Any ideas for a BloodMage crit based build that is not CoC with Choir of the Storm?
With the recent nerf to Choir of the Storm I was wondering if there was another build to try for BM that isn’t bleed? Maybe chaos or some other spell-based build
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With the recent nerf to Choir of the Storm I was wondering if there was another build to try for BM that isn’t bleed? Maybe chaos or some other spell-based build
Hi, I’m going to give ssf hc a go. So any builds (guides or pob) for end game and leveling until then would be greatly appreciated. I’m not a huge fan of smith of Kitava but open to suggestions. What’s your go to build? That is also fun?
Maybe this idea gets complicated and messy if uniques are downgraded in tier, but assuming that won't be happening and if a Mythic is bad it will just be buffed... I don't mean "make it a foil", but just a different unique item border on hover. Or even just the 2d artwork gets a slight border. Something to make it obvious and stand out, given its "Mythic".
Been wanting a way to make this thing work all season. I know jungroan has his crit based version but I was hoping for something usable by warrior. With the changes that make it so the triggered spells don't consume mana (I think?) I was wondering if there's any way to make it activate indigon (or just spend a ton of mana a different way) and then trigger a bunch of spells with the extra damage but avoid the added cost. Basically just a copy of the POE1 setup. It does suck that most mace skills are slow as hell though. I still imagine leap slam is the best trigger no matter what you do?
First normal Stellar Amulet I get since the beginning of the game, right after Astramentis drop chance gets fixed
Hey, i lvl my witch with snipers and wear the unique body armour with +100 spirit so that net me 6 snipers. I spam flame wall and the command skill from snipers. The thing is .. their autohits doint so fricking low dmg, their life is also very, verrry low so they constantly die. Revive dont take too long thanks to passive tree minions wheels etc. I played soooo much minions in poe1 and i call my self a experienced player with minions, arpg, poe .. choose one. I played Arsonists and SRS on early access release and had a blast and hit t16 maps and everything. But this now ? Its bad, its not fun and its very, very weak and SRS are now a pain to spawn and are also weak. I know that storm mages do good dmg in endgame, but i am in Act 3 and Jamanra Boss and overland things are actually not a good exyperience. It also feels bad to just spam poison cloud from my snipers... they are just good enough to spam cloud, die and repeat. I played a Lightning Spear Ama and ED + Contagion Lich this league and it was smooth sailing. But with my sniper/minions build i die to shit because i getting instantly swarmed because my snipers couldnt kill white mobs fast enough (probably because animation of cloud from snipers are so fricking long holy shit) Idk .. i am really disappointed about minions in general and my leveling experience now in 0.2 is really bad to put it mildly.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: