm in the wetlands in act 3. Been running out of motivation to keep going, probably has to do with doing the same stuff over again. Thinking of trying to stick it out. Is it worth it ?
500+ hrs played on I’ve only come across 3divs lol. I’m unsure on how many players are buying and selling items for 10s, 100s even 1000s of divs. What am I doing wrong? Primarily run t15 maps and trial of chaos
Hi all- with my current bow I'm finding mana to be a bit hard to manage especially when fights get a bit heated. I'm used to and okayish with chugging mana pots as it seems to replenish charges quickly, but right now it's to a point where I'm having to spam the flask all the time to keep up with clearing packs. And I'm a little worried that harder bosses aren't going to be possible because I'll just run out of flask. I'm not sure what choices I have to address this? I have a little bit of mana-regen on my gear but there's not room to squeeze in that many affixes for it. I've also had it mentioned to incorporate Mana Remnants but I don't know what all this entails. I realize it's a passive spirit gem buff, but with my current loadout of gems I don't have room for another. I welcome any suggestions there might be on this! A side question I'll throw in. I have Orb of Storms which I read in my build guide is good to throw down in boss fights as it amplifies single target damage? But I am not sure how it actually works. I have read the description but it's not very clear what's happening to stack damage. I have been so far throwing it down then switching back to my bow, jumping back on my Rhoa for bosses or just staying off the mount if it's too dicey... but I get the feeling this is probably not the way to go. Should I be using it to nuke? I read this in Eravin's build I think but haven't seen a pro use it in action. Thanks all. Here's my build for the reference above re mana. [https://poe2.ninja/pob/9e77](https://poe2.ninja/pob/9e77)
This is a general question thread. You can find the previous question threads [here](https://www.reddit.com/r/PathOfExile2/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all). Remember to check [the community wiki](https://poe2wiki.net/) first. You can also ask questions in any of the questions channels under the "help" category in [our official Discord.](https://discord.gg/pathofexile) For other discussions, please find the Megathread Directory at [this link](https://www.reddit.com/r/PathOfExile2/wiki/megathread_directory). The idea is for anyone to be able to ask anything related to PoE2: * New player questions * Mechanics * Build Advice - please include a link to your [Path of Building](https://pathofbuilding.community/) * League related questions * Trading * Endgame * Price checks * Etc. For questions related to PoE 1, please go to r/pathofexile **No question is too big or too small!** We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.
Made a Huntress I noticed that the class revolves around spears is it worth it to keep other weapons in the stash or just sell them
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: