quarterstaff dmg
is physical dmg or elemental scale better for flicker strike invoker?
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is physical dmg or elemental scale better for flicker strike invoker?
The client should be able to predict basically the entire game except for item drops in a solo instance, so there's no reason we should have to feel our ping. GGG pls (Rollback means the game is constantly synced unlike poe1 predictive, but internally rewinds to sync to the delayed server data each time a packet is received before fast forwarding again using your newest local inputs and predicted monster AI for instant response, making it strictly superior to both lockstep and predictive)
Got extremely lucky crafting this... Hit the lucky fracture on a perfect divine and then chaos spam until i got +3proj And then a bunch of whittling later I end up with the 2nd best amulet of this kind in the game. What a thing of beauty!!!
Doryani, Tor Gul, the Colossus and more seem to have no moves whatsoever that can be parried, and still other bosses have only a tiny few. Building around parry just isn't practical with the game designed this way. At the very least, we should be able to pick up passives/keystones on the tree that let us parry slams, aoes etc. Or am I mistaken?
For most searches, simply entering a minimum value is fine, but when we have a range of values already, the min/max options don't work. So for flat damage, we have" "Add a - b to x - y Lightning Damage to Attacks" Now P9 is: "1 -1 to 4 - 6", and P1 is: "1-4 to 48 - 71" If I enter Min: '4' I get...everything If I enter Min: '70' I get...nothing Yes, I can sort by that one affix, and set a maximum buyout to avoid the 500 Div options, but what if I want P3 or better flat physical AND lightning damage?
Hey, quick question. Returning from a long hiatus. Are the drops still similar to Ruthless mode from POE 1. I don't mind, just want to have my expectations in the right place. And is the second act still just act 1?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: