Need build help
Damage isn't an issue but survivability is. Here a link to my build https://maxroll.gg/poe2/pob/ds26u03z How can I improve my survival?!
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Damage isn't an issue but survivability is. Here a link to my build https://maxroll.gg/poe2/pob/ds26u03z How can I improve my survival?!
For all the players from Southeast Asia using the Singapore server, Are you always getting the jittery mess and ping spikes from 50-250 constantly? Game has been mostly unplayable in the evenings (since release) unless it's weekday (during the day) or after midnight. Like seriously now there is barely any players left, yet somehow it's still an issue. This isn't even a complaint, I am more curious to know if GGG is even aware of this. PS: I have gigabit internet and use ethernet cable.
I’m looking to create guild for new players and I’m hoping some really experienced players would like to be apart of building this with me, now I’m not the most knowledgeable person abkut poe2 and there’s still a lot for me to learn so I was wondering if anyone would wanna help
This is an off-meta build concept that I'm messing with, not a power house by any means but it is a lot of fun. I didn't got to test it on pinnacle bosses yet, but with my current gear it will probably be 50/50 on the low tier ones, I either kill it in 2 minutes or so or I get one shot, this is a quite squishy build. The concept here is to use Titan to get big AoE, crit chance and to further benefit from Deepest Tower low life nodes and presence AoE nodes through Hulking Form. Wind Blast has good stun buildup and applies daze which makes stunning enemies really really easy, synergizing further with Titan's Crushing Impacts and Surprising Strength ascendancy nodes. Wind Blast is supported by Splinter and Armour Explosion, giving a nice clearing capability even with the low dmg scaling of the skill. I did use Devastate(armour break on stun) instead of Splinter for a while and it is totally viable, the only reason I switched was because of a video by BetaTestCoin, [Offscreen Melee SlapBack Explosion | Warbringer Quarterstaff | SSFHC League Starter - YouTube](https://www.youtube.com/watch?v=W8Y0oTYqO0U&t=28s). Here I got introduced to a tech he discovered with Staggering Palm, using Exploit Weakness you can consume the broken armour debuff with the projectile part of the skill and proc Armour Explosion again, making it possible to basically Amour Explode on hit. I do get a bit of Skill Effect Duration to improve the QoL of using this buff. For singletarget I use Whirling Assault with Lightning Infusion to apply shock paired with Tempest Bell and it works quite well, but it is totally possible to just use Wind Blast, it will just take longer to kill bosses. And survivability is the main issue, right now the only layer of defense I'm using is Life leech with Couture of Crimson to overflow my max life and get an almost ok life pool of 3k, I got Fast Metabolism and Voracious as well to increase my life leech capabilities. That's it for this build for now, I would appreciate any suggestions or advices you guys might have, thanks.
Maxroll: https://maxroll.gg/poe2/planner/aq1i08m8 Been working on the Chalupa build and polishing the last week. Really excited where it’s going. Hopefully this stuff stays untouched next league because man it’s a fucking riot. Premise: build enormous combo counter on falling Thunder to unleash a piss missile on Pinnacles. Build also functions well on Simulcrum thanks to tech using Frozen Lotus & Wind Waker. I haven’t attempted T4 Simul yet, but will add video to the build when I do it over the next few days. I’m surprised how well it works. The little bit of armour + the additional physical damage reduction works really well on white mobs and I haven’t no issue sustaining vitals. Wind Waker is new tech for my build, and because of my high crit rate it works really well at generating more charges when I take a hit. I struggled starting up Xesht runs due to needing to gain charges, but now I can walk into the hand and it explodes all the white monsters around me, usually netting 2-4 charges at least. Honestly if you’re looking to cook something for the remainder of the season and are sick of playing bleed/rake and LS, give this a shot. Based on how well I’m performing I would say this build is in the same echelon as those in terms of power and speed, maybe slightly slower mapping.
For early on with only about 80 exalted I've been hearing various farm spots , atm trying to decide whether temple of chaos , breach or delirium would have the most consistent profit in standard league and possibly which will scale best as i can afford to put more tablets into it
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: