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Early Access Launching 12/7/2024 3:00:00 AM
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PoE2DB: Path of Exile 2 Reddit Latest Discussion

Thanks to Deepest Tower, After-shock + Heavy stun, my smith now deals 30 million damage burst!

The build utilizes Seismic Cry + Rolling Slam Totems to stun the boss as fast as possible. My +6 and +7 melee skill from my hammers allow my totems to deal very good damage. Once boss is heavy-stunned, I use Seismic Cry to generate 30 rage + aftershock, infernal cry to consume 10 rage for damage amp on next 2 Rolling Slam. With Deepest tower + low-life nodes, I can do insane damage off of heavy-stun. Also, everything is fire damage, because avatar of fire! This allows me to run some efficient fire penetration nodes and utilize weapon's elemental damage on hit + % elemental damage affix to boost all of my damage across the board. This does mean I miss out on the physical damage support gems though. But that gets made up for by the plentiful of fire gems. My biggest room for improvement in this build is probably heavy-stunning sooner. If anyone knows how I can improve my stun build-up with minimal damage loss (I don't mind losing some totem damage), greatly appreciate it! PoB: [https://maxroll.gg/poe2/pob/opoa0jkv](https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbVFpeDB2Z2VmMWJndHNkYVZuX0NUNVprWDd2d3xBQ3Jtc0tsY0JKdGRSYzNzR1djY0Z2RTNxY3RKU0xNSGNIQ0NaVFRqeW81anB6LTdrZVZsZUpQZkFBNkVIMVhjQ2toTFdST3lkMnNrTWJBSEI3Zl9VM1VwUkphdlQwc051S3VzWnlyUkZYWlpKbmVPYmNRMDcyMA&q=https%3A%2F%2Fmaxroll.gg%2Fpoe2%2Fpob%2Fopoa0jkv&v=vlzzdMLrUvY)

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I am waiting patiently GGG for .20g

https://preview.redd.it/eofudwdghoxe1.png?width=2560&format=png&auto=webp&s=9054545c56912421f30dbcad988d014cb8bcd82d I have been sitting on this for almost 5 days now... when is .20g hitting?

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(Endurance) Charge Generation

Howdy, just a quick question for a little hole in my current WIP (~lvl 80) build that’s slowly coming together, I’ll most likely do a larger thing on it in the coming days because it’s already functional with a bunch of bells and whistles missing. What I need is basically a way to generate charges, all of them (so the keystone doesn’t help and is too far away) and on a fairly consistent basis. I kind of have an in with breake endurance although it costs me a precious support socket on my main skill. Based on the wiki that also seems to be basically the only way to generate these charges currently which just seemed wrong? Is the wiki incomplete or is there actually no other way to get endurance charges right now (I can’t wear a shield so magma barrier probably not an option).

10

Starting to hate runes

No I actually like and appreciate them. They save me a lot of resistance worry. My problem is they are weeds of the currency drop. Yes they are good but I wish I got more craft currency and less runes.

122

Trinity Painter | Artillery Ballista Tactician

Hello! I recently created my first self-made build for POE2, utilizing the Painter's Gloves' unique and Trinity skill, to become a triple elemental tactician. At first, the build was underwhelming, but after several iterations and \~2-3 divines, I managed to significantly improve the damage output, which now allows me to clear maps, including T15s, efficiently. Then I encountered a wall with boss damage. To address this, I added the Attrition skill. I made some tweaks, which improved my boss damage to comfortably handle T15 bosses with +4 difficulty in about 30 seconds to 1 minute and 30 seconds (for example, Balbala can be tricky due to high mobility). I also faced issues with survivability due to my low eHP (\~1.6k), so I worked on raising my total to around 3.4k HP and ES. I also experimented with the Eternal Youth node a bit, which helped recharge ES when taking big damage. Overall, the build clears T15 maps effectively, deals decently with bosses, and is extremely fun to play. Now, here's my request: since this is my first time creating a build, what improvements do you suggest, and why? In my opinion, the most significant opportunities for improvement lie in survivability and damage per second (DPS) against bosses. * [POE2 Ninja](https://poe2.ninja/pob/5843) * [Maxroll Link](https://maxroll.gg/poe2/pob/tr2yu0jo) P.S. I tried using the Coming Calamity body armor, but it turned out to be a poor investment due to low defenses for minimal AoE gain.

10

LS Deadeye (mid budget) vs Simulacrum 4 chill mode, Adrenaline Rush clicked. (wave 10-15)

Mid budget everything self crafted,10d or less except HH, Sacred Flame, Time Lost Emerald, maybe ATD i think? poeninja [https://poe2.ninja/builds/dawn/character/pinkboxdestorye-7267/ichargestackedherholes?i=3&search=passiveids%3D17340%26skills%3DWind%2BSerpent%2527s%2BFury%26min-ehp%3D10000%26min-movementspeed%3D150%26sort%3Ddps%26columns%3Dcharacter%2Clevel%2Clife%2Cenergyshield%2Cehp%2Cmovementspeed%2Cdps%2Ckeystoneskill](https://poe2.ninja/builds/dawn/character/pinkboxdestorye-7267/ichargestackedherholes?i=3&search=passiveids%3D17340%26skills%3DWind%2BSerpent%2527s%2BFury%26min-ehp%3D10000%26min-movementspeed%3D150%26sort%3Ddps%26columns%3Dcharacter%2Clevel%2Clife%2Cenergyshield%2Cehp%2Cmovementspeed%2Cdps%2Ckeystoneskill) pob (everything clicked) [https://pobb.in/c-LHSeVBN0ee](https://pobb.in/c-LHSeVBN0ee)

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POE2db Build Guides

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Path of Exile 2 Skill Tree

Explore the new skill tree system in Path of Exile 2. Plan your character builds and discover powerful combinations.

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Frequently Asked Questions about Path of Exile 2 (PoE 2)

What is Path of Exile 2 (PoE 2)?

Path of Exile 2 (PoE 2) is a free-to-play action role-playing game developed by Grinding Gear Games, set to enter early access on December 6, 2024. This sequel builds upon the original Path of Exile, introducing significant gameplay enhancements and new content while maintaining the core elements that fans appreciate.

What are the main differences between the early access and full release classes in Path of Exile 2

differences of Class Availability in Path of Exile 2 (PoE 2)

Early Access Classes

Players can choose from six classes during early access:

  • Warrior
  • Monk
  • Mercenary
  • Sorceress
  • Witch
  • Ranger

Full Release Classes

The full release will expand the roster to twelve classes, including:

  • Druid
  • Huntress
  • Marauder
  • Duelist
  • Shadow
  • Templar

differences of Ascendancy Classes in Path of Exile 2 (PoE 2)

Early Access: Each class in early access has access to two ascendancy classes.

Full Release: In the full version, each class will have three ascendancy classes, allowing for more specialization and build diversity.

differences of Skill Gems

Early Access: Players will have access to approximately 150-200 active skill gems and around 110-133 support gems.

Full Release: The full game will offer around 300 active skill gems and over 200 support gems, significantly increasing the options for character customization.

differences of Gameplay Content in Path of Exile 2 (PoE 2)

Acts Available:

Early access includes content from Acts 1-3 in Normal and Cruel difficulties.

The full release will feature a complete story across Acts 1-6.

differences of Monsters and Bosses in Path of Exile 2 (PoE 2)

Early Access: There will be about 400 monsters and around 50 bosses.

Full Release: The game will expand to include over 600 monsters and approximately 100 bosses, enhancing the challenge and variety of encounters.

differences of Equipment and Unique Items

The specifics regarding equipment types and unique items in early access are not fully detailed, but the full release is expected to have over 700 equipment types and unique items, providing a richer loot experience.

Where to download Path of Exile 2?

Platforms:The game will be available on PC, PlayStation 5, and Xbox Series X/S. It can be downloaded from platforms like Steam and the Epic Games Store.

Players can gain access through:

  • Supporter Packs: Purchasing these packs will grant early access along with exclusive in-game items.
  • Lifetime Spending: Players who have spent at least $480 on the original Path of Exile will automatically receive early access.

Download Size:The pre-download size for Xbox has been reported to be around 96.26 GB, indicating a substantial amount of content available at launch

Content Available:The early access version will include a campaign spanning the first three acts, featuring around 400 monster types and 50 unique bosses, which is about half of the planned content for the full release

How does the co-op feature work in Path of Exile 2

In Path of Exile 2, the co-op feature is designed to enhance the multiplayer experience, allowing players to team up in various ways. Here are the key aspects of how the co-op feature works:

Co-op Modes

Local Couch Co-op:

  • Players can enjoy local co-op on supported platforms, allowing two players to share the same screen using two controllers.
  • Players can choose to play on a single account or log in with two separate accounts, enabling flexibility in character management and progression

Online Multiplayer:

The game supports online co-op for up to six players, allowing friends to join each other's games regardless of their platform, thanks to cross-play functionality

what is the difference between Path of Exile 1 and Path of Exile 2

Damage conversion works in different way. In poe 1 you can have pure physical damage 2h axe, scale it with increase physical damage passive nodes, more physical damage support gems, and than convert all that damage into fire and scale it from increase fire/elemental damage passives. In poe 2 it will only scale from fire/elemental damage passives, and conversion will work only for base physical damage.

You can find more in this video: