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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Any smart builders willing to take a look at my invoker monk / storm wave flicker strike build? Few divs as a tip for anything that can help solve my main issues/questions!

https://poe2.ninja/builds/dawn/character/Reaper-6925/AncestralMonk?i=1&search=name%3DAncestral Hey! This build isn’t my main, it’s a thrown-together hybrid of a couple of builds I’ve seen, and I was playing around with the uniques on the gear and skill gems. The build is fun, it’s strong, it’s tanky, and it clears with ease. I just don’t fight bosses with it. I haven’t managed to figure out how to implement bossing tech into the build yet. I’ve mainly been focusing on clear and getting Flicker to be more sustainable. If anyone is familiar with a build like this, I’d love some thoughts on how to gain more power charges, sustain Flicker longer, and possibly figure out how to turn this into a T4 boss killer too. I’m pretty happy with the gear I have on. I’d like to keep the chest but can swap later if I sell some stuff for a new expensive chest if it’s really needed. The Headhunter and the helmet I’d like to keep at the bare minimum. The amulet was just thrown on for rarity; I’m thinking maybe find something with more crit chance? Maybe a different anoint? For the quarterstaff, I can’t find anything better on the market unless there are different modifiers that will work better. I’m willing to get different rings; those are just what I had on hand from farming T4 Xesht on my main. This is how I play the character: 1: Storm Wave for clear and to gain charges 2: Trigger Charged Staff for damage, consuming charges 3: Continue to clear with Storm Wave to gain 3 power charges 4: Trigger Flicker to consume all charges 5: Trigger Charged Staff as Flicker cools down, as well as Unbound Avatar for more damage 6: Repeat So, my issues are: 1: Flicker doesn’t always work? I trigger it with a bunch of mobs around and have 3 power charges, but it only hits a mob or two. Sometimes it even just swings at a single mob and doesn’t do anything, and then I have to wait for more charges and wait for Flicker to cooldown. 2: I don’t have anything set up for big bosses. I can clear tough rare mobs no problem with Storm Wave but would like to kill t4s. 3: I’d like more than 3 power charges if that’s possible? 4: I’d also like to reduce Flicker’s cooldown. One of the builds I took inspiration from early on had Flicker with no cooldown, but I don’t remember how or why. 5: I’m not sure I’m using the right skill gems/support gems. I kinda just threw some in from a couple different builds. So I’d like to optimize all the gems/supports. 6: The build is pretty mana hungry, so mana on kill is pretty important. If there are some other options for that I might be missing or not thinking of. Any pro tips to help round out the build would be greatly appreciated! I can tip a few divs if your info helps the build! Reply or message me with your IGN and I’ll whisper you for your tip! I’ll be on the next couple days, but then I won’t be able to play for about a week. If I miss you, I’ll still try and reach out to you when I’m back!

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I'm out of luck after this one. 1st try on a drop I found.

I'm out of luck after this one. 1st try on a drop I found.

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Life Regen on Rares

Twice in the last two days I’ve had rare monsters with life regen and haste that are absolutely impossible to kill, but never really had that problem beforehand. I’m curious if anyone else has noticed that the quickness of life regen on rates has increased or if I just suck….

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This just dropped for me...

This just dropped for me...

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Couch co-op bind screen issue

I have been searching online trying to find a fix. I am playing on a PS5 and in co-op when the second player enters the bind screen it moves all the bindings to the right by a lot so they can only bind L1, x, and square. Is there a fix for this or this just how they designed it?

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So THAT’s meaningful combat

Corrupted T15 with 6 suffixes. Absolute pandemonium compared to any other mapping I’ve done, but the most fun by far. Right at the limit of what my build (and my PS5) can handle.

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Path of Exile 2 Skill Tree

Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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