
Gg i win, also my best weapon craft so far
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So, it appears CotS got nerfed hardcore. It lost support gem access to spell echo and considerate casting, among others. It also got changed to a trigger spell and it doesn't trigger Cast on Crit or Cast on Shock.. Blood Mage Spark CoC damage is so bad now. My damage got nerfed by about 60%, if not more. The trigger nerf is really a kick to the balls.
Mjolner now rolls up to +4 lightning skills and can be corrupted to +5, and hitting the strength requirement also makes the vorona timeless jewel give a sizeable es boost.
WTF!!
2 bugs ive found so far. Dying on a character during mapping and losing all the portals to you map. You can log into a different character on your account and the portals are reset and you can complete the map. 2. Entered a boss zone during a map and died to the boss. on respawn my entire map orientation and all other mobs were removed.
I'm noticing significantly better fps in league mechanics like breach and ritual since the patch. My pc is a few years old, 2070super 5800x3d, and I had been getting around 30 fps in leagues and 60-100 in the maps, now I'm getting solid 80-100 in the maps and 60-80 in the mechanics. Whatever they did, my cpu thanks you and may live to see the 1.0 release now, thank you for continuing to optimize the game.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: