
Smith of Kitava Fire Spell on Hit build
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https://youtu.be/k5sMhrU6gEI?si=m3a48x0v7YjIMAfo
Lady and Gentelmans, my fire spell on hit build for u attention Check it please [https://youtu.be/k5sMhrU6gEI?si=IlpOEpzIRgMRf3ZA](https://youtu.be/k5sMhrU6gEI?si=IlpOEpzIRgMRf3ZA) [https://maxroll.gg/poe2/planner/fx3y00vz](https://maxroll.gg/poe2/planner/fx3y00vz) https://preview.redd.it/n3toja0bw94f1.png?width=1108&format=png&auto=webp&s=cc1df0a410a354b54f399d82f335e27364808bad
Please give us the option for character-only migration. The different characters that different friends have on different leagues is making groups restrictive. I'll find new weapons and armor and charms and jewels and flasks and even gems. Just let me move my character level, passives and quests between leagues.
After almost 15 failed attempts i managed to beat T4 simulacrum with some changes to the setup just so i can finish the run. In the comments i will leave the video with the full explanation o the changes and the reasoning behind it.
Instead of the infinite atlas; Imagine PoE having a contained hex map, similar to a "west marches campaign" (sandbox style layout from Tabletop roleplaying games like D&D) with each hex being a map type of sorts, a few of the same biomes next to each other.(each zone could be randomized using an end game currency that change the climate and layout of maps) Whenever a player completes(or fails) a map - a turn is passed. these "faction turns" change the current world state, where types of monsters/event types/clashing armies/bosses roam around and affect the hex tiles, refilling them with faction specific monsters, blessings and curses. making a hex tile unique after enough progression with a faction/mission/questline. When inside a map, players can come across random encounters that if interacted with can trigger these chains of events. (look up Dungeon World "Fronts" for inspiration on how these chains can unfold as grim portents.) Like stumbling upon a seal that if broken unleashes a faction of ghosts or a roamimg boss that needs to be defeated across several stages(think Crowbell - but each stage takes place in whatever map it retreats to next) Some encounters could be a rare merchant that sells precious uniques or currencies for an outrageous gold price.
I started this league on a Lich but got bored in the endgame. It felt too slow, the single-target damage was lacking, and the targeting was just too annoying. So I switched my ascendancy to Infernalist and went back to the demon form playstyle I liked back in 0.1. The demon form experiment didn’t really work out though. Mapping felt clunky, and it was way too risky to be worth sticking with. So I dropped the demon form and reworked the build to focus on cold scaling through infernal flames. It’s turned out a lot better! Mapping has a smoother rhythm, and T4 bosses aren’t too bad if you’re patient with movement. The clear speed is alright, but it doesn’t stack up to the meta builds (still heaps better than chaos lich imo). DPS is probably enough to handle most content comfortably will have to confirm though. Survivability is decent. With enough recoup, you can get through most things without feeling too glassy. I also added Leopold’s Applause, which allows hits to penetrate res down to -50%. This means I can stack up a total of 125% penetration (with curse and exposure) if T4 bosses have 75% res. My cold penetration sits at 75% thanks to passive nodes and my gloves (10% penetration + 12% cold penetration from corruption). If I apply curse + exposure, that’s an extra -80% cold res, making the total well over 125%. It’s made mapping a lot smoother since one click is enough to clear most packs. Use ice nova as your main skill. it’ll instantly freeze and/or kill mobs, which triggers COF: cold snap. COF is socketed with Leverage, boosting your critical hit chance by 50% against immobilised enemies. This helps fuel your COC loop. For bossing, I throw sigil of power, curse, and frost bomb to get the fight rolling. Then I just throw frost wall (which has 100% crit chance) to keep proccing COC consistently. The high crit chance on comets also keeps the COC cycle going strong. **Link for mapping:** [https://youtu.be/VCivg3iFU58](https://youtu.be/VCivg3iFU58) **Ninja:** [https://poe2.ninja/profile/character/8lwqoqunaiyp/Springbank-0143/Diclofenacs](https://poe2.ninja/profile/character/8lwqoqunaiyp/Springbank-0143/Diclofenacs)
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: