GGG - Let us unsocket runes please

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I was confused by Jonathan's stance on this when he and Zizaran were discussing it on Ziz's podcast. Since runes exist to "solve" early res problems, it seems like it's much better player agency to let us swap runes as changing out one piece of gear might unbalance our res.

Ziz was pretty adamant that removing runes would be a good idea but Jonathan told him he played it a bunch and it felt fine.

I don't think it feels fine. I think adjusting res is one of the most obnoxious parts of the game. Different ring bases drop so rarely that fixing it with implicits (like poe 1) isn't an available option. And having no way to target add resistances to items, the only option we have is runes.

And once you put a fire rune in your very-good, probably-not-going-to-replace-in-days item, then your next upgrade comes along losing you some other res for too much fire, you just feel frustrated and screwed. It's not player power. It's player agency. Please GGG. Give it back to us.

EDIT: For those who mention it below, destroying the rune is a perfectly fine option. But since runes are so plentiful I feel like that might be a distinction without a difference. Maybe that makes more sense when we get to the valuable soul core level, but at that point, I'm pretty sure my gear is good enough to solve res with normal stats.

Comments

EffedUpInGrade355

Or destroy the socketed rune to free up the socket at least.

cursdrr2

I 100% agree

BeAPo1

I'm literally not using runes because I know I can't take them out lol.

Jixxxie1

Yes PLEASE! let us replace the runes, remove the original rune just let us replace it

nasuellia1

It feels great to me, I like actual decision-making, not fake, inconsequential ones.

But I'm sure that's just me around here.

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Iversithyy1

IMO it‘s perfectly fine as it is. It would be a decent quality of live change to make them replaceable/removable but I can see „fun“ in the commitment aspect of it.
This is a very small issue and I‘d prefer if they stick with „your decision matter“ instead of moving more in PoE1‘s direction.
The real issue is loot in general, which I‘d have to test after today‘s buffs.
Also, the issue of having balancing issues around res etc. with runes being locked isn‘t there. You continue to lose permanent res as you progress through the games and even in maps so it‘s good to have a bit higher res than necessary. Also, with stuff like curses as map mods. It‘s only greatly noticeable during early character progression but during that you should be replacing gear rather frequently anyway.

Daihu1

Can you replace a rune already socketed with another rune?

Zeukah1

This would cause issues for when they likely add runewords (similar to Diablo 2). Where a certain order of runes can create a powerful item. That’s because if you could take out a rune, you could just re-roll the item many times. Even using the same socketed item for different combinations. Plus regardless of runewords, being able to easily remove runes would remove their permanence.

I think a good option would be a way to remove the rune, but at the cost of destroying the runes. This would retain permanence, and the decision making involved. This is exactly how it works in Diablo 2.

Viktorv221

Add endgame currency to remove it for the cost of destroying the rune.

RimaSuit21

Not that I have any Equipment worth using that also has Sockets lol.

cironoric1

No, lol

Vireca1

I think a rune limitation is fine to not make it trivial

But runes already in the gear could be destroyed and be able to replace with another one

So put a new rune on top of another and the old one is destroyed

huuuzera1

I would be fine if we could just destroy the rune

ChillestKitten1

Scouring orb. Removes and destroys runes PLUS removes one random modifier on the item.

raxkin1

2 solutions i think will work but still not making it too easy:

  • A currency/bench to destroy all sockets so also the runes. So you need to create the sockets again and then apply new runes
  • Combine 5 runes of the same type to create a new one that can replace socketed runes.(This also gives a new use to the runes to sink them, as we are getting a lot)
themikegman1

Runes are plentiful? Tell that to my character that’s still trying to find some useful ones.

H0lychit1

Omg yes please

Ellweiss1

I'm just not using them, especially for uniques because I don't want to ruin one. We also don't have PoB so I'd like to be able to try 40 mana vs 30% mana Regen, even if it cost me my runes to change.

MOU5SE1

Ur not meant to have high res’s early and by the time u are u have plenty access to runes.

chrisbirdie1

It feels fine during acts when you swap gear regularly anyway. Although even then I feel like you should be able to just overwrite them.

spooky_l0rd1

add an orb to DELETE whole socket(s?) with the rune in it (or make it 50/50) you lose the rune and pay the orb but unbrick your previous rune choice now you can arti orb the item and insert a new rune of choice OR missclick, insert wrong rune and reapeat the process (not optimal xD)

karub-nalsazo1

I m ok with even break chance while removing the rune

Lightdevil1661

Wait.. you guys are getting sockets??

PartyParrotGames1

> Different ring bases drop so rarely that fixing it with implicits (like poe 1) isn't an available option.

I disagree with this I have a bunch of different rings for each elemental type. I just checked vendors every time I leveled early on and picked up any ring drops as I went.

Equivalent_Ad73891

I like Grim Dawns idea, you can only save 1. So you'd either save the gear or the gem. Things need to expire in these games in order to make it fun. I haven't dabbled in HC yet, but I look forward to it.

_DevQA_1

I suspect GGG won't add resocketing because it will make rolling rune word gear (once they add this capability) on a well rolled base too trivial, since you could just keep rerolling until you get the runeword mods to be perfect.

DecentVariation51

I have one ring for each res

TangentAI1

It's the same rationale for why they removed scouring orbs. They want you to focus on getting new items instead of editing current ones when looking to improve your build.

Erind1

Would be even cooler if runes actually dropped more. I’m halfway through act 3 and I’ve found a single glacial rune.

FeatureOk55461

i think some things should be permanent, i like the idea of these staying attatched & i also like the idea of corrupted items etc..

-Roguen-1

I don’t think it feels fine either. I would prefer if we could remove and reuse runes, even if they had to be rarer to balance it out.

tren0r1

i think instead just destroying the socketed rune. i think johnathan wasnt against the idea..some limitations do have to be in place tho. if they made them unsocketable theyd also have to make them rarer. so making them removable but get destroyed in the process would be a perfect fix.

Ranger_Ecstatic1

I made a baller Bombard CrossBow, with like 100+ top end damage (still in A3), and I socketed 2 Iron Runes for damage, then when I did Trail of Chaos it dropped a 15% Pen Soul Core and I'm sad that I can't use it. Maybe I'll wait for the Advance Bomb XBow..but man...it hurts.

ProvenAxiom811

You guys find gear with sockets to use the runes in? I barely find any.

Left-Secretary-29311

I'm fine with at least being able to place a new one over it

G00R001

Not unsocket, but rather replacing them with new ones !

Joeristoef1

Grim dawn did this in an in my opinion elegant way. You could split an item and it's augment but you'd lose one or the other. I think this would work well in poe as well, either destroy the item to get the rune back or destroy the rune (maybe including the socket) and get the item back.

EngineeringAdept71541

You drop enough runes. I like how it is.

SmoothCriminal75321

No destroy therunes or sacrifice the whole piece for a random 1 of the runes.

low_end_1

i bet they will eventually introduce a somewhat rare currency that does this

tasom11

It's fine. And if by some miracle they would decide to change it they would also nerf the runes by half.

zaccyp1

It should destroy the rune and the socket and maybe make runes and socket orbs be a little bit more rarer in the late game or something.

Zunow1

Diablo 2 had hel rune to destroy socketed runes already, it's a good tradoff

Runb4its2late1

You guys have sockets?

Prokkkk1

I really agree with this - they seem to be a huge part of gearing up and not being able to switch them becomes a nightmare for regearing when resistances are already limited. Happy to destroy the rune to pay the cost, just let me change it!

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Oscarmayers31411

Runes are not ment to be removed, it’s ment as a placeholder sistem for the crafting bench, it’s suposed to be a unchangeabkr syep

Brilliant-Prior69241

you guys are getting gear with rune sockets? i got 1 in act one and not yet 1 in act 2

MinMorts1

I think it should destroy the rune and the socket