Last Xesht of the day and this drops
https://preview.redd.it/svz9qu3acl6f1.png?width=1904&format=png&auto=webp&s=677030d04cf4005b6eaab689356b99aa5b65c97b first time actually getting this as a drop
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https://preview.redd.it/svz9qu3acl6f1.png?width=1904&format=png&auto=webp&s=677030d04cf4005b6eaab689356b99aa5b65c97b first time actually getting this as a drop
Questions Thread This is a general question thread. You can find the previous question threads [here](/r/PathOfExile2/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all). Remember to check [the community wiki](https://www.poe2wiki.net) first. You can also ask questions in any of the questions channels under the "help" category in [our official Discord.](https://discord.gg/pathofexile) For other discussions, please find the Megathread Directory at [this link](https://www.reddit.com/r/PathOfExile2/wiki/megathread_directory). The idea is for anyone to be able to ask anything related to PoE: * New player questions * Mechanics * Build Advice - please include a link to your [Path of Building](https://pathofbuilding.community/) * League related questions * Trading * Endgame * Price checks * Etc. **No question is too big or too small!** We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.
https://youtube.com/watch?v=7_bwJXu1aOo&si=bWi3TblKThaCX3qT
"Crafting" is really frustrating right now. I have found so many good starting items only to brick them completely when trying to upgrade. Don't even get me started on the recombinator The system feels bad. /Rantoff
Am I wasting my time by picking up all the rare and higher gear on the atlas maps? I do it for the gold but feel like im just wasting my time getting through the atlas.
I love POE2 and this is the first ARPG that my hands have come across. Gorgeous graphics (especially if you have an OLED), amazing sfx - you can literally hear your lightning spear launch from character's hand and ripple through the air. Combat is fluid when you momentarily get to engage with it during your life flask or chicken leg farming sessions. And I loved POE2. [This](https://poe2.ninja/profile/5kMonitor-5786/character/SleepySnoopy) is my character for reference - because I am going to echo what has been said but maybe this time it might have more weight. Next upgrade path would be to get T1 rolls in every line of equipment, to divine my jewels (still very much possible to double my dps to get minimum 200k LS tooltip in hideout) and craft the new sonic boots. Well and the boots brings me to my point -it is criminal that we are slowed in many ways in the game to the point it almost seems intentional. # 1) Movement Speed Why is a supposed buff to movement speed gated behind an absurdly expensive rng craft that the majority of the player base might not ever get to experience this league? Don't get me wrong I can easily craft it but even then you would need to couple it with movement speed jewels to feel a slight improvement (low 80%+ move speed modifier is what you would get as posted in another thread earlier.) But without the new boots, you are still faster in maps if you have HH and steal a few haste aura and hasted buffs (87\~90%+ is the breakpoint where you would actually feel a significant difference) and that feels like the actual base movement speed you should be walking around with. (Again how many players are going to see a HH this league?) Game feels amazing with some HH buffs + acceleration shrine in a multiple breach map with wraeclast table slotted in my tower- it peaked right there for me. # 2) Progression By now it should be a little apparent that towers are designed to prevent players from getting to juiced content as fast as possible (on league start and consequently throughout the rest of the game.) Because a) good quad/triple towers setups are not guaranteed and b) if you see them in a fog they might turn out to be bad as they are actually spread out across a lake. You need to travel the atlas with a slow character + roll the dice on a good tower setup. Plus, if you are using grand precursors to tower hop you are circumventing the issue and reinforcing my point. I never understood where POE1 vets were coming from until now. Movement speed needs to be reworked and so does the endgame. I know there are people with mirror-tier gear in almost every slot lurking around - are guys genuinely excited about the endgame? Or is flipping and crafting and seeing your tooltip go up what gets you excited? For the people still grinding - do you see yourself being able to continue to grind till the league ends? I genuinely hope you can see that I want this game to succeed - and I want to bring the point home that a new player like me who is only considered not min-maxed by people with mirror-tier items is echoing what POE1 players have to say about POE2 is very telling that an overhaul is due. I loved POE2. And I want to do so again but I will try out 3.26 and POE1 for the first time - don't worry GGG you still have my support and money :)
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: