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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Where to next?

OK, at the stage where I am struggling to increase DPS/Survivability I just bought the Sacred Flame for 16 Div (Standard), have 9 left. Or do I just roll a new character now? [https://poe2.ninja/profile/2Old4This-3461/character/Rangerrer](https://poe2.ninja/profile/2Old4This-3461/character/Rangerrer)

11

Loot drops are obviously better now 🤔

Finally! GGG finally served this delayed patch up! (Even after all this, I’m still grinding in this game orz) Tried it just now and seriously, I just ran a few maps and already dropped a ton of currency. The drop rate now is a huge jump from the previous version. Before I was really terrified to use my Exalts or Divines to upgrade equipment or juice maps – felt like burning money. But now? Without hesitation. I'm finally free! No longer the peasant hoarding every cheap Orb like it was my last meal. No more currency, these orbs are just normal crafting tools now. And the Unique drop rate also get buffed. Just farmed a few hours and scored a Spirit Armor and a Spear – that drop rate buff ain't just talk, it really makes difference. For an RNG-cursed scrub like me who used to just stare at those Uniques with ridiculous price. Crafting-tier gear actually drops for me now. Feels like winning a lottery(what a sense of accomplishment!). It seems that the Rogue Exiles got juiced too but haven't had one pop for me yet. Gonna grind a few more maps to see if the hype is real. Although this patch got delayed, it unexpectedly slaps.

20

Elemental Damage Reduction After Resist

Hey ya'll, just looking to improve my survivability in the t16+ Maps. Right it seems that elemental damage is my biggest concern as its the only damage source that spikes my HP down. with +2% inc max ele resist, im at 77% ele resist, 75% chaos. 30k armour and 8% PDR - I show 90% reduction on the display. 0 EV 0 ES, 3000 hp (2950~) 75% block with Glancing Blows Passive. Titan I can face tank physical bosses with ease- I can AFK the Miller Boss on t16 Maps as his strongest slam does maybe 500 damage and his other hits do maybe 100. I out regen the damage he does. However, a single white mob caster gives me problems. This one has an auto attack thats cold damage and shoots every second. Each hit gets me for 600 and it leaves a cold dot for about the same amount. When i don't block this, i take 1200. this is literally 20-40% of my pool from one white mob each hit. on actual maps, if i leap slam into a rare pack i'm one shot- even if i kill the pack i land in since the mobs out of range shoot elemental bolts at me and i'm dead. is there any other way to mitigate elemental damage?

22

Early access supporter pack level up effect not always triggering

I'm not sure if there's more than one, this is the one that creates an explosion of smoke around you when you level. Like half the time it just doesn't trigger on levelup, it doesn't even trigger the default one instead, just no effect at all. I saw a post from I believe December where a GGG employee said they fixed it, either it's broken again or they never actually fixed it. Is there some kind of workaround to get it to always trigger?

10

Cursed idea for Light Radius

Light radius already controls how far out your minimap gets filled out, iirc. GGG could go one step farther with this. Increasing light radius should increase how far out you can zoom. This would allow melee characters to ignore light radius, while ranged characters have to stack it. This would solve the problem of "ranged characters are always better than melee". For a truly cursed and vomit-inducing implementation, you could automatically zoom in and out based on your character's light radius changing due to health gain and loss.

10

Thorns is not bad, just expensive

I mean, anything can work if u got enough divs and a headhunter, but this might be the funniest mindless breach in a while

110

POE2db Build Guides

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Path of Exile 2 Skill Tree

Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: