
Glacial lance 1 button
https://v.redd.it/9yd2b58mw8af1
Press Enter to search
https://v.redd.it/9yd2b58mw8af1
My gameplay experience encompasses over 40 to 60 specter builds, none of which have yielded satisfactory results. Despite possessing fully optimized gear, including items valued at 3000 Divine Orbs, I am unable to complete Tier 10 maps.
Bought these with the 100% socket effect, 2 melee skills and cold res. Spent probably 120 divines worth of crafting materials. Running these on my Bleed Mage. Should I keep using or are they worth selling? T1 lightning damage, T2 cold damage and T5 fire damage.
Out of everything I’ve tried including maps, pinnacle t4’s, Sekhamas, trials etc the best loot is definitely from expeditions, and ONLY from frigid bluffs, the other two are very hit and miss. Lush isle can be good for farming xp and barren Attoll can be okay if you’ve got enough modifiers but the most consistent by far is the frigid bluffs. This is even from farming the absolute shit out of maps. Like 60-100% quant build up from precursors and lvl 80/81s with hybrid quant rarity. All these done with all various delirium setups ranging from maxing out to 150% deliriousness with suffering/isolation. The best of these was from the 50% emotion plus 2 fears. Basically the more modifiers on rares the better. TLDR: If you’re over the shitty and ridiculously priced crafting in this game and you’re just getting really crappy drops while still seemingly juicing the crap out of maps then you should try running some frigid bluffs expedition. The currency drops arnt that good but the rolls on rares are the best in the game I’ve found and the most consistent. Be aware though you’ll have to be pretty tanky and high damage if you don’t wanna keep dying but it’s worth it.
# Introduction Hello all, Some of you might remember some of my posts such as "[Spectres - I will create a youtube compendium/playlist for ALL poe2 spectres](https://www.reddit.com/r/PathOfExile2/comments/1jo15st/spectres_i_will_create_a_youtube/)" As stated before, the entire [playlist ](https://www.youtube.com/playlist?list=PLhZewmbrbnizmuLhCPq_jHLXrwVdx7tKy)of 391 basic spectre videos are on my youtube channel I've done that and on top of it also the [excel spreadsheet](https://docs.google.com/spreadsheets/d/1oadXSCHczpyCgRxzTk3nRBeeOLlefZAzKM3ijwmWevY/edit?gid=0#gid=0) together with the community. However it still seemed that the data gathered was all over the place, no easy way too look up or sort certain types of spectres (e.g. all ranged spectres that can poison) So I went ahead and created the Spectre Wiki website [https://poe2spectrewiki.com/](https://poe2spectrewiki.com/) # What’s on the site? On the right side you will notice a **spectre summon calculator** that allows you to plan ahead how many spectres you can summon based on your max spirit/available spirit for spectres and tickboxes with all the spirit cost reductions, gem quality, socketables, corrupted outcomes (basically all possible ways you can reduce the spirit cost). Other important pages you can see on the main page are [https://poe2spectrewiki.com/all-spectres-cost-type-and-locations/](https://poe2spectrewiki.com/all-spectres-cost-type-and-locations/) where you will be able to filter, sort and search for specific spectres (all spectres are here, some detail pages \~50% still need to be added -> doing these 10 per day so i don't get burnout) The rest of the content is somehow still WIP and I have still a long way to update and input data for all stuff needed. # How the Site is Funded (and Always Free) The site will forever be **FREE**, no logins, no comments, no data gathered (except whatever google is storing in cookies for adsense). However I did enable adsense monetisation with (what i think) is minimal interference banner and side rails ads with zero ads inside the pages/content (cannot vouch for mobile version since that one is always a lot different). There will be no ads for alcohol, gambling, or anything I consider unethical or predatory. I do not intend to make bank with this website, the ads are there to hopefully have it self-sustain the hosting price and i'll continue to keep it up to date and relevant for each major patch POE2 will have. All content created there (videos, images, tier lists, top spectres, etc) are my own creations except in some cases where on specific spectre detail pages I am also showcasing community/other youtubers coverage on that specific spectre. # How you can help I have a few questions for the community: * how do you like the site? * what are some questions around spectres or minions that you asked and struggled to find an answer? * do you see yourself using this type of site/tool if you were to play poe2 spectres? Thank you all <3 EDIT1: Added headings
Is there a hidden interaction with critical damage bonus on weapon that I am not aware of, apart from the fact that it's multiplicative against all other crit damage bonuses? I did some PoB2 number crunching on my Blood Mage, and apparently my rake loses like 1/6 of its damage if I swap out both of my Thane Leld's Runes on my Tangletongue for the crit damage soul cores, or is there something I didn't account for? Because that makes choosing the soul core over the rune extremely odd... Either that or my damage isn't high enough for soul cores to beat flat damage? Here is my character on maxroll https://maxroll.gg/poe2/planner/fq46o08o
Coming soon
Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.
View Skill TreePath of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.
Early Access Classes
Players can choose from six classes during early access:
Full Release Classes
The full release will expand the roster to twelve classes, including:
Early Access: Each class in early access has access to two ascendancy classes.
Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.
Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.
Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.
Acts Available:
Early access includes content from Acts 1-3 in Normal and Cruel difficulties.
The full release will feature a complete story across Acts 1-6.
Early Access: There will be about 400 monsters and around 50 bosses.
Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.
The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.
Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.
Players can gain access through:
Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch
Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release
In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:
Local Couch Co-op:
Online Multiplayer:
The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality
Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.
You can find more in this video: