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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

How fast action is the Endgame in comparison to PoE1?

Hey guys, i was a really big fan of PoE 1 and loved the fast paced Gameplay, the power fantasy u got was just the pinnacle of fun IMO. My Question now is, how is the PoE 2 Endgame in comparison? I just want to know before I buy it. When I look around on youtube, some Videos it looks like its much much slower, but in other videos/shocases it looks like the same big AOE ADHD Builds like in poe1 still exist? Is it just some classes and builds that get to such an ADHD playstyle or does every class have the option to go for such a playstyle?

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༼ つ ◕_◕ ༽つ Summon the announcement of the announcement ༼ つ ◕_◕ ༽つ

U with me bois? ༼ つ ◕_◕ ༽つ

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Rituals not providing?

So this is what it looks like when I juice 3 towers the best I could with what tablets I had. They're not the most common drops... Despite having 180%+ omen chance in maps, I'm still only getting regal, alch and exalt omens. Along with the usual resurgent, amelioration, etc. Weren't they making the rarer omens SIX times more common with the latest patch? I was finding whittles, sinestrals, etc far more common before that. Right now ritual content is even less rewarding than juicing towers with quant, rarity, etc while playing solo. At this point, I feel like we're just burning through the stocks of whittles, sinestrals, etc that were farmed pre-patch.

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External Link
PoE2 Druid Class, this is how it looked like in 2023

PoE2 Druid Class, this is how it looked like in 2023

https://www.youtube.com/watch?v=VwbCqQnWqog

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How would *you* design a new endgame?

Greetings fellow exiles. 0.3 is soon upon us and with it i see many comments regarding the endgame and the wish for a full rework of it. Some people just want to port PoE1's endgame into PoE2, but many other players want GGG to deliver a more unique experience to PoE2, while also make it as good as PoE1. So, to these kind of players that really wish to see something new and great i wanted to create a fun discussion and brainstorm on alternative forms of endgame that *you* would design for PoE2 if you had the chance. This is just meant to be a fun discussion, there is no right or wrong here, but feel free to discuss these ideas and try to refine them (in a respectful manner). So to kick this off i will start with my own idea: Currently i see 3 main complaints regarding current end game: 1. Infinite map is not fun and removes a sense of goal in the endgame 2. Having no control on which maps you run and having to run "unfun" maps to get to where you want 3. Towers So my proposal to try and fix those issues is something like this - What if instead if waystones you will find "maps" of uncharted territories. These maps are not like the maps of PoE1, but more like a treasure map which you open and see a layout of areas. These maps contains a cluster of instances (which are the "maps" we have now) connected to eachother in a chain. You start in the first instance and work your way to the last one, Which will always contain a boss. You can find maps with 2 or 3 instances for example, or even 6 or 7. When running through a map you will see the chain of instances and before starting the next instance you could juice it and reroll its mods just like how its currently is with waystones. The catch - juicing is carried over from instance to instance in the chain (yes, PoE1 players, i took this idea from the current league) So the longer the chain the more juiced you accumulate. The maps will be placed on a special table which will let you enhance the map with Tablets and reconfigure the map in certain ways like change the type of instances or add other special modifiers like adding more instances. And finally - there will be a "world" overview (lets say it looks kinda like the current endgame map) that will gradually unlock more and more areas when you complete your maps based on the types of maps you finish. Tbh i'm still not sure what to do with that part, but i wanted to have something to "complete" while you run maps. It could be used to unlock some endgame pinnacle content or get more deterministic maps but i'm not sure how. Overall thats the type of endgame i tried to brew here. Hopefully it sounds good and not too convoluted 😅 Feel free to write down your ideas

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I Want More Female Classes

Just thinking that the rest of the classes are probably gonna be male makes me really sad. Like, couldn’t we have female Shadow or female Duelist instead or something. Marauder being female could probably work too. Think Illaoi. Probably ain’t happening though.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: