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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Monkey strikes again

Silverfist seems to get me once every season. My dodge was early, my angle of engagement was shallow and he clocked me. I hope the game never removes or softens him. Hopefully they add more bosses that can 1 shot. All mega slams that connect should be fatal or almost fatal and there's too few in the game. Frustrating but this is what keeps the game exciting. Funny enough I knew he was going to get this particular character and I avoided him til before Cruel Doryani

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I really enjoy the ground effects and 5 pixel projectiles hiding behind 3 tornadoes. Thanks

I really enjoy the ground effects and 5 pixel projectiles hiding behind 3 tornadoes. Thanks

01

Spell casting twice with 1 click sometimes

Before anything, i checked my mouse for phantom clicking and i got negative result. I play CoF blood mage using ice nova and i noticed i sometimes cast it twice. Am i doing something wrong? Recently, I just read about name locking; is it related to this? Any fixes? It's a costly double cast as it uses health and has died multiple times because of it. Thank you!

10

I'm starting to understand the "Vision"

I will go ahead an apologize if this is too long or a bit of a rant. I'm just curious how many other people are on the same page as I am. I have just over 1000 hours into POE2 and after making 12 different characters over the past season and a half I finally realized why I was doing this to myself. Obviously I like trying out new builds and figuring out how things work is one major reason I have played so many characters to tier 15+ maps. On the other hand I realized as soon as I beat the campaign for the 11th/12th time I instantly wanted to make a new character and do it again. So I stopped and asked myself why I would rather go through the campaign again then start mapping. I will say I don't actually mind the end game either I don't think the system is as terrible as some people say. Yes juicing maps and pathing to areas can definitely feel like a chore but almost every game has something like this. I realized it was because I like the challenges I faced through the campaign. But it took me getting a character to lvl 40+ in SSF and getting really lucky with gear that I finally figured it out. The game just becomes too easy. I will admit im one those people who gets to map and then spends currency redoing my character for mapping and most the time I can start running tier 15s right out of the gate if I have good enough gear. And thats the problem for me. I feel to powerful the game becomes to easy. Im not longer having to dodge boss attacks and worry about rares and think about what im doing as im doing it most builds become just holding 1 button and running around as everything dies. Its fun for a little while but eventually gets boring. And I get it is an AARPG and at some point I should feel like a powerful god. But also at that point the games combat becomes trivial also, Lets say I get a really good helmet for a few divine and if I want the next upgrade for my helmet is say 50-70 divines (for a marginal upgrade) I'm just gonna decide I'm done and fine with the "budget" end build. I honestly don't know what the solution is for this. I decided to play SSF to try and stop myself from just getting the best gear but I got very lucky got an amazing weapon from slamming and started to one-shot all the boss's at lvl 40+ feels like there is no reason to continue playing the campaign when its going to be that easy. I did really enjoy it for a while being forced into checking every pieces of gear that drops that could be an upgrade and finding it feels much better then just going shopping and being done in an hour. I want the boss fights to still feel epic even when Im powerful. Thank you for anyone who read this far just something I have been thinking about and was wondering if anyone else feels this way. I very much am loving POE2 and I understand what they mean now by "meaningful combat" and I'm all here for it. I don't like Diablo 4 very much not sure why but I do like that hey have content that you can use to push your build. Like you can do a PIT that's too high tier and now you don't feel like a god and need to continue working on your build to push higher tiers. In POE2 eventually you get the gear you want and even tier 4 pinnacle boss's are a joke. I hope this makes sense and I know I'm just rambling now so I'm gonna stop myself here. Thank again for anyone who decided to read this and comment!

04

how i get my ui back to normal?

so i was doing maps and all of a sudden my ui went really dark/dim i didnt touch any settings what so ever am on pc if that helps any info will be much appreciated

10

+ skill levels is too strong and boring

The stat is too strong and boring. It doesn't do anything interesting besides increase power. It isn't thematic in any way. It doesn't directly alter skills. And its so strong that it outweighs every other stat you could get for the slot/suffix. Imo, it'd be better to just remove the stat and adjust base gem scaling. It invalidates many unique items. It invalidates any rare without it. It's so good you the other 5 mods don't matter, most of the time. Anyways... I hope this changes before 1.0. If gems just dropped uncut up to lvl 30, or were upgradable via crafting to the same "good item power baseline" it'd allow items to be more interesting.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: