any info on that?
been saving up divs for those new runes and uniques, can't wait to actually try omen crafting for the first time
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been saving up divs for those new runes and uniques, can't wait to actually try omen crafting for the first time
As per topic, right now when playing minion builds, you are essentially locked into no damage change unless you get a new sceptre, amulet with +skills, helmet with +skills or a rare unique. While other classes have much smoother progression, even small bonuses moves you forward. Examples like - physical/fire/cold/light damage on rings - cast speed on amulet - critical damage on gloves - critical chance on helmet - spell power on focuses - quiver bonuses Almost every piece of gear moves your damage forward, so the progression feels smoother. But if you play minion build, majority of rings, amulets, helmets, focuses, shields, gloves offer 0 damage for your minions outside of a few unique ones. So as per thread, we need new suffixes/prefixes that affect minions, even small ones like - bonus physical/fire/cold/light minion damage on rings/amulets/gloves - bonus cast/attack speed for minions on rings/amulets/gloves - small spirit reservation reductions (utility / offensive) - minion resistances (defensive stats should be there too) - minion health (defensive) - minion movement speed (utility) - minion extra area of effect (utility) - etc. Right now I'm level 94 witch and I haven't gotten a single damage bump in like 10 levels even though I've replaced half of my gear. Only bump came from extra 10 skill points.
I would wish for a shared atlas. I dont care how its implemented, if you invite friends to atlas, or guildatlas or partyatlas. Just so we can share the dropped keys, look at it and decide and plan to go a certain direction together, and do the quests together.
My friend only plays minions. I wanted to know if I play with him on my Aurabot would they effect his minions? Or does his minions not count as allies for me. Example allies in presence have additional damage, attack speed ect. We wanted to do some duo play but wanted to make sure before the investment.
https://v.redd.it/jxl0kt5n1o4f1
I’m playing SSF for the first time because my experience in the trade league felt completely joyless. Now I find myself wishing I could trade again. I’m stuck with almost no way to improve. I just reached T15 maps, trying to earn my last five Atlas points, but I’ve already failed the Corrupted Nexus twice. A juiced T14 or T15 is unplayable for me, and my defenses feel woefully insufficient. I’m running an ES/EV build with only 25 percent evasion, 1.3 k life, and 1 k energy shield. My gear is very outdated, yet I feel unable to swap any pieces without completely breaking my build. I’ve always prioritized specific affixes over base stats, which is how I managed to cap my resistances. My build needs +90 Spirit, so I found a chest and an amulet with +45 Spirit each, and a ring with “mana on kill” to sustain my skills. It’s nearly impossible to find a chest with mid/high double res plus +45 Spirit, or boots with 25–30 percent movement speed and at least one good resistance roll. If I did swap anything now, I’d lose either my capped resistances or my extra spirit and I’m not sure I could fix that even by messing with my runes. It feels like PoE 2 throws problem after problem at you with almost no way to solve them other than “RNG the right gear”. This league’s new stun and freeze buildup mechanics have also been killing me repeatedly and I can't add stun buildup in the mix or the luxury of a multiple charm belt. It goes without saying that I'm also playing without any rarity on gear. In a trade league, I could just buy decent ES/EV gear with a few resistances and extra Spirit for relatively little currency at my level. But in SSF, finding the right drop and then crafting on top of it seems impossible. I’m making less than one exalt per map, so I can’t just slam random bases I find. I have no currency for the Recombinator, and even if I did craft a solid 2 stats base, I’d need many more exalts to craft it into something wearable. Honestly, I don’t know what to do. Should I farm lower-tier red maps until the perfect items drop? It’s so frustrating to feel like I have no control. If anyone has tips on how to itemize in SSF at this stage, I would really appreciate the advice. Thanks
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: