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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

[SPOILER] ACT 4 Information and Content - Official Source

**[ACT 4 Spoilers Ahead]** The 420$ Liberator of Wraeclast supporter pack includes a physical Artbook that includes some key information on Act 4, which is theorized to be released with 0.3 based on recent GGG comments about cruel going away "sooner than you think". I've attached pictures of some of the content in the book under the Act 4 chapter and summarized some of its other content. This content is highly likely within Act 4 since its an official product released by GGG and shows the artwork and assets for act 4. ___ ***Act 4 Content:*** ____ **1) Karui Islands + Kingsmarch** **Ngakanu** -Act 4 Tribal "Player Town/Hub" that later becomes corrupted and inhabitants infected by Blood Fever, a Karui-specific infectious disease caused by the use of virtue gems (Ngakanu Artwork: https://imgur.com/i6Ebdyf) **Isle of Shrikes** -Where the current Trial of Chaos "Chicken Boss" is officially from (it is temporarily being used for Trial of Chaos) (Boss in its intended environment: https://imgur.com/3DbJfPA) -Karui tribe members have to prove their adulthood by going to this island and stealing a Shrike Egg **"Parasite" island** -A highly dangerous island overrun by mysterious and dangerous parasites **"Vanishing" island** -An Island where all the Karui tribes that lived there mysteriously vanished on a night of the full moon (Possible werewolves / druid shapeshifters?) **-Kingsmarch** -Unknown how much of PoE1s Kingsmarch is in Act 4, the artbook does not go into detail other than mentioning that Kingsmarch is in Act 4 Artbook: https://imgur.com/UmMfyDk _____ **2) A New ascendancy trial - The Halls of the Dead** A new Ascendancy Trial "The Halls of the Dead / Trials of the Ancestors" that has origins from PoE1's Trials of the Ancestors league (https://www.youtube.com/watch?v=LJNGeWTO5_s) Artbook: https://imgur.com/5eFSvJ6 ___ **3) Hinekora - The Mother of Death** We re getting Hinekora from PoE1 and the Halls of the Dead / Trial of the Ancestors Artbook: https://imgur.com/De2wUKm _____ **4) Rakiata** Seems highly likely we are getting Rakiata and his signature unique weapon from PoE1 (https://www.poewiki.net/wiki/Rakiata%27s_Dance) Artbook: https://imgur.com/aoqKxXQ ____ **5) We will fight corruption infecting the islands and corrupted Tribe members inflicted by Blood fever in Act 4** -If a Karui tribe member uses gems, they go mad and develop a highly infectious blood fever that infects any other Karui who come into contact Artbook: https://imgur.com/5AUfsnd Artbook: https://imgur.com/wGYPuqC ____

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Can 15-20h playtime a week trivialize a league at the end?

I only get an hour or two of PoE 2 on weeknights and a bit more on weekends, but my goal ultimately is to always trivialize a league. I feel like I'm done when I oneshot every boss, can comfortably map the most juiced things or clear t4 simulacrum. Both times I attempted this I hit a wall when gear upgrades start costing hundreds of divs and I can't progress any further. With my build maybe I can push now to 4-8 divs/h meaning it will take me several weeks to afford 2-3 pieces to improve my gear. Has anyone with a similar playtime actually managed to trivialize a league? Can game knowledge goes as far to compensate for my lack of playtime? I see streamers reaching godhood very quickly in the spam of two weeks so I always assumed that it is feasible if you know what you are doing to do it in somewhat like a months or month an a half before you enter too late in the league economy.

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External Link
New-ish podcast if anyone is interested in watching some smaller creators talk about the games.

New-ish podcast if anyone is interested in watching some smaller creators talk about the games.

https://youtu.be/sQJximVRrMs?si=6NevhrYYjZaDwjYS

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Insane laggspikes

Hey, just wondering if anyone else have insane lagspikes? When Im playing with other people and rarely when Im solo my MS will spike frequently between 30-500 and sometimes when it gets real bad it goes from 30 to1000-3000 and finally sometimes 5000 and 6000 ms which upon reaching 6000 ms I always DC. All my other games I play are completely fine, stable MS. This is rendering it almost unplayable for me. Some hours are a bit better than others but ultimately its the same every day for the past 10 days. I have tried changing servers, that dont help. I am not on a WIFI. Im just trying to figure out if its on my end or POE2 end, but since I have no issues anywhere else I feel like it has to be on POE2, in which I hope this is a known problem and its being worked on or am I alone in this? Any thoughts or insight will be helpful, thanks!

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PS5 Performance Question

Hello everyone a while ago i bought PoE2 early access first week and played it for about 2 months absolutely enjoyed it, but the performance unfortunately kept getting worse specially at higher maps and i eventually stopped playing because of that lately i have been getting the urge to go back and play but was curious about the performance is it still the same as release? did they fix it or make it better? thanks in advance

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Staggering league development between PoE1 and PoE2:EA: A good idea, or counter-productive?

Lately I've felt like this perhaps needs to be discussed more. GGG has essentially committed to alternating development resources between PoE2 major patches, and continuing to release leagues on a regular schedule for PoE1. To those that have high hopes for a strong PoE2 release, whatever the time-frame might be, what thoughts do you have on this? The player-base can't see what goes on behind studio doors on a daily basis or the resources they have to work with, of course, but I hazard a guess that this is a bad idea that may already be backfiring. I hold no ill thoughts toward PoE1 and don't think it should be in complete and total stasis during PoE2 EA, but committing to regular releases of PoE1 content feels like it might hamstring PoE2 development more than intended. * PoE2 had major hype and press behind it during 0.1/back in December, which seems to have really dried up. New players to the franchise are largely going to go with PoE2 and those interested in the game come to expect regular, noteworthy amounts of progress. * PoE2 has a lot of work that needs done. Stagnating development for 2-3 months has the potential to really push back the timeline, if it hasn't already. * From a business standpoint, I recall reading there was a higher player count in PoE2 at peak than PoE1 ever enjoyed. Keeping the revenue stream and level of excitement going seems critical to the success of both games. GGG needs to be able to bring on additional resources and expand these teams to an extent with added talent. Staying in the spotlight, in turn, attracts that talent. * I understand that there was a sense of dejection when no updates were coming down the pipe, or plans for content in PoE1. That said... PoE1 veterans are going to literally chew through any amount of content the studio can throw at it in a matter of weeks, each league. Spending months to develop "keep-alive" content for PoE1 takes up a lot of resources when the team is split, and it only seems good for a few weeks of "recognition" and hype. To me it seems like a strange philosophy that robs the developers of momentum. Going back and forth between two games has to make it somewhat hard to maintain concentration and oomph. That said, one point that was brought up that makes sense, is the hope that the devs will remember and re-realize what made PoE1 popular and fun to begin with, and perhaps those good traits will trickle down to PoE2. Ideally. Again, I don't think PoE1 should just be ignored outright. But committing to a full 3-4month on-again, off-again rotation seems like it could create problems. Curious to hear what others think.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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