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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Integrated Efficiency

I see more negative opinions on this skill than positive. I use it and the difference in damage was immediately apparent. I have 20 red support gems for a total of 200% more damage. I understand that it is additive so not as good as multiplicative, but that's still a significant buff. I'm playing Merc/gemling/crossbow/lightning. I just got to endgame and am clearing mobs and bosses easy enough. I'm wodering if I am missing something.

22

Staff vs Wand and Focus

Hi there, since Diablo 4 and now Poe2 I have always rather use a Staff vs Wand and focus. Just because for me being a mage / Sorceress means that I need a Staff. That said, to be effective, I feel obliged to use wand and focus just because the affixes and suffixes can be duplicated or just simply can have more stats. Am I wrong here? Is there any build that does not a wand and staff and good enough for endgame?

20

Where is my map boss?

I can't damage him, but he can hurt me. What can i do at this point.. Die?

30

Im I there? What is missing?

Is this beauty worth a mirror? What is missing? Str/Dex or a max roll rarity?

32

Bleed ritualist or amazon

Im running currently the wollie bleed build, and its amazing so far But should i go ritualist or amazon for ascendency? If ritualist can someone point me to a beginner friendly build ? I kinda like the ritualist theme better

20

Suggestion: Create another layer of power fantasy with a permanent progression of swappable character stat bonuses, including resistances, attributes, and permanent increases to sockets and skills from items, derived from the current static boss rewards

The feeling of a character progression is an important matter for any good ARPG. The current implementation for getting passive permanent bonuses from campaign bosses is good, but forgettable. You'll only notice it if you forget the spirit bonuses. To make the bonuses less forgettable, I'm suggesting we have a trophies board made from the now divine and enchanted tree The Stranger was impaled onto, to make us think about them by showing them to us through board management. The tree was effected by the way The Stranger was sealed onto the tree. Each trophy we get from a boss can be nailed onto the magical blessed board to give us bonuses through victories. Heck, even the tree itself could be the trophy board because of its unique event. Minor trophies are swappable, can have a limited number of them active at once, and provides larger bonuses than the current ones, and helps fix attributes and resistances, and more. The maximum number of active minor trophies and minor trophy effectiveness upgrades through the campaign and end game. Major trophies are all always active, more static, and provides core progressive character power by ways of adding sockets and levels to skills from items and ascendancies, spirit for spirit gems, and additional skill gem sockets for equipping more skills, and more space and effect for minor trophies. Do consider though, that I'm not asking for more, but asking to add a progression to get to what we currently have in the end game, for example to the 9 equippable skill gems and to the 100 spirit. Trophies are static untradeable quest items, and are more indicative of exiles progression through the challenges. Similarities can be drawn to the Pantheon system from PoE1. The player will get the trophies either during the campaign by killing bosses, or from the same bosses in maps. Some trophies could be only from maps or towers, to leave some character progression to the end game. For example the permanent 5th socket to all skills from items and ascendancies, or permanent level 20 to all skills from items and ascendancies, with major trophies. To entice players with collecting trophies, an empty trophy slot is most effective to trigger the primal urge to get completion done. Add just enough information of what is missing, and the players will do the rest. Upgrading trophies is... maybe unnecessary, but not an impossible thought. One would either need challenges or currencies to upgrade them, like Exalt slamming, but if we get the promised 100 unique bosses, each could probably play their own unique part within the board and trophies with possible upgrades to any of them. For example I would prefer for us to add bones, bark, candles, incenses and other art to the board itself to increase the effectiveness and space of minor trophies. The UI for the trophie board could be accessible from the map view for example. A full screen view of the board and swappables sounds effective. That's the idea. I hope this sparks interesting discussions, and am waiting for your thoughts.

10

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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