Trials are not even fun

4920

I have been trying to do trials on a build that needs that 3rd ascendancy in order to get active, yet fail because I dont have the third ascendancy. Its been 5th attempt at both, my build is running t3 maps fine.

  • Trial of Sekhema is waaaaaay toooo long. It is taking up at least 30 minutes of your gameplay, you go with full focus yet one mistake and you are done bye.
  • Trial of chaos, since its modifiers are % based, no amount of gear-level is going to suffice in order to complete it. Downside modifiers are too powerful, petrifying gaze can catch you from 5 meters, lightning storm thing sometimes appear when you are just placing it to the altar and boom you are dead. Not to mention some of the modifiers straight up bricks your build and its not rare that those come together very often.

A lot of my friends are running with only 4 ascendacy point. We assume ascendancy is 4 points in total and try to deal with it.

Comments

Poisonous-Toad17

WORST SHIT I'VE DONE IN THIS GAME AS A WARRIOR.

PLEASE GGG RE-DESIGN - UN FUN - CONFUSING - MAKES NO SENSE

Author-Academic10

Its horrible, I kinda like the mechanics but they are way too punishing for most builds. The ascendancies should be easier to get but endgame "trials" should stay difficult with great rewards

steller1872

The trials are hard for a reason, they are put in place to prepare you for ailments and skills that will test you in maps. The trials can be done, be patient, make good decisions, play well, and you will succeed. If you walk in blindly thinking you got this and don’t prepare, you’re gonna have a bad time. Just like these players spending passive points without critically thinking, then later bitching about not having enough gold to respec. Plan accordingly or live in the hell you created.

ItsGrindfest2

dw with the amount of threads we get it will be nerfed in a few days

AncientGrief1

I managed to do the first trial at ~ lvl 30, before the final Act 2 boss I tried it again and finally killed the stone boss ...

I am playing a Merc with Ice shot and crit shotgun blast ... donno the skill names. Since the damage output is so low on the boss and everything gets sprinkled with lava/fire/bolders you slowly drain your honor and one mistake he two shots you and your honor is gone ...

I guess my build is not perfect, maybe you need to respec multiple times to do different things (as of now).

Hope it gets adjusted.

Edit: Oh and yes, the trial takes way to long, I hate the trap rooms, I always go for the escape rooms where you can rush through, if possible

Ortiane1

Temporal bubble against a melee can force you to end up losing too much honor which is fucked because having massive tankiness in a mode that ignores tankiness means that it's suboptimal to play melee at all times. The mode and honor feels wacky, especially any time before end game as warrior.

TimeToEatAss1

WHat is nice about mechanics like Sanctum or Ultimatum in Poe1 is that they are OPTIONAL

GGG always leaned in to giving the player agency and letting them control what content they do.

I am not sure why they have gone back on that, the vast majority if Poe2 feels like an upgrade over the last game, the ascendancy trials being a major exception.

CopiumAndy1

Its horrible and not fun! I am sure that they have data on number of completions which will show that it is way overturned. What is the point in classes in the game if you cant use them? Might as well identify as a rabbit with a staff.

echoredrioter1

Just a thought, if they removed honor would that fix it? There are plenty of ways to die in POE2, do we need another one?

Good ol' fashioned "getting murdered" works just fine for me!

WANKMI1

Yeah gotta be honest hitting the trials of sekhema was a rough experience. Its not that its not doable or anything, but the just lack of explanation. As someone who has never played any POE, just being told to "go there and to the thing" was meaningsless. Oh, ok, this djinn thing is giving me something to put in the thing and the thing goes in, oh ok I guess. What di I do next? Oh the door opened, okay wtf is honor? Nevermind this is easy just kill - what why did I lose? Okay lets try again ill stay away from enemi- what losta gain but i didnt die? WTF IS HONOR. Ok this djinn thing keeps giving me this coin or whatever. Gues ill just try again and just stay away from EVERYTHING, just running past everything I dont need to fight. Ok that did it. Glad thats over, that was confusing and not fun.

Karumpilkins1

I have very little experience in it (attempted 1st trial twice last night) but in my attempts it doesn't feel fun. A couple things that need fixed/tweaked is once the objective is done, mobs should either disappear/not be able to affect honour. Or at least if you run through the door to the map, they shouldn't be able to follow you in and still hit you. Second is the disconnects. Can't say in my ~25-30 hours of playing (2 diff characters) I've disconnected besides when they were actively doing server maintenance. My last attempt I got 1 spot away from final boss and D/C. The amount of people that have been at the same point/anywhere in trial and D/C is way too high.

omaewa_moh_shindeiru1

Chill, I know honour is a bit shit right now, but is a far better system than laberynth, it's just not tuned right now.

Hardyyz1

hard to say when im not that far yet. so many people are so far the game hasnt been out for a week yet

BiergartenCurrywurst1

I hate it so much.

Valharja1

For Chaos I think simply tuning values would fix most things. Like why do some levels start at a whopping 30% and then level 2 jumps to 80%. Why are others "enemies just always crit now lol" when this includes the boss in the end going from 5% to 100%. It's not adjustments making it increasingly harder it's straight up upping damage you take by several magnitudes to where a scratch ends you immediately. And then if you don't want to pick the "I'll be one shot" ones you'll see your 3rd option is "you're perma slowed or stunned" meaning the super juiced mobs catch up to you and end you. 

Just chill a bit with the modifiers to make less instant run enders and you'll have something that can be an enjoyable experience.

As for the other, remove the mindnumbingly boring "run from statue to statue" and make it less running through traps with bad camera angles, focus on fighting. As for honor it straight up doesn't work so maybe just scrap it completely. Only failure should be death

re-bobber1

I actually don't mind either of them so much besides the modifiers and such. The could lower the percentages from each "debuff" by half in Chaos and reduce the "honor" loss by half and I think they would feel a lot more fair.

StiHL0441

The honor system is terrible for builds focused on face tanking in melee range. Nothing about these trials has been anything outside of a headache.

quirkyqu33fer1

Glad it seems to be a general consensus trial suck. Hoping ggg fixes them soon

Briggs_861

Some of the mechanics even get you in the elevator when the encounter is done and your character is stuck on said end of encounter elevator. I got blasted on my way up after the last room by volatiles. The blood orb thing can also spawn on the elevator, same with lightning storm. And there's just no getting away from it when that happens.. It's great fun, I promise..

Garminodino1

It's pretty hard as melee. I went in as melee but later stopped being in melee range and exclusively used ranged attacks and then it was easy. There's so much "fluff" damage you get hit by when in melee that doesn't matter at all for your suitability but it drains honor like crazy over time.

Rather have it so only clearly telegraphed attacks and traps deal damage to honor

Stealth_Cobra1

First trial wasn't too bad for me as a summoner seven levels above recommended level, not a huge fan of honor though... Feels like artificial difficulty, plus it discourages exploration and taking risks. I'm avoiding encounters and grabbing most chests because any hit can lead to a failed encounter in the end due to lack of honor.

Second trial seems like an absolute chore so far. Do i really have to do ten waves with the annoying debuffs from the previous wave staying active ? For real ? At least in the first trial you can navigate and avoid most rooms with bad debuffs. Also it sucks taking an elevator, having all your minions stuck on top and then getting swarmed by 40 trash mobs and three floating killing machines that follow you around waiting for any mistake you make. Reminde of those awful sigil dungeons in D4 where you had lighting charging over your head and you had to run into a dome not to get oneshotted every like 25 second... Not fun.

Also super annoyed because GGG told us we could pick which trial we preferred to get our ascendencies done, but I ran the first trial again after doing the quest one and I didn't get any point... And now the game wants me to complete trial 2 in act 3... So where's the choice we were promised ? Sure sounds like you are forcing me to do both?

But yeah , wish we had labyrinths back. They didn't rely on BS artificial difficulty and once you got good at dodging the various traps they could be fun to explore and clear for loot... And you could check the online maps for shortcuts or check the next day it the layout and boss was too hard on a specific day. No honor, no stacking debuffs each room.... You could take risks and make it harder, or chart the shortest path with as little friction as possible.

Final-Disk-72871

What if this is the temp thing to get ascendacy for now and when the game fully releases they bring out labs.

DevilsTreasure1

I want to see a trials mode without the honor mechanic.. just make the mobs/modifiers hard enough to actually kill a character. I love roguelike game modes and it’s super cool, the honor is just pretty cheesy. Also, it would be cool if you could preview the challenge instead of just the rewards. Personally I hate the trap mazes they are just tedious/annoying.

Ragemoody1

I have been trying to do trials on a build that needs that 3rd ascendancy in order to get active, yet fail because I dont have the third ascendancy.

I mean, what?! You’re knowingly running a non-functioning build and then come here to complain about not being able to ascend because your build is bad? And your solution is for GGG to nerf trials so much that any subpar build can succeed? How about adapting your build if you know it’s struggling before the 3rd ascendancy? Seriously, these complaints—and the amount of hand-holding some of you expect—are absolutely ridiculous.

Dragon27301

Just get rid of honor, it punishes a lot of builds that need to be in melee or get close to enemies

TietFabriek861

Getting your 4th Ascendancy is probably harder than beating the Pinnacle boss.

Watchmeshine901

It's tough for me because I know they're both garbage but I managed to do mine. Absolutely busted build to do it though. Instant freeze build.

Holiday-Pea-15511

I like trials. It's hard, it's fun. Please don't change it or if you do. Make it harder. That is all. I just want GGG to know that in case they read this feedback.

TurKinMv1

yeah honor system sucks

Yell0wone2751

This mechanic will make casual players leave. Which is an issue because, from my understanding, poe2 was meant to include more player types

steveroberts691

They probably had something else planned for actual acts 4-6 and the lvl 65 sanctum/chaos are just placeholders for now maybe.

AstronautDue63941

I'm not yet in endgame but I was stuck because on 2nd act boss(appearantly he was easy before and got buffed a lot) because lot of my gear was from lvl 10 because of poor drops. Hlarious part that I got help from friend and he was flabbergasted about changes and died about 4 times.

Got token for sekhema trial for lvl 32, I was 34 so went for it. Finished it with only about 840/1139 honor without any restore effects, got 1 gold key, 2 silver, 2 bronze. From gold chest I got 2 blue items and 1 white, from rest I got about 4 more blue low level shitty items and some whites.

Trials aren't just unfun, they are downright waste of time and it would be much better if they weren't in game with current implementation.

Unable_Duck95881

The first three trials should be easy imho.

I am positive they will be looking at the ascendancy data and see the areas they need to work on, I sense this is another case of starting hard and making it easy rather than the other way around.

Sanctum as a warrior is very difficult and needlessly stressful, I haven’t even bothered on my second warrior (deleted the first one after dying in hc ssf).

Some things are very rough around the edged and I am confident they will be adressed soon, but yeah there’s my two cents in the pile atm.

Sad_Item_68201

I would really enjoy the first trial but the honor mechanic makes it unplayable for me

shaym34211

I really enjoyed it as a witch but my warrior friend really hated it

MeltaFlare1

The honor system sucks, and the affix system is just not fun. Why do I have to choose between 25% less movement speed or 30% less damage??? Shouldn’t there be better positive effects to balance out the negative?

Top-Attention-84061

Both trials suck hard. Second trial in particular roll Chinera and chase him for 30 minutes or roll bird and instantly die. Doesnt even matter if you get the perfect options.

Turbulent-Clue60671

GGG forcing everyone to play into the same 3 safe builds, kinda sad.

leeuw12341

They just need to make the chaos trial modifiers less insane and make it so you have a way to 'reroll' given modifiers maybe twice or something so you can get out of 3 run-destroying rolls. And convert the honor mechanic to a loot multiplier the higher your honor is at the end while still being able to succeed and get your ascendency even if you are 0 honor. You just get crappy loot.

greeneyecat1

got one shot at 28th lvl act1 trial, im 40lvl witch. ONE SHOOT! almost full honor bar. Wtf

lgbanana1

Terrible decision on their part. It takes way too long and you can fail because of one mob hitting you. Either reset honor between rooms or allow to recover most of it on advancing, or just get rid of that thing altogether. If I made it through all of those rooms and killed the boss that's more than enough.

amprsxnd1

I have no issue with the trials themselves — My issue is with the honour system in general. Scrap it, or at least make it so you can regain honor killing monsters.

Powerful-Map-43591

I think if they kept the honor system but provided different rules for people to pick and choose that'd be better 

E.g. "don't take hits at X amount of range" so melee builds can choose that. 

I still prefer this to Labs that also felt like they went on forever. 

Baumes31

I took the vaal Omnitect in the 7 Trial Ultimatum. Was in Room 4 against the first Boss. Waiting for it to damageable. Then I see the omnitect spawning under me and immediately oneshotting me without a chance to react lol

Strg-Alt-Entf1

Here me out:

The trials are not something you just quickly run anymore. They are part of your endgame progression!

The first two you can do brain-afk easily after the first 3 acts.

For the next ones you have to prepare.

If you choose the chaos trial, you have to overlevel and overgear.

If you choose sanctum, you have to farm relics first.

Both are completely fine with that proper preparation.

You guys rushing in and failing is the same as a new Poe player buying a maven orb and then complaining that it’s too hard.

It’s endgame content, it’s not a quick midgame thing anymore.

Dapper_Ad_41871

I really hate instanced content in mmorpgs are an plague since WoW, yup it s fun the first time you complete but after that...

Throwaway5256121

Just bring labs back. I enjoyed those. Honor sucks.

TankComfortable80851

Did you stack your honour resistance?

Caracallaz1

I TPed out to sell the gear the boss dropped when I was going for my first Ascendancy. I could not go back in, locked me out. I ended up having to do the entire trial again....

Natalia_Queen_o_Lean1

My favorite was when I picked the lightning storm option for the first time. In poe1 this was more or less a freebie, just movement skill away. Storm appeared under me then killed me before I could walk out of it because we have no movement skills.

It really feels like a lot of this wasn’t tested in any regard, or even thought out. Like the reduced movement speed in sanctum as well, that was just an immediate failed run, too slow to move out of the way of anything.

It feels like they carefully designed all of the encounters in both trials then just slapped the poe1 modifiers in as placeholders last minute before launching ea.

I’ll be surprised and extremely annoyed if there isn’t some tweaking to the system. With how run breaking the majority of the modifiers are it feels a lot less like a skill check and more “will the game offer me a choice that doesn’t end the run?”

For how good the rest of the game is, trials need some serious adjustments.