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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Cadiro's Gambit Quiver?

I'm out of town this weekend and can only theorycraft in my head. Does anyone have any ideas how to utilise this unique quiver? My first idea was Spiral Volley deadeye (kinda LazyExile variant) but it has weak bossing potential imo as I'd like to keep it bow oriented (LE has rake/bloodhunt tech for bossing). Second idea is bleed bloodmage with weapon swap - 1. for mapping and frezny charges, 2. for bossing with Snipe and bleed nodes (will need to look for 100% bleed chance somehow cus Lacerate is 50% only).

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Rare Omens were supposed to be 6 times more common with the patch but neither the prices nor my experience with doing Rituals, reflect this

This was something I was looking forward to the most, being able to actually afford to craft some stuff.

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TIL: The All-Seeing Eye takes precedence over Veiled Sight

Have you ever wondered what happens if you take the Veiled Sight major affliction (all rooms are unknown) with the All-Seeing Eye major boon (the trial map is fully revealed)? Well, it turns out the major boon is mightier than the major affliction. https://preview.redd.it/pjo3i5fbth5f1.jpg?width=2560&format=pjpg&auto=webp&s=f114175be869f75a4471bb568dc424b45ed34cd9

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Crit Chance VS Increase Damage

Currently reviewing my passives and I've just realized that I've allocated more than 20 points alone for Crit Chance + Crit Bonuses, and that got me curious: If I completely omit all of my crit chance + crit bonus passives and attempt all the +Increase damage passives (different potential variations, from element to raw attack damage), which would be more beneficial or viable? (Esp for the end game run / mapping). Right now, it feels like the game is kind of inclined towards Crit Chance / Crit Damage to push your survivability and win rate, while there's a lot of other potential passives (ie: Increase damage) but unsure if they would be all worth to go for, sacrificing completely the Crit Chance + Crit Damage as a trade off.

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loving this patch

loving this patch

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Chober Chaber Warbringer Minion + Totem Build - Help me improve the build

I know this build will probably not be viable for end game content but I really like the Chober Chaber concept maybe it's still possible to at least improve it lol? Since I'm a newbie in Path of Exile, maybe there's an interaction that I can use to greatly improve the build? Current Build: Chober Chaber damage increases also affects spell and totem damage which this build tries to leverage from. Uniques: Chober Chaber - to scale from minion damage The Vertex - for Giant's blood to be able to wield sceptre in the off-hand Passives: Giant's blood Resolute Technique (if using sunder totem) Avatar of Fire \+ 1 limit to totem passives (you can instill watchtowers to save points) Skills: Summon Raging Spirits Firewall Firestorm Ancestral Totem - any mace skill your prefer. I use sunder on this video Skeletal Arsonist Pain Offering Flammability Gameplay loop: Place 3 totems Ancestral spirits will spawn -- Infernal legion + fire exposure support gem to strip fire resistances Spam firewalls until 10 Raging Spirits Use firestorm to consume ignites from enemies Use flammability & Pain offering if needed Minions deal damage. Notes: Avatar of Fire helps us focus on enemy fire resistances Minion/Totem combination I tried so far: Leap Slam totem + Skeletal Brutes - socketing Brink on Leap Slam totem will allow Skeletal Brutes to perform crushing impact ofthen Molten Blast totem + Skeletal Arsonist - Both benefit from firewall projectile boost Leap slam totem + Skeletal Reavers - Using Font of Rage, Font of Blood, and Consecrated ground on Leap slam totem can increase HP regeneration and rage build up of reavers Issues: Survivability - I'm thinking of using Prism Guardian to make use of Warbringer Blocks and ES on block? But minion damage might take a dip Damage - Tried to get all of minion damage nodes but I think it's still not enough. Totem damage is bearable because of Chober Chaber but not as strong as 2H mace with + melee skills. Sacred Flame would probably help the build but I don't think I would be able to get one lol What modifiers should I get for my equipment? Currently I'm focusing on Spirit and Resistances. Aside from melee and minion skills up, what other modifiers should I look for? Thanks! Passive tree (4 ascendancy pts currently): [https://poe2.ninja/passive-skill-tree/5yhkqSyAaJwNy5Cd8s4PZ3ZzAsKRLxNKNxjQAPsLvHJDa9D44txxSuvUh3GLaEA7A8aeW4hurYkX535a3kDPq5JTmaC4hc5oQpvNkytkFKLcUoHDghirp7fXifD2nddgRUtmfReruzzSFzJtMZL7ZqQxmLbCJXGLBXw8Xu2yjwkAatYL3vvT247WF9mQe7Wg5ZQi4e4GckkNVLpPgL5WuZxrY2ibzeeYzM5WpzMUrUsQn8Q5bNRi4kWQuGte2ZEaA6KcKGWW9psYWoBVuQ4D7PWknYrC4iror3mHLqxmco8sybFcvP3ueWckXE26YzHCddB5LBdDcDVwnKK7BGRneqPVgeggy8HPw2DUkhb7Wtt7aQZkQR9z48DesAUwG8Kh5TJ1eJBVBqKy9vYNBJP1t8Yu2wnekELH8PDG7qK1b4RJ6AMDJKgpud6F9pPMrKFKe5F9uN9QffMYQz3](https://poe2.ninja/passive-skill-tree/5yhkqSyAaJwNy5Cd8s4PZ3ZzAsKRLxNKNxjQAPsLvHJDa9D44txxSuvUh3GLaEA7A8aeW4hurYkX535a3kDPq5JTmaC4hc5oQpvNkytkFKLcUoHDghirp7fXifD2nddgRUtmfReruzzSFzJtMZL7ZqQxmLbCJXGLBXw8Xu2yjwkAatYL3vvT247WF9mQe7Wg5ZQi4e4GckkNVLpPgL5WuZxrY2ibzeeYzM5WpzMUrUsQn8Q5bNRi4kWQuGte2ZEaA6KcKGWW9psYWoBVuQ4D7PWknYrC4iror3mHLqxmco8sybFcvP3ueWckXE26YzHCddB5LBdDcDVwnKK7BGRneqPVgeggy8HPw2DUkhb7Wtt7aQZkQR9z48DesAUwG8Kh5TJ1eJBVBqKy9vYNBJP1t8Yu2wnekELH8PDG7qK1b4RJ6AMDJKgpud6F9pPMrKFKe5F9uN9QffMYQz3) Video of experimental build: [https://www.youtube.com/watch?v=yqlJDKq8LdQ](https://www.youtube.com/watch?v=yqlJDKq8LdQ)

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Path of Exile 2 Skill Tree

Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: