
I am a breach cleaner with water gun :D
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Currently there is 0 reason to add suffixes to waystones, it's strictly only downsides in exchange for practically nothing - It's most optimal to run 3 prefix maps with as little suffixes as possible. Because in exchange for adding suffixes you get mods like "temporal chains" or "40% more monster damage", For what? So you can get 1x extra white waystone with the +waystone drop chance? It's a joke. Especially after the waystone drop chance rework, " % waystone drop chance" is even more worthless than it already was before. ____ It's pretty logical that harder maps should give more loot - higher risk = higher reward; Lower risk = lower reward. But currently: Harder waystones = same reward as easy waystones It is **completely dumb** that a corrupted 6 suffix modifier waystone with: * +40% monster damage * Monsters deal 38% of damage as extra lightning damage * -11% maximum player resistances * Monster damage penetrates 25% elemental resistances * Players are cursed with Temporal Chains * Players are cursed with Enfeeble **Gives the same loot** as a waystone with 1 suffix: * Monsters have 200% increased stun buildup _____ **Solutions**: My proposal would be that each suffix on a waystone grants the waystone an implicit +5% rarity and +5% quantity bonus, this way if you have 1 suffix you get +5/+5, and if you make it riskier by putting 3 suffixes on a waystone you get an implicit +15% rarity and +15% quantity bonus. [3 Suffix map example](https://imgur.com/JVDv3w8) This also makes corrupting maps actually useful and you might want to actively seek out very hard 6+ suffix waystones. Find an 6 suffix waystone with ultra dangerous modifiers? - it would be very difficult but more rewarding. Or 8 suffixes? Dangerous as heck, but if in exchange you got an implicit +40% item quantity and +40% item rarity on a 8 suffix corrupted waystone maybe you'd actually want to run them and get rewarded for taking on that risk, instead of most corrupted maps being completely useless. [Corrupted Map Example](https://imgur.com/Vuq4KcN)
[https://pobb.in/NKBtv1-swWg1](https://pobb.in/NKBtv1-swWg1) I'm fairly new to PoE2, I joined this league around 6 weeks ago now, I've mainly used PoE2ninja for builds and this is what I went with, I love the build, mapping is super super fast but bossing is not, most people on PoE2 ninja are getting 300k sparks, 200-400k arc, while mine is significantly lower, and I honestly don't know why/how I'd appreciate tips on how to reach closer to those numbers :') Edit: I also see a lot of variations, some do spark only + archmage, others do scepter off hand with both CoC and archmage, most do focus off hand. I don't mind doing any of the variant I just would love my numbers being closer. Right now I only tested what's on my PoB
I'm sorry but what kind of garbage is this? I just spent a load of time with my warrior playing the campaign and finally finished it. Now it's like "cool do it again to reach endgame"? That is insanely boring. How do you guys justify this? It's the same thing with just increased difficulty.
Please change the effect of evasive on monsters when in deli. It's the same shade of pale white as the deli effect but just flickering different. Just change the color while in deli or something.
I'm having trouble with a few things here, 1. Do I go more tank? If so how, and 2. How the hell do I get more damage?! I see vids left and right with better damage but I just can't seem to get there. any thoughts would be appreciated, just looking for ways to make it better.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: