Of course this drops at the end of the league
Dropped at it is but without rarity which I slammed. Sure game, sure sure.
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Dropped at it is but without rarity which I slammed. Sure game, sure sure.
https://www.pathofexile.com/forum/view-thread/3794832/page/1#p26216471
>Fist of War: Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds. >Ancestral Empowerment: Every second Slam Skill you use yourself is Ancestrally Boosted. Question how do these interact? Does the 6 second limit apply to both? What happens if the 2nd boosted slam gets boosted from fist of war? Do i get the effect twice? Or does Fist of war only benefit me on on odd slams?
This is my first build guide. I built my Blood Mage following a guide and then found another guide that I liked so I started borrowing some stuff from each guide and now I've created something different enough from other Rake builds I've seen out there. I'd love for some feedback if anyone feels like testing it out! https://mobalytics.gg/poe-2/profile/2598b68e-83c4-446e-a4c2-09b1a9edaadd/builds/83d5647c-44cc-418a-be00-1dd6a8d06eba
Just wondering what we think of this quaterstaff. Currently what I’m using
Hi there, I was wondering if anyone had any ideas for what skills we might see attached to the flail weapon type coming later. With it being the Templar signature weapon I can maybe expect shield stuff or casting buffs but it's hard to say. There will likely be auras and holy themed passive skills; but those are on the spirit gem list anyway (Seperate from the 25 main). Totems seem possible though maybe those will moreso go to the druid. As for the weapon itself, I could see basic attack being what we saw in the trailer ages ago, and something like a reach/distant strike being possible. Of course elements will be attached to skills as they often are; so I could imagine a fire or ice attack. . . . This still seems like not much so I really wanted to ask all of you what you would like and what you expect.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: