Other build for tactician siege cascade
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/r/PathOfExileBuilds/comments/1lubugs/other_build_for_tactician_siege_cascade/
Every build guide out there suggests using flat rolled gloves for LS builds. I have a REALLY good pair, but, when I swap them out for HOWA, my DPS sky rockets. Considering these gloves are dirt cheap, way, way cheaper than good rolled gloves, AND give me much more damage, you'd think that get at least a passing mention! Just seems like I'm not understanding something! Is the stat sheet DPS not telling me the whole story? I leaned heavily into stacking Dex and Int, and just saw the damage go up and up!
Is the rite of passage really worth it , or being so rare makes it more attractive than it really is. Would like to know what players who own it think. And is it possible to divine it and try to get close to 20sec?
Hey, one thing I love about this game is the possibility to make builds that aren't necessarily the strongest, but are complex and interesting. For example in POE1 the witches that would use widow hail bow. Or warriors that use wands. I'm currently theory crafting a Smith of Kitava that uses Doomfletch with Bursting Decay and/or The Lethal Draw (not sure if it's even feasible), but I was curious to hear any other builds you think are cool. Could be builds in the theory stage or ones that have been proven.
# Core Highlights: * **Sire of Shards:** \+4 projectiles, casts in a circle ā perfect synergy with Frostbolt's piercing and AoE nature. * **Dual Frostbolt setup:** One manually cast, the other triggered via **Cast on Freeze** for layered projectile spam. * **Snakepit (Left slot):** Converts Frostbolt to **Fork** ā multiplying hits and enabling chain effects. * **Ball Lightning (Triggered):** Shocks enemies automatically on freeze ā synergizes with crowd control. * **Grip of Winter:** Boosts **Freeze Buildup** and **Chill Magnitude** ā enabling rapid and consistent freezes. * **Blasphemy + Hypothermia Curse Aura:** Lowers enemies' Cold Resistance in an AoE ā big damage boost and smoother freezes. * **Mana Remnants:** Automatically replenishes Mana on crits and kills ā smooth sustained casting. # āļø Scaling & Strengths: * Build scales with **Freeze uptime**, **projectile mechanics**, and **ailment synergy**. * Dominates in **clear speed**, great visual flair, and layered automation. * Perfect for fans of **trigger builds**, **projectile spam**, and **cold-themed casters**. š **Planner:** [https://maxroll.gg/poe2/planner/h5dnf08x](https://maxroll.gg/poe2/planner/h5dnf08x)
Bossing feels amazing with glacial bolt, but I swapped out seige cascade for mapping because it's just so mana hungry, even with inspiration and 2% mana on kill. I'm using galvanic shards instead, which is good up until about 40% delirious on T15s, and then the damage falls off. Any tips on things I could change to improve the damage? š (I have deepest tower for bossing, but ES isn't high enough for high-end mapping) [https://poe2.ninja/pob/9f66](https://poe2.ninja/pob/9f66)
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: