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By far my best craft ever
How much is it actually worth though? Closest on trade is 300 div but this is much better. But I think that one is over priced. Is 500div a crazy starting price?
Help with Hunt/Amazon Rax Light Spear Build - Endgame Skill / Gems issues
Heyo - Been using Rax's Lightning Spear guide for my Hunt/Amazon build. Currently in end game, clearing level 15. Struggling a bit with some and luck crafting gear and on market board has not bee great. That said, I have noticed I've got quite a few open sockets in some skills/gems that I'm not sure what to do with and don't want to screw this up (which I've done about 100 times lol). I'm going to list the skills I'm using and the support gems currently set to each. Looking to see if there are swaps and / or new supports I can add to some of the open slots that are sitting empty but don't want to mess with the synergies, possible added attribute costs or maybe spirit costs - unless there's some "must haves" that I'll work in and play with gear a bit more to get any necessary increased costs. That said, here's what I'm using now: Infused Weapon: Mag Effect, Elemental Focus, Light Pen, Neural Overload, VACANT Light Spear: Perp Char, Twofold, Volt, Deliberation, Bullseye Storm Lance: Prim Arm, Light Exposure, Light Infusion, Scattershot, Con. Effect Herald: Long-shot, Reach, Innervate, Deadly Herald, VACANT Cast on Shock: Snipers Mark, Inspiration, Impetus, VACANT, VACANT Snipers Mark: Profusion, Arcane Tempo, VACANT, VACANT, VACANT Combat Frenzy: Precision, Vitality, Clarity, VACANT, VACANT So I've got about 9 or so spots I can fill between Infuse, Herald, Cast on Shock, Snipers Mark, Combat Frenzy - are there any additional supports that can help or maybe moves among the active ones that can significantly increase some dps so I can get some more survivability in gear or maybe any additional gems that help with survibaility that might be passive? For "shield charge" or something that might help? Appreciate any feedback.

What more can I do for this Lich Frostbolt Build?
https://youtu.be/RWwqFJ2cHoU
Need help understanding end-game survive-ability concepts with Lightning Spear Build
Heyo - Using Rax's Light Spear build and it's been terrific on all fronts. Dying a bit more than I'd like in 15 area maps, mostly due to harder rolls on way-stones, but still wanted to see if there was any conceptual help I'm missing so I can focus on gear, skills, needed to help push 16 and harder areas. I do seem to die a lot during Alters and other areas when I get pined down, or maybe stunned a bit / slowed. I'm using charms for slow/stun and trying to get some stun threshold up but not sure if I understand the main defensive concepts here. I'm running a mostly evasion/energy shield armor build with resists as high as i can get and in some cases maxed - but curious on a few things: 1. Assuming Max Life is 1,581 and I have a few pieces of gear that have stun threshold, plus a jewel or 2 that have "if not stunned recently..." and another with added Stun based on % of Max Energy shield 2. If I'm understanding this correctly, I've got about 555 in stun threshold with one of those pieces being a 17% increase if not stunned recently. 3. Is 555 good, is it awful, is good / bad based off of your max life - if I increase max life does this get better? Is this stun threshold stat worth it, especially if I'm dying a lot due to what I'm guessing is getting stunned? Or are we at high enough levels that most mobs hit hard enough and bypass this anyway - or is it worth it but my number's too low? I can switch around some gear and get this to about 960 but lose a bit on offense, resists. I've tested a bit, but dying is expensive lol. So curious on the concept of threshold before I go trying to invest in a different gear set. Oh and in case it matters, my base def stats: Life 1581, Energy Shield 894, Evasion 44, Block 54, Armor 3 Appreciate any feedback
I'm sorry what?
Has anyone else experience this anomaly before? i mean how the hell am i supposed to access that breach https://preview.redd.it/freekjr68w8f1.jpg?width=1261&format=pjpg&auto=webp&s=8dec5d15922de9da03b2737559748a2e4aa11fb8
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Path of Exile 2 Skill Tree
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View Skill TreeFrequently Asked Questions about Path of Exile 2 (PoE 2)
What is Path of Exile 2 (PoE 2)?
Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
What are the main differences between the early access and full release classes in Path of Exile 2
differences of Class Availability in Path of Exile 2 (PoE 2)
Early Access Classes
Players can choose from six classes during early access:
- Warrior
- Monk
- Mercenary
- Sorceress
- Witch
- Ranger
Full Release Classes
The full release will expand the roster to twelve classes, including:
- Druid
- Huntress
- Marauder
- Duelist
- Shadow
- Templar
differences of Ascendancy Classes in Path of Exile 2 (PoE 2)
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
differences of Skill Gems
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
differences of Gameplay Content in Path of Exile 2 (PoE 2)
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
differences of Monsters and Bosses in Path of Exile 2 (PoE 2)
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
differences of Equipment and Unique Items
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Where to download Path of Exile 2?
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
- Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
- Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
How does the co-op feature work in Path of Exile 2
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Co-op Modes
Local Couch Co-op:
- Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
- Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
what is the difference between Path of Exile 1 and Path of Exile 2
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: