Finally T4 Arbiter in SSF
It took me 1.5 level to get final fragments. From 95.5 to 96. GGG, this is not supposed to be like that. But now I am done, you are welcome to release 0.3 next week.
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It took me 1.5 level to get final fragments. From 95.5 to 96. GGG, this is not supposed to be like that. But now I am done, you are welcome to release 0.3 next week.
I want to start by saying that if this is already possible I apologize for my limited knowledge of the game. Please add to the game the ability to save preset builds. This includes skill gems placement, passive tree Point placement, and gear. Allow us to have a few preset builds for those of us who like to play around with our character builds. Make it so that we can buy a specific tab to place items, gear, and skill gems that the game can pull things from, and place things in depending on the builds we have saved. Basically items we don't want to accidentally touch or lose track of. Make it so that there's a gold deposit to save the build allowing you to switch between it whenever you want. Once this deposit is paid, it doesn't have to be paid again to switch back and forth between those selected builds. This would be a huge quality of life change for those who like to switch between builds, especially magic builds cuz I feel there's a lot of diversity there. I'm currently switching between Fire and Ice sorcerer And I have to take pictures and spend a bunch of money to switch whenever I feel like using one or the other. This will make the game so much more fun.
https://reddit.com/link/1lku8te/video/q83fl48e889f1/player Finally got Tabula to work for my Warbringer
POB: [https://pobb.in/Lq\_KZnSW5M4-](https://pobb.in/Lq_KZnSW5M4-) Crest of Desire + Tornado of Elemental Turbulence got me excited to cook. Can't wait to see where this takes me!
I can print if you intrested ( im from Germany)
Not sure what to do with these as I’d love to get 2 to melee.
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: