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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

I tested some of the new uniques (Guiding Palms, frog quiver, Adonia's Ego). Here's the conclusions.

* Guiding Palms: Very cool visually, and interesting thanks to the Gain as Extra. Unfortunately, there's absolutely no way to scale the damage. It doesn't count as coming "from you", which means all scaling vectors are off the table. No poison, no conversion, no gained as extra, etc. The only thing I can see scaling the damage is lowering resistances and sources of "increased damage taken" on enemies. Whether there's an autobomber there, I'm not sure. I need to figure out whether the shrine effect scales with area level (I suspect it does) which may keep it relevant later. If anyone is crazy enough to try a Doryani's Prototype autobomber, let me know. Thinking a bit more creatively, the fact that the damage doesn't come from us at all might mean that we can cause elemental ailments even in cases where we're forbidden to do so, if that becomes relevant in the future (i.e. an unique that says "you can't shock"). * Murkshaft (frog quiver) is fantastic. The frogs are the ultimate form of deathsplosion, because they actually home on the next enemy. With enough poison damage and monster density, it's an endlessly chaining cascade of frogs. This quiver is BiS for poison clear with a bow, and honestly a joy to use. Maybe most interestingly, nothing about the toad actually *requires* poisoning, it's just a trigger on kill that creates a homing, exploding toad. This may find the ability a home in non-poison builds if you need clear and are willing to sacrifice useful quiver affixes. * Adonia's Ego: People were theorycrafting using this on the swap, but unfortunately it just doesn't work that way. The buff is only active while you hold the wand, so you've got to commit. It's a bit of a bummer and I think really hurts the viability of the wand, to the point it will likely only find a place in a janky invoker build with Unbound Avatar. However, that janky invoker build with Unbound Avatar looks straight up my alley, so I might try to cook it. Landing every ailment at 100% efficiency constantly may be a great way to get consistent uptime on Unbound Avatar.

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Ritual/Omen changes (0.2.1)

Rare omen were supposed to be 6 times more likely to see. I did about a dozen maps last night with 4 rerolls each (using unique tablet) so that's 48 ritual windows and I saw 0 rare omens. Anybody have any luck and I'm just unlucky so far? Feels like a case of 6x0=0 to me

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Lush Isle logbooks

I hope its just an unintentional bug from the update. But GGG said they were adding more totems. Ive ran 20 Lush isles now and there isn't more totems, the only thing thats changed is instead of getting chaos orbs and the occasional div you get 1 exalt or nothing. Please revert the changes GGG or buff it like you originally said.

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Players will be affected lest often by temporal chain, so we will increase the magnitude of the slow to balance it. So you never thought the amount of slow was the problem, then why did you change it?

In actuality, I'm getting hit by the new slow debuff every single time because I can't see shxt when there are a screen of enemies on top of delirium fog.

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'Let's open a key before loggin off'

Yeah, it was unexpected.

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i found the thing

i found the thing

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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