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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

End game farm

Current state of end game farming GG

30

How to get resources to get a decend end game build while a begginner?

So I fell in love with a build and to make it START work i need like 10 divs minimum. I have a little more than 90 hours and feel like i don't know how to farm properly, can anyone help me on how to farm efficiently? Keep in mind that im a beginner and my build isn't strong to farm all end game contents

10

Anyone else happy with drop rate changes in 0.2.1?

After the patch went live after that week long delay, did anyone notice how solid some of the changes were? I wasn’t expecting much, but honestly, this feels like a huge improvement. For starters, what do you all think about the item modifier tier rework? With tier 1 now being the strongest, it feels so much easier to spot valuable rolls at a glance. I used to alt-tab constantly just to check tiers, but now I just stash anything with T1 or T2 and move on. Little QOL updates always make such a big difference imo The biggest thing I'm wondering is how are you all finding the new drop rates? The rare uniques finally feel farmable. I just picked up a Forking Spear, and my friend actually dropped a Headhunter. Does anyone else feel like the RNG improved? Also, RIP Chaos Orbs (thank god). They’re way less frustrating now, lower damage, slower wind-up, and way easier to avoid. I used to dread them wiping out half my XP bar. Has anyone else noticed how much smoother alter farming is? I haven’t even explored all the changes yet; Rogue exiles, essence tweaks, new uniques and runes. What have you guys been farming?

21

Anyone else LOVE the sound design??

I recently played around with my loot filter in FilterBlade, mainly just giving high tier drops a custom chime for fun, and it actually made looting feel so much more rewarding. Has anyone else tried this? It’s such a tiny change, but it really makes each moment of the gameplay feel more personal. It got me thinking more about the overall sound design, especially after reading the dev blog on PoE2’s audio. I had no idea how much effort goes into it. Skills like The Last Lament aren’t just a single sound effect, but layered with real weapon recordings, synths, and voices. Once I knew this, I started noticing how much weight and texture there is, even in basic attacks and spells. What really caught my attention though is how the game prioritized sound cues in the super chaotic fights. Instead of everything blending into noise, PoE2 seemed to highlight significant moments, like a boss telegraphing, so you don’t miss what matters. Did anyone else prefer this over PoE1’s audio chaos? Back to the loot filters, does anyone else customize theirs just for the sound? That little pop when your filter activates for something good is weirdly really satisfying. I’ve found myself chasing that sound way more than I expected HAHA Would love to hear if others are noticing/appreciating these changes too. Idk how much people notice PoE2’s sound design, or if more people are noticing how much it’s adding to the experience?

20

A Guide to making Currency (from someone who made 9-10 Mirrors in 0.2)

I've seen a ton of posts and comments in recent days with people asking how some players have 1000s of divines and multiple mirrors while they seem to be struggling with 1-3 divines, so I decided to make this post to try and help. I'm not a streamer and I'm not a content creator, I'm just a random person playing the game, so its definitely possible to do this without being a well known or popular poe2 player. As a preamble, I've made about 9-10 mirrors in 0.2 and if I wasn't stupidly stubborn with some of my riskier strategies that stopped working, I'd easily have made another 5-7 mirrors more. But there are players out there who make 30-50+ mirrors easily every league, so I am far from the very top 0.000001% that have much more knowledge and skill than me. Most people wrongly think you can only make big $$$ by being a hideout warrior and only trading. I'd definitely say its the easiest way, but far from the only way. Just recently I saw some streamer make a mirror of currency in 2 days of just very juiced mapping, which is a lot faster than I made any of my mirrors, ever. I've guestimated approximately how much I've made with different strategies in 0.2: -About 2 mirrors from juiced mapping -About 4 mirrors from crafting mirror items (penumbra & breach rings) and selling my failed mirror crafts that were still worth hundreds of divs -About 1 mirror from flipping items and doing some minor crafting + redevining on them -About 2 mirrors from corrupting uniques -About 1400-1600 div from mirror fees on my mirror items _____ Hopefully some of the stuff I write here will help you get some ideas on how to make more currency. **The good:** The ways to make good money in this game is near infinite, you can make good money (hundreds of divines) with a lot of different things, you can follow meta strategies but in my experience most often non-meta strategies nobody knows can make a lot more (as long as they remain undiscovered). Multiple mirrors might require more specialized knowledge and more commitment, but I genuinely think most people who can play 1-2 hours each day, would easily have 500+ divines at the end of a league if they just had access to more game/craft/market knowledge. **The bad:** The bigest gatekeeper is always knowledge and almost nobody wants to share their best moneymakers. Currency is not the main bottleneck, its an accelerator (more money makes more money faster), but the main bottleneck is always knowledge. If you know a lot and find your nieche, even if you start with 1 divine or 100ex, you can have hundreds of divines in a week. Top % people don't want to share their secrets because finding a nieche in the game and making big profits from that nieche in secret is how most people make the big money. If its an alva arbitrage strategy, crafting, a mapping strategy or trading in your own nieche of the market, the more people know about your strategy the less profit can be made. As such there is no incentive for the players at the top to share knowledge, the exact opposite, guarding knowledge and strategies is the best way to ensure you keep making more currency. There are many, many methods to make lots of currency, but in this post I'll talk about just 1 way that I easily made a few hundred divines a week and by this point 2+ mirrors by corrupting unique items. I won't give you the fish but I'll teach you how to fish. Keep in mind that we are in end-league at the moment, most players have quit and the market is 90% dead, if you go out and do this now there will likely not be enough buyers or material suppliers to turn a profit, but in 0.3 (as in every league) this is always a big money maker. _______ **Making big currency with corrupting items:** _____ 1) **You first need to know how exactly corrupting works** I recommend the mobalytics post by sirgog some of the info might be outdated but most of it still tracks. 2) **Get to know the meta** Look at streamers, poeninja and other websites to find popular builds using uniques. You want to corrupt items that are in demand from popular builds with a lot of would-be buyers so that you sell them quickly and they don't rot in your stash - but this also gives you more competition from others who want to do this same strategy. In complete contrast though, very good money can be made with corrupting niche uniques for the 3rd, 4th best build or even off-meta strategies where the competition to do the same thing you're doing is a lot smaller. 3) **Do the math on the outcomes of the uniques you're corrupting and math out the profitability** (material costs vs. % chance for X profit based on corruption outcomes) You don't want to choose a unique whose only profitable corruption outcome is 1 in 100 000 corrupts. You want to choose a unique that has a wide variety of viable and profitable outcomes and by checking the market what the different outcomes sell for. The bricks get vendored, the medium corrupts get sold off to pay for the costs of materials and the "hits" get sold for big profits. So you want to find items that have a wide variety of viable corruption outcomes that you can sell. 4) **Double, triple, quadruple check that there is enough market activity on both ends** There needs to be enough supply/sellers of materials (uncorrupted uniques) so you can keep buying and corrupting them; and enough demand/buyers of the corrupted uniques so that you can keep selling them. And remember, if you buy out all the materials while flooding the seller market with corrupts, the price for materials goes up and the sale price for the corrupts goes down, squeezing you from both ends and lowering profitability (unless material supply and the demand keeps refreshing itself) 5) **Always use Omens of corruption** (if the math makes sense) ____ **Generic Example:** ____ We have a unique item in the shield slot that is popular for a meta build. * Cheapest uncorrupted versions of the shield are being sold for 10 chaos * Corruption outcome with a random non-BiS enchant sells for 5 chaos (-5c loss on materials) * Corruption outcome with BiS type-enchant sell for 10 divines * Corruption outcome with +1 socket sells for 2.5 divines * Corruption outcome with "BiS" krangledivine x1.15+ outcome sell for 50 divines, the rest go from 0 to original price In our example using an omen of corruption we have a: -1/3 chance to get a random enchant; And then a 1/6 chance to get the BiS enchant -1/3 chance to get a +1 socket -1/3 chance to krangledivine the item and then 45 different outcomes (x0.78 - x1.22 multiplier) In our imaginary example 7/45 of them (x1.15 to x1.22) result in a 50 divine profit ____ Let's say we're a new-ish player and have a total worth of 5 divines, but it doesn't matter if you're starting with more or less (starting with less just gives you higher variance). I'll use 1 divine = 20 chaos ratio for easier math. Omens of corruption are usually around 10-15ex so I will ignore their cost, but you can manually add them in the end if you wish, they're a very small % reduction in profit. ____ For 5 divines we get 100 chaos orbs, which buys you 10 shields. We corrupt all 10 shields and on average we will get: 1) 3.33 random enchant shields (now worth 5 chaos each) - 0.56 BiS enchant shields (worth 10 divines) 2) 3.33 shields with +1 socket (worth 2.5 divines each) 3) 3.33 shields with a krangledivine outcome - 0.52 BiS x1.15+ krangledivined shields (worth 50 divines) ______ Oh no! Missfortune struck and we accidentaly vendored/deleted the 10th shield so we only have 9 left. Oh no! Missfortune struck again and we missed on the chance to hit the 0.56 BiS enchant shield, and we missed again on the 0.52 BiS krangledivine for 50 divines. And all our krangledivines were horrible rolls and now they're all worth 0 - We are so unlucky! We are now only left with 9 shields and no "big money" hits, what a shame - lets look at our end result 3 shields with random enchants worth 5c each = 15c 3 shields with a +1 socket worth 2.5 divines each = 7.5 divines 3 shields with the worst possible krangledivine outcome = 0c 1 shield acidentaly deleted/vendored at doryani = 0c **So we spent 100c (5 divines)** and we sold all our shields for 7.5 div + 15c or 165c total. So our net profit is 165c - 100c for materials = 65c profit or **3.25 divines net profit with terrible luck.** ____ Now lets say we had 10 divines to start with and average luck, we'd end up with: 1) 5.66 random enchant shields and 1 BiS enchant (25c + 10div) 2) 6.66 +1 socket shields (15 div) 3) 5.66 random krangledivine shields and 1 BiS krangledivine shield (0c + 50 div) Lets say we randomly misclicked vendored those 3x0.66 shields again so we don't have to deal with fractional shields. We invested 10 div or 200 chaos, and we sold for 75 divines and 25c. Reinvest your profits into more shields and repeat this process 10 times for 200 shields total (assuming the market can supply and absorb this much shields and the prices don't drop) and you've made 620 divines profit for honestly not that much effort. ------------- These are all made up numbers to demonstrate the logic - Every league without fail there are hundreds of uniques in the game with incredibly favorable corruption math on material cost vs. corruption odds vs. corruption market prices - giving you massive profits if you just do some math and check out the market to find those uniques which give you the largest profits for the lowest risk while corrupting. ___ As a more real example from myself this league: Pre T0 unique buff patch, I've done exactly this strategy on 200+ blackflame rings for over 400 div pure profit in less than a week (this doesn't work anymore as market is saturated + dead) and blackflame rings were never even "meta" or particularly popular in the first place. For more expensive (at the time, I don't know how it is now) unique corruptions for profit: Chernobog's Pillar, Sacred Flame shrine scepters and Snakepits were also insanely profitable corrupts if you had the starting capital to buy a large number of them, because even fail corrupts were selling for a lot allowing you to recoup material costs. I never corrupted tangletongues myself, but I know several people who've made multiple mirrors corrupting them earlier in the league etc. ___ From firsthand experience I can say that there are hundreds of different uniques this works on, doing the meta research, the corruption math and the market research on corruption pricing can easily make you rich when 0.3 rolls around. This is far from the only strategy, as mentioned I did many very different things to get my mirrors so if corrupting items on the side while playing the game is not your style there are many other ways to make currency.

72

Didn't even know this could happen.

https://preview.redd.it/vtc7nwaefo8f1.jpg?width=1920&format=pjpg&auto=webp&s=d3cc043c17b0c9dc33108fbadf818e55ec156713 I'm a bit of a novice at PoE but I hadn't even considered a unique enemy getting empowered by the season event.

11

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: