Headhunter hype
Pretty new to Poe. Honestly, I thought HH was overhyped. So many builds use it in poe and poe2. Now I know why. I got one and while mapping, it literally quintuppled my damage and made me 2x as tough. Unreal.
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Pretty new to Poe. Honestly, I thought HH was overhyped. So many builds use it in poe and poe2. Now I know why. I got one and while mapping, it literally quintuppled my damage and made me 2x as tough. Unreal.
I'm quite disappointed that some aspects of the game aren't disabled friendly. I have hallucinations. They aren't extreme, but, yes, I often attack mobs that aren't there or already dead. I get lost easily. Sometimes see drops that aren't there. Minor stuff. I have lived a mostly normal life outside of my disability. Due to my disability I cannot play with people. Other people moving on the screen mess with me too much, and on top of that my hallucinations often distract other gamers. Either I'm asking questions related to my hallucinations or I take to long because Im lost and lagging behind. Also, fat fingers. A lot of the times I think Im pressing certain buttons when Im not. I know what to do and why, but its hard to do when you moved your hand and forgot. So I die a lot. I've learned to laugh. None of that that is GGG fault, nor do I expect them to have a solution. I keep to myself as a gamer, because it's easier and safer for me to do so. I have trust issues related to my disability, because of that its basically impossible for me to trade. I want to play this game I do, but Im tried of sticking to ssf builds in PoE2. They often lack punch and fail to push into the end game because of it. I'd like to try some whacky builds too, but a lack of a trading vessel puts a hard limit on what items I have access too due to my disability. PoE1 on PS4 was the best time I ever had in any isorpg because of the Auction House. If I could have that in PoE2, I could actually put several thousand hours into it. As of right now, I'll be back at the major updates if I like what I see. GGG please consider a playstation style AH for all the platforms. It would really help people like me.
I just did a corrupted nexus using a rare waystone with 6 modifiers and it gave me 0 atlas points. Beat the boss beat all the rare mobs, map says quest completed, map completed. I can t rerun it. What did i do wrong or what happened ?
I understand it's had to say without knowing what the market place will be like but should they do something where you can auto sell / buy items how would you like it to be done? And my main question is how would you price check things? Just list high and go down slowly?
Playing in the new league and i’d say somewhere in act 3 i noticed that my cast on ignite skill would say it’s on but doesn’t take away any spirit. When i switch to my second weapon set though it does seem to turn on the spirit skill and use my actual spirit. How do I go about fixing this and/or working around this so I can continue to be at my strongest.
So I am still getting all my atlas points, but I think I'm geared fairly decently for now and want to avoid picking up as much misleading trash loot as possible. How can I go about this? Here is what I am doing so far: \- I'm already using Uber Strict filter. \- I've filtered out weapon and armor types such as magic staffs, and straight Armour pieces. \- It's set to only Rank A 82+ and Rank A any level rares for example. \- I'm running strictly T15 maps with Rare+Quant. Most of the time they are Distilled, but if I'm pathing to a new area through unjuiced nodes I use my un-distilled. \- I haven't used many T16's yet as, as mentioned, I'm still unlocking Atlas so I don't want to waste them. However, I also don't want to waste my time or effort on garbage loot. What advice would folks have? \- Should I filter out ALL items that are below level 82 && below Tier 4? Is the golden rule to not invest in crafting for anything below this? \- Some of my maps are still level ML79, is this a waste of time? Should I ignore items completely that are 81 and below?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: