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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Gem Icons. Compared to POE 1, the ones in POE 2 are harder to recognize at a glance, look less like gems and more like matte quartz or crystals. It's a small issue, but details matter. I would like to see more personality / specificity to the gem icons. Thoughts?

Title. I personally prefer the "at-a-glance" understanding of the gem icons in poe1 vs the ubiquity of shape and scale of poe 2. Obviously, this is a small issue and very well may be internally addressed, but nonetheless is still there on live patches.

40

Anyone not seeing public parties listed consistently?

I'm on PS5 (not sure if that matters), and I’ve noticed something weird with the public party list. Sometimes I only see a few parties—usually just Act 1 or early-game groups. Other times, I’ll check again (literally 30 seconds later) and there’s a full scrollable list of T15–T16 parties. Anyone know what determines how many public parties actually show up? This is the second time I've posted this—first time it was removed by automatic filters. Mods: Please let me know if this isn't appropriate content for some reason.

12

Got this about an hour into my playthrough and haven’t found anything better yet?

Is it an insane drop, or am I just really bad at builds?

10

[Into the Breach] Acolyte passives rework idea

**Small nodes -** Skill Speed is perfect. **Waking Dream node -** Grants Skill: \[Into the Breach\] **\[Into the Breach\]** \- *You are blurring between reality and the Breach.* Gain a buff that cycles between 3 versions of itself (breach, inbetween, reality), lasting for 8 seconds (cycle duration not affected by skill duration modifiers), then a new cycle begins. During a buff cycle, Hitting enemies grants a stack of currently active cycle buff. At the end of cycle duration, you are granted a buff of given cycle for X seconds, which power scales with stacks acquired (That buff duration would be scaling with Skill effect duration mods). New cycle resets the stacks. **\[Buff 1 - Inbetween\]** \- *You're blurring between reality and the Breach.* Increases your Evasion by X% per stack. **\[Buff 2\] - Reality\]** \- *Your connection to this world is fading, but is never gone.* Leech X% Life of your All/Physical Attacks damage per stack. **\[Buff 3\] - Breach\]** \- *Your entrance was expected...* Your Hits deal Extra X% Chaos damage per stack. **Lucid Dreaming node -** While cycle ends accumulated stacks are exploding dealing X Physical damage per stack in an AoE around you. Additional effect depends on the cycle type: **\[Buff 1\] - Inbetween\]** \- Blinds enemies in range and grants you X% Movement speed per stack for X seconds. **\[Buff 2\] - Reality\]** \- Knockback enemies and restores X% of your Maximum Mana per stack to you and allies in range. **\[Buff 3\] - Breach\]** \- 100% of Explosion damage is converted to Chaos. All Enemies hit are Intimidated for X seconds. Polished idea from few months back. Please let me know what do you think! PS. I'm posting here, cause r/pathofexile2 is auto removing the post for some reason. Edit. FYI - I wanted to explore, but not overwrite the current idea completely. So keeping the 3 different bonuses as it is with flames currently in the game, but in a way that doesn't favour ranged gameplay. I also hate the flames minigame passionately (boring, lazy). I feel like I was able to make the idea more appealing, fun and mechanically advanced. Also it will compliment Combo system that's been really abandoned by players and I know ggg wanted it in badly. So it is not made from zero, more like my version of Into the Breach mechanics currently in the game.

10

my new Amazon bow

Was really hoping to fracture 2 additional arrows, but the fracture god said "fuck yo couch". Oh well, it's still very good on amazon.

31

Stash Tab Idea / QoL for Exiles

I wish there was an option to sell or disenchant an entire stash tab. Maybe even just the rares or magic items. Atleast an option to just x all items in a tab would be nice. Just an idea GLHF

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Path of Exile 2 Skill Tree

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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