The power of global 2 was strong today
Cam with life reg instead of Lightning Res, and the latter in the first Whittle. Could have been better for min max but who cares at this point. Used my baals, the end.
Press Enter to search
Cam with life reg instead of Lightning Res, and the latter in the first Whittle. Could have been better for min max but who cares at this point. Used my baals, the end.
Before I continue, I want to preface this by acknowledging how crazy this assumption of mine is. However, I can't deny the immense improvement of loot I got from just adding a spirit gem. Background: I found a nice big area with multiple 3 tower overlaps and juiced it with quant. Best maps had 50-60 increased quantity. There were about 30-40 of those. I ran them and the loot was disappointing. I got like 3-5 raw divs from those maps in total. Rarity on my Gear is 142%. Yesterday, I got bored and switched out some support gems and added Herald of Ice to my build because i had 30 unallocated spirit and was just messing around. Also added another gem to my Cast on Crit. My gear and atlas tree stayed unchanged. I had a bunch of 30-35% quant maps leftover from the tower setups so I ran one and got 2 raw divs. I didn't think much of it, just got lucky. Ran another map, got another raw div. Next one too. I ran at least 10 maps and got a div from almost everyone of them, plus noticably better drops in general, like a lot more chaos orb, annuls, got 3 unique tablets (ritual and breach), unqiues I havent seen before, more high tier rares and all that. I ran 3 more maps today and got 2 divs from them. I know this method isn't exaclty scientific and maybe I'm not sane anymore but I swear the difference in loot I am getting after adding herald of ice is night and day. Nothing else changed in my setup, I was using the same type of waystones (quant and rarity). After all, it is early access, so god knows maybe there are some weird bugs lurking?
Hi fellow exiles, Ever since I started playing Path of Exile 1 years ago, I always enjoyed the community skin showcase threads that GGG used to run on the forums. It was great seeing the creativity of the community and the cool cosmetic setups players came up with. I was genuinely disappointed when they stopped doing them. That inspired me to finally build something similar—so I'm excited to share that my friend and I just launched [**PoESkins.com**](https://poeskins.com), a community-driven site focused entirely on showcasing cosmetic combinations (MTX sets) for both PoE 1 and PoE 2. You can create an account to upload your own MTX sets, as well as like and favorite ones you want to keep track of. Even if you're not logged in, you can still freely browse the growing library of community-submitted skins. We're already working on our next feature: adding **estimated prices** for each combination based on the MTX used in the set. Would love to hear your thoughts and suggestions. Hope to see your skin sets on the site! Note - if you're down to register and give it a try, you'll have to verify your account upon registration. The verification mail may be a tad bit slow and the email might end up in your junk folder while our systems are warming up!
Any Invoker / Chayula had done this concept before? Been seeing some really good Armour / ES pieces (completely omitting Evasion) but I'm not sure if it's worth pushing it.
Do they only change the drops that that specific monster drops? Or does it act as a sort of buff for the entire group of monster? If the latter it would function as a companion aura which could be very interesting with some of the modifiers this season
I like to build a new character that can do sekhemas fast and fairly easy as I have never really touch this part of the game other than the first trial. Could you please drop a build and a little introduction to what it does. Thank you
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: