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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Temple of Chaos cannot access the instance

Hey! I don't know if any of you have encountered this issue before, but I couldn't really find any viable solution online. So, I went into the trial of Chaos, and due to enemies not loading properly I almost immediately died. However, the game would not let me back into the trial saying it "Cannot connect to instance. The subarea no longer exists." I've tried logging out, reloading the game, taking the Chimeral Inscribed Ultimatum in and out of the Temple offering and nothing seems to work. What do I do? Just wait it out?

03

Armour in PoE2: Flawed by Design!?

# The Problem with Armour Armour is objectively the worst defensive mechanic in the game, horrendous actually. I don't want to go into all the details, so [here](https://www.youtube.com/watch?v=mw-uD-vz_5s) and [here](https://www.youtube.com/watch?v=henLgTe4Ztk) are videos from Kripparian, a seasoned PoE 1 player who understands both games quite well. But just for completeness' sake, here are the main points of why armour is bad, in my opinion: - Armour only works against *one damage type*, namely physical, while evasion* (most types) and energy shield work against all damage types. - Armour becomes increasingly ineffective against bigger hits. For example, 2000 armour mitigates 90% of a 50-damage hit, but only around 25% of a 1000-damage hit. - Armour requires heavy investment that is disproportionate to the benefits it provides compared to other defences. The same amount of passive points and gear investment can result in *much* better defensive layers if spent on other mechanics. # Possible Solutions **Ablative Armour**: Armour could work like a shield—it would soak up damage until it "breaks," or lose effectiveness the more damage it absorbs. This is similar to how armour works in real life, and I think that’s a cool concept. This armour shield could either soak up all incoming damage, or just physical, but it would solve the issue of big hits bypassing mitigation. Balance-wise, this would also make it more comparable to resistances, which mitigate a consistent percentage regardless of whether a hit does 10 or 10,000 damage. The armour shield could recharge like ES—maybe with passives for increased regen rate like mana, or even a skill. **Armour Provides Inherent Life**: Armour could grant a base life bonus—for example, every 100 armour provides +5 base life. A character with 10k armour (which is very doable) would get +500 max life. This would help compensate for the reduced effective life pool and the lack of mitigation against other damage types. **Armour Keeps Same Effectiveness Regardless of Incoming Damage**: This would make armour function more like elemental resistance, so there’s no downside when taking bigger hits. **Armour Mitigates All Damage Types with Reduced Effectiveness**: If armour applied to all damage types (even with the same diminishing return formula), it would give players more incentive to invest in it. It would also compensate somewhat for the typically lower effective life pool of armour-based builds compared to energy shield ones. # Conclusion In my opinion—and based on experimental data from players who’ve tested armour’s damage mitigation—armour is, respectfully, absolute trash when it comes to defences. Energy shield is clearly the best, as it provides the largest effective health pool. Even with 0 armour, an ES-based character with 10k ES is miles ahead of an armour-stacking character with only 3k life. Armour only works against physical damage, and even then only effectively if the hit isn't too big. Typically, players die due to boss or rare monster mechanics with high-damage skills or attacks—basically one-shots. No one really dies to a random pack of white mobs. The lower health pool really hurts armour-based builds in many ways. Furthermore, even if energy shield and evasion were nerfed into the ground, armour would *still* be bad—at best, the lesser evil among bad choices. I hope GGG addresses this outdated and objectively weak implementation of armour. Even in PoE 1 the armour mechanic was better and just barely worked—for different reasons that don't apply to PoE 2. So for the sake of the game and its future, I hope defensive options get balanced and made equally viable. **What are your thoughts?**

215

Anyone else getting alot of server spikes making their game stutter alot?

This has been going on for a couple days and I can't seem to fix it just incase it is on my side. I cleared the cache and changed my settings and cleared the global chat even tho I keep it off. It's gotten to the point to where I can't even play the game cause it's just too bad and it's causing me to die too much

10

Spearfield/knockback question

The support gem increases knockback by 40%. But do I have to give spearfield the ability to knockback elsewhere?? Or does this sup gem give it knockback, and inc it by 40%?

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Lightning Rod Passive question

Hi, I've looked everywhere but can't find an actual answer, and POB doesn't support the passive so can't check there ,:( Lightning Rod Passive provide lucky for lightning damage on hit Does this count for non lightning attacks? Example: let's say I'm using explosive shot with lots of elemental damage. Does the lightning damage portion of the attack receive lucky?

10

BUG - Killed Orloth, trapped in his arena now. He never went to second phase. can't portal out or run out of the arena

As title states https://preview.redd.it/4l6hsikqxw4f1.png?width=2541&format=png&auto=webp&s=c8e1dccb8048f6d4063495d1778a428a5d7e4211 Orloth died without ever going second phase. Can't figure out how to leave the arena now.

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Path of Exile 2 Skill Tree

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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