
First day in Dawn Of The Hunt
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Just wanted to show off the build since it’s about to be retired. Can’t wait for raise spectre next league! #Arise - 40 frost mage ranks - 190k dmg per (26 frost mages)
I'm new to poe, this was my first attempt at personalizing my hideout and I'm very happy with how it turned out 🤙
If everything ends up as an ailment build then there is no such thing as an ailment build. I really dislike that, it homogenizes character identities in a game that is about characters being diverse. If too many things scale the same way, you end up with builds claiming to be different things being functionally identical and the game devolves into everything being able todo everything. The best X build is exactly the same character as the best Y build. The characters/items being identical cancel each other out so what you are left with as the difference is the skill they used. The whole skill tree and armour system devolves into false choices, similar to how everything in the past devolved into using poison and was a bad build if it didn't. The new system while simpler does not achieve the player fantasy of the more complex PoE 1 system for Ailments, it is almost identical in functionality to a system GGG considered problematic.
Today on the Tavern Talk interview Ghazzy concluded with a question as to whether GGG would make public the API needed to support character import for tools such as PoB. Jonathan was actually outdated in his answer on this --- GGG enabled this API in the 0.1.1g patch on March 28th and the PoB dev team already has a functional dev branch that supports the import. I know, because I've been using it for the past several days. It's not quite ready for public release, but the good news is that the capability to support this is already there, and fingers crossed we can all use PoB as we used to with auto-import of character updates again when 0.2 releases!
Coming soon
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pages.home.sections.skillTree.viewButton流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。
搶先體驗職業
玩家可以在搶先體驗期間選擇六個職業:
完整版本職業
完整版本將擴展到十二個職業,包括:
搶先體驗:每個職業可以使用兩個升華職業。
完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。
搶先體驗:玩家將可使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。
完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。
可用章節:
搶先體驗包含普通和殘酷難度的第 1-3 章內容。
完整版本將提供橫跨第 1-6 章的完整故事。
搶先體驗:將有約 400 種怪物和約 50 個首領。
完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。
搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。
平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。
玩家可以透過以下方式獲得存取權:
下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用
可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半
在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:
本地合作:
線上多人遊戲:
遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲
傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。
你可以在這個影片中找到更多資訊: