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Sheesh!!!! Can’t believe I hit this
Vaal balls confirmed!!!!
Thanks global chat for advice !
When you ask help on the global chat and they provide you good advice :pray: https://preview.redd.it/r0g0txfwp16f1.png?width=649&format=png&auto=webp&s=8dce610d0c2bfb7300d06530ce4123a6b1dadfa0 Just as it should :D https://preview.redd.it/8ctjgp7zp16f1.png?width=470&format=png&auto=webp&s=4276ee38d14490f607fc73205d5104bc5da7400a
Why is pob not getting an update?
Hello, did I miss something because my PoB hasnt gotten an update in quite a while. Wıll there be an update in the future or no?
Idea: what if you could run multiple maps in one go?
https://preview.redd.it/90u6akosj16f1.png?width=1536&format=png&auto=webp&s=b7be703d870d468219bd42d678a66e38e7dfdcfa Had a random thought — what if the atlas had some kind of feature that lets you chain a bunch of maps together in one session? Like say you power up an area with 2-4 towers or altars or whatever, maybe add quantity/rarity buffs, and then when you open one map through a waypoint, it links all nearby maps too. you run through the first one, finish it, then just transition into the next without going back to your hideout. The buffs from the waypoint (or towers) carry over across all the linked maps. so you're basically doing a mini-gauntlet run through a region, with the same modifiers and higher stakes. Feels like it could make atlas investment more interesting, and would be a good way to run longer farming sessions without the stop/start of hideout hopping. Dunno if it's too much or if it breaks balance, but just putting it out there. would you try something like that?
What's the best path to follow for this craft?
https://preview.redd.it/iz9f38ndn16f1.jpg?width=388&format=pjpg&auto=webp&s=00edb01a8f661111522f17a83f152b7ddd2a569b Hello, can someone tell me whats the best path to get the craft done from this point? I need the following mods: \- T1 Increased Chaos Damage (50) \- T1 Cast Speed (500) \- T1 Intelligence (1000) \- T1 to Maximum ES (1000) Thanks a lot in advance to everyone answering
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Path of Exile 2 Skill Tree
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreeFrequently Asked Questions about Path of Exile 2 (PoE 2)
What is Path of Exile 2 (PoE 2)?
Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
What are the main differences between the early access and full release classes in Path of Exile 2
differences of Class Availability in Path of Exile 2 (PoE 2)
Early Access Classes
Players can choose from six classes during early access:
- Warrior
- Monk
- Mercenary
- Sorceress
- Witch
- Ranger
Full Release Classes
The full release will expand the roster to twelve classes, including:
- Druid
- Huntress
- Marauder
- Duelist
- Shadow
- Templar
differences of Ascendancy Classes in Path of Exile 2 (PoE 2)
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
differences of Skill Gems
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
differences of Gameplay Content in Path of Exile 2 (PoE 2)
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
differences of Monsters and Bosses in Path of Exile 2 (PoE 2)
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
differences of Equipment and Unique Items
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Where to download Path of Exile 2?
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
- Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
- Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
How does the co-op feature work in Path of Exile 2
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Co-op Modes
Local Couch Co-op:
- Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
- Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
what is the difference between Path of Exile 1 and Path of Exile 2
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: