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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Map juicing numbers

For the successful map juicers out there, what quantity and rarity numbers do you look to hit when you run a map? Do you use a mix or quantity and rarity tablets in three tower setups? What I'm doing is not netting results so I am looking for some baseline numbers to try to reach. On my gear, I am sitting just over 100 rarity which I think is plenty so my map juicing is not effective. Thanks in advance!

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Why I prefer PoE 2 over PoE 1

The only reason for me is that when you get a good item drop in PoE 2, you can instantly use that item with no hassle. However in PoE 1, no matter how good the item is, if the gem slots on it are trash, you have to spend a shitload of resources to get it to 6-link. After you spent a shitload of resources to get a 6-link with the right colors and then you get an item with better stats, it can be an extremely unpleasant experience. I've tried to enjoy PoE 1 many times but the sole fact that you can't use an item with good stats right away just puts me off. While PoE 2 might lack in endgame when compared to PoE 1, the skill system in PoE 2 is far superior and I believe the game will be much better than in predecessor given enough time for development and polish.

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Gear while leveling

Genuine question. Never played poe1, came to this because I didn't like Diablo 4. Why the hell is gear so mandatory just for playing through the early story? I'm level 33 fighting Jamanra(who is apparently only level 20??wtf is the scaling of this game??), respec'd fully into cold skills and i still can't beat him because I can't get gear for my monk that's lightning resistance. The lack of real crafting (which should just be labeled in game as gambling at this point) is really turning me away. Also, why does evasion not work for aoe in any way in this game?? The is the only ARPG ive played where "dodge builds" don't at least reduce damage from AoE. This isn't a soulsbourne nor is it designed in a way to be one. How can they look at a boss that only let's you hit him once or twice before dodging away and say "yeah, that's a good *story boss*, ship it". Idc that its a beta, the entirety of act 2 has been an atrocious slog because of how much this game leans into gear but doesn't give you any realistic way to chase the gear you *need* just to progress is a terrible feeling. Probably going to put the game down for good if I can't get any decent gear just to beat the story.

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Flicker Strike Amazon

I’m at that point I wanna try something different but not feeling the idea of leveling a new character, so wanna try flicker on my Amazon Went through and watched a few vids on YT, the one I understood best was from Ronarry https://youtu.be/va5EXoton4s?si=ymagUsaCBGiEAsQh Anyone use this and have opinions or have something they like more?

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Simulacrum splinters ought to auto-stack like Breach splinters do?

I remember players really pushing for Breach splinters to auto stack not all that long ago, and the change was thankfully made. Is there a reason that Simulacrum splinters don't do the same thing? Is there a reason to even pick them up? They seem relatively low-cost. I'm to the point that I'm ready to just hide them with my filter.

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Can the spawn placement be fixed any time soon?

C'mon GGG 7 months already. Its a spawn placement, fffs, nothing hard to rework, its for the steppe , and hideouts, just terrible, mobs spawn on top of the character, if they not spawn on me they auto detect me from 8 meters away as soon as I fart. FIX it PLS! I have managed to fix the CPU throttling which is not a faulty CPU but terrible game optimisation, 0 crashes since then, CPU had 90-102 Celsius range before because of the terrible game optimisation. With one minor tweak its at 60 average and i have zero problems with the game since then. Dont be like wargaming and how they make one map in 3 years but instead they invent 20 tanks per month. Moved from there in hope this will be better and so far it is. Except some small problems which are still not addressed after 7 months.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

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