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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Can I do my third Ascendancy through the Trial of Chaos?

I did my first ascendancy through Sekhemas, then my second through Chaos. I finished campain and i started endgame but I got Baryas for Sekhemas that give me Ascendancy points, but no inscribed Ultimatum. I only got ones that don't give Ascendancy points. Am I forced to go through Sekhemas?

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just entered end-game and tried crafting something for the first time and its actually a dps increase :D

i know its *very* far from perfect but ive been using the same staff since act 2 in the campaign. found a pretty good base with a bunch of phys and decided to throw some exalted and chaos orbs on it. the vaal in the end sadly didn't do anything but id rather have that happen instead of rolling some bs. its not a 900div craft like i see a lot of in this sub but definitely special to me :D

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Using MrRonit lighting spear build on moba, is their a better option?

Since someone carried me to get all my ascendencies I’m doing way better, but I don’t want to put more effort into this build if I’m going to switch, who has the best lighting spear build ?

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To +#inc Phys, or not to +#inc Phys? Press on or pump the brakes?

https://preview.redd.it/gww8w9sj8naf1.png?width=709&format=png&auto=webp&s=7f4ec7e1b82ed698c50ed14543855ca601b08291 Hey all- This is a work in progress and has been a learning process. It's a massive increase in tooltip dps over my previous bow (like twice as much, former bow is about 75k in PoE vs 150k here with this one), but I've hit a point where I'm trying to determine if I'd get more out of shooting for +# flat Phys & +%inc Phys; or if where it's at with +100% Elemental is still pretty good or not. * My first goal was to Fracture a nice roll of T1 Lightning Damage which I achieved. * Next, I was shooting for +2 Arrows but hit +5 Projectiles and it didn't feel good letting that go to waste over Arrows so I pressed on. * After awhile I hit T1 +100% inc Elemental Damage with Attacks, the T2 +#% to Crit Damage Bonus & T3 +#% to Crit Strike Chance. And T2 +# flat Cold (eh). From my current understanding +#%inc Phys and +# flat Phys Damage would perhaps be a more optimal outcome (Deadeye Ranger Lightning Arrow). But my question is how much of an improvement would this really be in the end, and is it worth pursuing? Getting rid of the +flat Cold would be nice. How risk would this be? The other iLvl 81 potentials that would conflict with +5 Proj for Whittling if they hit would I guess be "T1 +#%inc Phys; +# to Accu. Rating" and the other "T1 +# flat Elements". However those are of prefix of course so I think my +5proj is safe.. albeit expensive to keep protected with Sinistral Erasures. Just not sure how hard to press the gas on this. Thanks for any ideas!

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Requiring chaos bow build

Hi chat i need it now. I can do it on monk ranger or gemling. Give now ,the explanation is i am tired of league and i need some nerdge action with minimal interaction from my part.

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Add your Feedback & Suggestions for poe2 hope ggg see and fix it

1. Itemization & Build Diversity (Boots & Movement Speed) * Issue: all good and strong unique boots lack movement speed, making gameplay "painful" and feeling restrictive, particularly for builds that rely on mobility. * Examples: Bones of Ullr Lattice Sandals, Utley boot (assuming you meant "Voll's Vision" or a similar item, as "Utley boot" isn't a known Path of Exile item). * Impact: Forces players to make difficult choices between power and comfortable gameplay, potentially reducing build diversity or player enjoyment. 2. Server Performance * Issue: Servers are a "nightmare" with significant performance problems. * Request: Prioritize fixing server issues regardless of cost. 3. Trading System Issues * A. Unstable Pricing/Price Gouging: * Issue: Item prices on the trade market are highly volatile, with sellers frequently increasing prices significantly between the time an item is listed and when a buyer accumulates enough currency. * Experience: i have personally encountered this "like 30 times." * B. Unresponsive Sellers: * Issue: Many sellers do not respond to trade whispers. * C. Crafting/Upgrading Risks (Resistance Management): * Issue: Upgrading gear often negatively impacts resistances, creating a significant setback that requires further investment to rectify. * D. Exorbitant Upgrade Costs: * Issue: The cost of incremental upgrades, especially for high-end gear, is disproportionately high. * Example: Upgrading a body armor with 890 Energy Shield to 940 Energy Shield costs an additional 800 Divine Orbs for just 50 ES, deeming it "bad." 4. General Performance Issues * Issue: Experiencing unspecified "performance issues" in the game. (This is distinct from server issues, often referring to client-side performance like frame rates.) 5. Co-op Play Improvements * Suggestion: Allow all party members to use the map device in a hideout, not just the hideout owner. 6. Minion Build Viability * Issue: Minion builds are currently "dog shit" due to: * Low DPS * Low Health * "Stupid AI" (referring to minion artificial intelligence).

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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