Ritualist/ deadeye/ pathfinder build for starter?
Im contemplating between these three classes Any recommendations for a starter build for them?
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Im contemplating between these three classes Any recommendations for a starter build for them?
https://www.youtube.com/watch?v=8DJJryx4B30
[Profile - Blinksswitch - poe2.ninja](https://poe2.ninja/profile/character/xkgocjiozvcx/Pakanoda-7878/Blinksswitch) [OP Lightning Warp Bloodmage](https://www.youtube.com/watch?v=CFq6SesIhQo) Boss chain reaction is not 100% on point but i´ll get to that
Is there some type of bug???? In the "Character" UI it says my Strength is 309 but in the "Passive" UI it's saying my strength is 286...am I missing something? Can someone explain...
If I've understood correct, chill can apply up to 50% magnitude (non-Stormweaver), which on a boss would result in a 25% slow because bosses have 50% reduced effect of slow. Two questions: 1. Is the chill magnitude here counted as 50% or 25%, for the purposes of Asphyxia's Wrath (damage taken per chill magnitude) and Heatshiver (extra fire damage per chill magnitude)? I would assume 25%, as that is what is displayed under their health bar 2. Is there any way to increase that 25%, through e.g. slow modifiers? As in, if the chill magnitude on bosses is capped at 25%, can that then be increased by increasing slow magnitude/effect? As unintuitive as that would be Thanks
can anyone tell me if this is me doing something wrong or the COMD bug? I feel like I tried everything to make this meta work, only minions build, different spell socket in to it, turning it on and off (in and out of combat), restarted the game, wait a day, look up on youtube and reddit! cant find any anwser to my question, WTF is going on?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: