Are the new purple Runes the BiS for Tangletongue now?
Lucky random drop, this is the Thane Myrk’s rune of summer, pretty much doubles the weapon damage. About 10% more tooltip vs the 12% crit damage core
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Lucky random drop, this is the Thane Myrk’s rune of summer, pretty much doubles the weapon damage. About 10% more tooltip vs the 12% crit damage core
I've crafted this from scratch. 1) I went to alva and bought wands, got a +4spell one. 2) Fractured the level to spells and removed the mods with orbs! 3) I rolled chaos orbs until I hit the 109% spell damage and then.. exalted and prayed. I whittled this 3 times. 4) swapped 40% lightning damage for the Extra lightning damage 5) swapped mana + spell for... mana +spell 6) finally I swapped mana+spell for spell phys dmg. I'm sad that I can't really whittle this again as it'll affect my suffix mods now. I'm stuck with this ig! Cost was 3 whittles, 18 chaos, 4 exalts, 2 absolution orbs. I wont really run this weapon so... I feel like I lost currency 😭
Spent a decent chunk of time and currency getting myself set up to use this staff since I absolutely adore it in poe1 and the dmg is absolutely pitiful. Please buff the whispering ice, icestorm is almost not even capable of completing tier 15 maps with 800 intelligence.
What is this symbol? Showed up on a sulfuric cavern map, there's nothing there to pick up.
Hi everyone, so I'm running a pathfinder poisonburst build that applies up to 10 poisons on an enemy. How does the game determine if the enemy that dies gets affected by the 600% item rarity increase (given that they were hit by the arrow). Let's say I have 3 poisons on an enemy, and 1 of them is from the arrow that gives 600% rarity. Will this enemy be guaranteed to die with 600% rarity or does that individual poison applied by that specific rarity arrow have to be what "kills" it. If so, how does the game even determine which poison killed the enemy? Or does this all not even matter and only the initial "hit" by the arrow carries the effect?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: