POE2db:流亡黯道2 新聞、構建指南、資料庫 - Poe2db.org

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搶先體驗將於 2024 年 12 月 7 日 上午 3:00:00 開始
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PoE2DB: 流亡黯道2 最新討論

Don’t fall into the crit damage trap unless you have nothing else to invest

I‘m a new player to poe so I may be wrong, please correct me if I said something wrong. Recently, I checked poe2ninja and helped a few players fix their Bloodmage CoC BD. A common issue I noticed is overstacking critical damage, which has diminishing returns, similar to armor or evasion. Proof 1: Simple Node Swap Test Try this – remove a 15% crit damage node and add a 10% increased spell damage node instead. You’ll often see a DPS increase, even with 100% crit chance. I tested this on my own 100% crit chance bloodmage and still saw better results. Proof 2: Quick Math Check Using the formula from Maxroll in chapter 3: https://maxroll.gg/poe2/getting-started/damage-scaling Assume: 300% increased spell damage 500% increased critical spell damage (5x crit multiplier) Before: (100 + 50) * 3 * 1.4 * 1.2 * 2 = 1512 0.5 * 1512 * 5 + (1 - 0.5) * 1512 = 4536 After 10% Inc Spell Damage: (100 + 50) * (3 + 0.1) * 1.4 * 1.2 * 2 = 1562.4 0.5 * 1562.4 * 5 + (1 - 0.5) * 1562.4 = 4687.2 After 15% Inc Crit Damage: 0.5 * 1512 * (5 + 0.15) + (1 - 0.5) * 1562.4 = 4611.2 Clearly, the 10% increased spell damage wins.

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Is this density enough for breach farm?

Is this density enough for breach farm?

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External Link
Was skeptical but can confirm. 100maps no unique. Unspecced and boom 2nd map unique strongbox

Was skeptical but can confirm. 100maps no unique. Unspecced and boom 2nd map unique strongbox

https://v.redd.it/ctwozg1b3b1f1

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Can we have clearer tower radius marking please

https://preview.redd.it/a48o5j673b1f1.png?width=475&format=png&auto=webp&s=d591acf41cad6616df3922d4c71d59ad711e44e0 The deserted map which is clearly inside the radius of the tower is not getting the tower buffs. (Got two towers affecting the area, it's only getting buffed by one). So the outline showing is incorrect, please make it more precise and correct. I did this to buff the nearby citadel with as much waystone as I could, citadel was also inside the line but also did not get the 2nd tower's tablet buffs. https://preview.redd.it/f29kojig3b1f1.png?width=658&format=png&auto=webp&s=28e1ab0453274521f0cd645f92210f0cd71b6275

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Finally filled the Currency Tab and it's so Satisfying

Finally filled the Currency Tab and it's so Satisfying

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Melee Attack on LMB feedback after 200 hours

I've got two hundred hours now in PoE 2 since launch and I've tested all three melee options. All in all the auto-namelock is miles better than PoE 1. So I have two points of feedback; one minor and one major. The minor one is if the cursor is too close to the character, the attack on LMB will go off hitting nothing, thus wasting mana and interrupting the combat flow. For most of my Warrior run, I would classify it as a major issue but I've changed my mind when I'm playing a Monk for a week before 0.2 drops. I found that if I place my cursor beyond an attack's natural range, my character won't fire off his attack on nothing and he will continue moving until the cursor is on an enemy. Also, Ice Strike on LMB is the best gameplay loop in recent times; just holding LMB and bonking enemies without the need of much clicking on each one. I do have a bit of a problem with Rake firing off constantly, I have to put the cursor quite far for it to not fire off. I don't quite know the reason, maybe because it is a Travel skill or it has a huge range... The major one is when I'm holding LMB with an attack on it, all other attacks will lose its' auto-target and repositioning features as if the 'always attack without moving' option is ticked even though they aren't. A good example is Rolling Slam; while I'm auto-attacking with Mace Strike or Armour Breaker by holding LMB, I can't reposition the second slam and it will go forward (i.e. the same direction as the initial slam), so I will whiff quite a bit and I have to dodge roll back so that I'm base-to-base again with the enemy.

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關於流亡黯道 2 (PoE 2) 的常見問題

什麼是流亡黯道 2 (PoE 2)?

流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。

流亡黯道 2 搶先體驗和完整版本的職業有什麼主要區別?

流亡黯道 2 的職業可用性差異

搶先體驗職業

玩家可以在搶先體驗期間選擇六個職業:

  • 戰士
  • 武僧
  • 傭兵
  • 女巫
  • 巫師
  • 遊俠

完整版本職業

完整版本將擴展到十二個職業,包括:

  • 德魯伊
  • 獵人
  • 掠奪者
  • 決鬥者
  • 暗影
  • 聖殿騎士

流亡黯道 2 的升華職業差異

搶先體驗:每個職業可以使用兩個升華職業。

完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。

技能寶石的差異

搶先體驗:玩家將可使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。

完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。

流亡黯道 2 的遊戲內容差異

可用章節:

搶先體驗包含普通和殘酷難度的第 1-3 章內容。

完整版本將提供橫跨第 1-6 章的完整故事。

流亡黯道 2 的怪物和首領差異

搶先體驗:將有約 400 種怪物和約 50 個首領。

完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。

裝備和傳奇物品的差異

搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。

在哪裡下載流亡黯道 2?

平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。

玩家可以透過以下方式獲得存取權:

  • 支持者套裝:購買這些套裝將獲得搶先體驗權限以及獨家遊戲內物品。
  • 終身消費:在原版流亡黯道中消費至少 480 美元的玩家將自動獲得搶先體驗權限。

下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用

可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半

流亡黯道 2 的合作功能如何運作?

在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:

合作模式

本地合作:

  • 玩家可以在支援的平台上享受本地合作,讓兩位玩家使用兩個控制器共享同一個螢幕。
  • 玩家可以選擇在一個帳號上遊玩或使用兩個獨立帳號登入,提供角色管理和進度的靈活性

線上多人遊戲:

遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲

流亡黯道 1 和流亡黯道 2 有什麼區別?

傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。

你可以在這個影片中找到更多資訊: