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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

How to farm another Djinn Barya (2nd Ascendancy)

I screwed up my 2 tokens. I'm in Act III cruel atm. Do i need to go back to Act II and just randomly clear maps and hope for lucky drop or can i increase my chances by farming specific maps or something?

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How can I do more damage without changing rings? Thanks in advance

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Raw divine drops

Wtf am I doing wrong? Currently running 168% rarity on kill and running what I think are juicy maps but haven’t seen a raw divine drop in at least a week? Advice?

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Major stuttering and lag tonight US East

Anyone else getting unplayable lag?

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Feesback for the Team on issues leading into 0.3 from a console gamer dad

So I’m looking to give my feedback to the team based on my experience as a console player for poe2 and an old poe1 blaster , some context here . Last league I super played was archnem , kids and life had led me to be a console only gamer, leading up to poe2 I was exclusively playing D4 on my series S , I fell off release around act 3 I think , come dawn of the hunt I’m now doing LS and a second character pushing into T4 content the game feels really good imo on console but definitely has some issues like textures not loading or disappearing but I’m sure those will be fixed in time , my main feedback will be from the perspective of someone who used to blast poe1 to Ubers and maps for hours knowing the depths of that endgame and looking to reflect and see how to make poe2 better but not the same . I’m going to format this how I used to read the patch notes when I remember the game from a community legend. Problem: Mapping feels bad without towers , towers can be inconsistent with placement and coverage and overlap, moving away from a good setup feels really bad , moving to a set up feels bad . Solution: Remove towers but keep the endless atlas system , have tablets be a scarab like mechanic that can focus league mechanics for us and scale certain modifiers how they do now . Problem: The current atlas is to simple and lacks the progression feeling and reward of making your own set up for the content you enjoy . Solution: Combine all atlas trees and add more options to scale specific content that actually feel rewarding , have the T1-T4 system stay I think it gives poe2 a uniqueness but everything together in one single tree. Problem kind of ?: League start was rough but the nerfs I think where necessary but community outrage spiraled and content creators had nothing to put out for “league start” . Solution: When balancing keep somethings from DoTH intact to have as our “base” through EA to consistently have a decent say 3-5 builds as the league start staples IE how ed , mines , ls and so on where staples people knew worked and could rely on . This way content creators can feel like they aren’t going in blind and community members can follow there builds. Closing thoughts : The game as it stands imo feels really good on console definitely are bugs and things but that’s expected but the endgame needs love , with I assume the general idea of poe2 being cross save and play is to capture the D4 target audience with how accessible the game there still needs to be some of that poe complexity in the atlas tree to also give players a feeling of reward for pushing maps and content . The endless atlas idea is honestly really cool and I want to see it stay there is so much design space their to add different poi’s that the game can generate to give that “one more map” feeling of what could be over the next mountain , But towers hamper that feeling , makes mapping without them feel negative and leaving a solid set up also feels terrible , make tablets like a scarab possible let us roll them to 3 mods at rare and have uniques be uniques . Removing towers also allows for full exploration, you can have random encounters on the atlas that spawn periodically as you progress further away or only in certain biomes that aren’t about min max efficiency but fun cool random shit that we could stumble into like a map where you get a fishing pole to catch fish in that map . All in all the game is really damn good and going in a positive direction after watching the last interview I felt like making my case on why towers should go but the endless atlas should stay , giving poe2 its own endgame that is noticeable different from poe1 is key for both to thrive otherwise why have both . People might say they want the same endgame but after 2 leagues of the same endgame just with different launchers back to back people would burn out, I think the endless atlas system gives so much opportunity for the team to have the space to just go wild with some ideas to add . Thank you for reading if you do and thanks you giving Xbox gamer dads something to play that’s not shit.

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I'm late to the league, help

I've played a lot on 0.1, but not much in 0.2. I got a lich into the endgame but stopped playing in 2 weeks. Now i have more time to play, but the economy is really inflated already. I want to play LS amazon just to see how it is before the league ends and the nerfs (hopefully) come. Can you guys suggest me a build for LS amazon on a 8 div budget? I already have a sacred flame, and a tangletongue, both ok-ish rolled. I found really different approaches and i don't know which would be best on crappy gear. Thanks in advance :)

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POE2db Build Guides

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Path of Exile 2 Skill Tree

Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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