which server doesn’t fucking crash every 5min? lost like 8 maps and a bunch loot since yesterday wtf is this, this unacceptable
after a couple of lost maps yesterday i came back today thinking server are more stable but nope.
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after a couple of lost maps yesterday i came back today thinking server are more stable but nope.
Finally beat trials but kicks me out, why oh why #rant
All I’ve been experiencing is these crashes and losing my maps in the process. Have any one been experiencing this. Does anyone have an solution on console by the way.
Anybody else keep getting disconnected? I just started playing this game about a week ago. Just finished cruel campaign and doing the waypoint maps quest but every other map I keep getting disconnected. Haven’t had any crashes or issues up until this point. Playing on PS5.
Greetings exiles, here's a new build that I've been working on since Mjolner was buffed in Patch 0.2.1. The build is still a work in progress, but I'll mention some of the build mechanics. The Thor Witch dual-wields Mjolners to trigger Ball Lightning and Lightning Warp. Trampletoe can be equipped for more explosions to clear entire screens of enemies, but the build doesn't need to rely on it to deal damage. This is a true spell damage build that focuses on Lightning Warp as the primary source of damage output. Full build guide coming soon!
Can't count how many runs now.. Maybe hundreds? But still I won't give up! Last flame come home please!
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: