Requiring chaos bow build
Hi chat i need it now. I can do it on monk ranger or gemling. Give now ,the explanation is i am tired of league and i need some nerdge action with minimal interaction from my part.
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Hi chat i need it now. I can do it on monk ranger or gemling. Give now ,the explanation is i am tired of league and i need some nerdge action with minimal interaction from my part.
1. Itemization & Build Diversity (Boots & Movement Speed) * Issue: all good and strong unique boots lack movement speed, making gameplay "painful" and feeling restrictive, particularly for builds that rely on mobility. * Examples: Bones of Ullr Lattice Sandals, Utley boot (assuming you meant "Voll's Vision" or a similar item, as "Utley boot" isn't a known Path of Exile item). * Impact: Forces players to make difficult choices between power and comfortable gameplay, potentially reducing build diversity or player enjoyment. 2. Server Performance * Issue: Servers are a "nightmare" with significant performance problems. * Request: Prioritize fixing server issues regardless of cost. 3. Trading System Issues * A. Unstable Pricing/Price Gouging: * Issue: Item prices on the trade market are highly volatile, with sellers frequently increasing prices significantly between the time an item is listed and when a buyer accumulates enough currency. * Experience: i have personally encountered this "like 30 times." * B. Unresponsive Sellers: * Issue: Many sellers do not respond to trade whispers. * C. Crafting/Upgrading Risks (Resistance Management): * Issue: Upgrading gear often negatively impacts resistances, creating a significant setback that requires further investment to rectify. * D. Exorbitant Upgrade Costs: * Issue: The cost of incremental upgrades, especially for high-end gear, is disproportionately high. * Example: Upgrading a body armor with 890 Energy Shield to 940 Energy Shield costs an additional 800 Divine Orbs for just 50 ES, deeming it "bad." 4. General Performance Issues * Issue: Experiencing unspecified "performance issues" in the game. (This is distinct from server issues, often referring to client-side performance like frame rates.) 5. Co-op Play Improvements * Suggestion: Allow all party members to use the map device in a hideout, not just the hideout owner. 6. Minion Build Viability * Issue: Minion builds are currently "dog shit" due to: * Low DPS * Low Health * "Stupid AI" (referring to minion artificial intelligence).
whats the best warrior build right now?
This does not concern POE2 directly, but it does concern us as players. It is an initiative aimed at preventing the liquidation of games after their "productive cycle" ends. Specifically, the initiative seeks to prevent publishers from remotely disabling video games without first providing adequate means for these games to continue functioning without the publisher's involvement. It looks like we are approaching the number of signatures required for the European Commission to start addressing this issue and for it to go to a public hearing. If you haven't supported the initiative yet and are from an EU country, your signature will go to a good cause. :) [tps://eci.ec.europa.eu/045/public/#/screen/home](https://eci.ec.europa.eu/045/public/#/screen/home)
Did I get ripped off?
Not the first time this happened, but the first time it happened on the last wave... FML I guess?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: