MF on gear
I’m having a hard time finding info on how much mf is the sweet spot for dawn of the hunt. I just got back into the game. It used to be 100 but I remember reading they changed up the mf algorithm a bit. I could be wrong. Thanks!
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I’m having a hard time finding info on how much mf is the sweet spot for dawn of the hunt. I just got back into the game. It used to be 100 but I remember reading they changed up the mf algorithm a bit. I could be wrong. Thanks!
Some days ago my game crashed and it broke some things, my entire friend list got wiped (weird, but not a big Problem, can just add everyone back) But the big Thing is that i can no longer use the traingle Button on Ps5 to Auto move items in my stash, for exampley Pressung it on an exalt will automatically move it into currency Tab, Same for maps/runes etc. Ever since the crash that doesnt work anymore. - yes the stash has the filter enabled (currency Tab has enabled that it should Server as currency tab) Same for other Tabs. - i relogged countless times, Switched characters and Servers. - re-installed the game. Nothing fixes it, its really anoying becouse it makes sorting a whole inventory after every Juiced map really painfull. Anyone have any idea how such a bug can even Happen? Or how to fix it
Hello everyone!! I am hyped for the poe1 league startup tomorrow. I dropped a HH 2 days ago and already own one and I have a bunch of currency leftover i wont be spending. So I want to give it away to someone!! https://preview.redd.it/wbif2xcsck6f1.png?width=159&format=png&auto=webp&s=f4d6a061f65055549568f1f5d2d81380e0915773 Comment a number between 1 and 1000 and ill pick one at random tonight at 10pm eastern. GL!
How can i improve my build? https://poe2.ninja/profile/EvgeniyPalych-5198/character/JiaLiza
Hello, there are older posts about this but couldnt find a convincing answer. Can the poison cloud from the gas arrow scale with crit damage given critical weakness to enemies? similar to how incinerate is played given that both skills are slightly similar.
I was wondering if anyone knows/has tested what exactly gets snapshot when ignite creates the burning ground. For instance, if I cast incinerate, create burning ground at +100% ignite magnitude, then lose 50% ignite magnitude when picking up that burning ground with whirling slash due to weapon change. Does the ignite picked up by whirling slash keep the +100% magnitude or does it go down to 50%? I'm trying to figure out if incinerate's burning ground snapshots the following: * Gain Damage as Fire Damage (from wand) * \+% spell and fire damage (doedre's tenure mostly, but also skill tree nodes) * \+% ignite damage Also, if incinerate snapshots +% magnitude to ignite damage, would that apply again when whirling slash picks it up and reapplies it to mobs, or does it not affect whirling slash's ignite? Thanks beforehand.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: