Another cheap death
Love the game but it’s still bullshit that the penalty for dying is time wasted. Whenever I get closer to next level the game seems to just start pulling out shit like this to waste more of my time.
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Love the game but it’s still bullshit that the penalty for dying is time wasted. Whenever I get closer to next level the game seems to just start pulling out shit like this to waste more of my time.
https://preview.redd.it/wj5lgjntfvaf1.png?width=744&format=png&auto=webp&s=e81b726bcc20734fddede8b905540b0e34968070 Hey guis I have another question. I'm working on a build for my titan with live-leech but since two days Fast Metabolism seems not to work anymore, or is it a visual bug? Thanks for your help!!
You can avoid *most* traps completely by simply holding dodge. You may need to 'wiggle' the movement input for certain ones but most can simply be dodged through. Works on: Fire spray, flame orbs, time orbs, square trigger traps Must 'wiggle': straight line flame orbs or time orbs which are close to another straight line( like this | | | ) Dodge works after trigger: flame traps, easier with rabbit foot boon Doesn't work on: rock traps
Hello! This is my first ARPG so I'm a complete beginner to the genre. I've been doing Witchunter Grenadier build as my first character (I know it's off meta) which has served me quite well until now that I've reached T15 maps. While I can semi-reliably do most maps, my clear speed is rather slow for juiced maps, and in longer boss fights mana is a problem. The gear I'm dropping/crafting always seems to fall short in one key stat, so I haven’t felt much progress lately. [Here's my POE2Ninja link](https://poe2.ninja/profile/FameIch-2479/character/Dreiudin). Do you have any suggestions as to how can I improve?
I have the keystone Inspiring Ally allocated. (Changes in companion damage also affect you) My Palm of the Dreamer says it gives allies added flat chaos damage to attacks. I am also running emeralds with companion deal increased damage. I was under the impression that these things would be buffing me as well. However when I doing some checking for something else in POB I saw that unallocating Inspiring Ally yielded no change in damage. In game my tooltip would also not change when I removed Inspiring Ally or socked more jewels with companion damage. My next thought was that I needed to have an actual companion with me in the party. So I summoned a Rhoa and even mounted it however my damage did not change in game or in POB. So at this point I'm just lost. Is it bugged? What are the conditions that need to be met to get the damage increase? Linking my poe ninja below [https://poe2.ninja/profile/Viviette-0746/character/Frost\_Arrow\_Deadeye](https://poe2.ninja/profile/Viviette-0746/character/Frost_Arrow_Deadeye)
https://preview.redd.it/7bwbyapv3vaf1.png?width=327&format=png&auto=webp&s=e3e53ed14a106d2f3cfab02ca8a5896c8d7af34e .
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: