Why are my Ancestral warrior totems not attacking with sunder?
Is this a bug or am i doing something wrong? If i swap to another skill they work fine
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Is this a bug or am i doing something wrong? If i swap to another skill they work fine
Scumshuffle the Vengeful Regens life(like crazy) Powerful minion(I defeated them) Additional projectiles (Purple) Hunted by the Raging Ox Im a warrior spear build. My rake is doing nothing and shield charges is great at stunning but this regeneration of life is a killer. Most to all his shot hit me lol accurate in point
We ran up on this box, I rolled first and got a level 20 Spirit Gem. She went to roll it, turned to me and said, “Stack of 10 Divines; watch this.” BOOM!
Breach drop
That was my act 2 boss on cruel with my lvl 60 twister Amazon, I mean the items were trash but still happy to see stuff like this after the patch :)
I'm playing lightning arrow and I have leopold's applause gloves which allows me to get to -50% elemental resistances on enemies, I'm trying to figure out what to socket in my gems for lightning arrow. All the build guides say to use lightning exposure. But I don't see the point because it's -20% lightning resistance. Why not just use Lightning Penetration skill gem which is -30%? I know that exposure will stay on it so other skills can utilize it vs the lightning pen only affects the one skill in use. Is that the primary reason for exposure over penetration?
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: