Mapping doesn't feel like POE2, like at all.
I've absolutely loved the core gameplay of POE2 through the story. The slower pacing, the focus around skill based engagement instead of just offscreening everything. It has felt genuinely satisfying to play a build that has to interact with the content on a moment to moment basis and where split second actions are more impactful than simply the numbers on your character sheet. Sure I know that my mercenary isn't optimized for clear speed, but I don't care because it's fun to play! I was incredibly excited to see that engaging experience continue into the new atlas.
I've deliberately avoided spending too much time on reddit/avoided spoilers so that I could go in as fresh as possible, and man was that a shock. It's like my character was plucked out of POE2, and dropped into the 1 shot clearspeed meta world of POE1. The movement speed of most monsters is through the roof, and white mobs routinely half health from off screen. I was expecting a difficulty spike when moving to maps, and was genuinely excited for it, but this transition back to POE1 was not the experience I was hoping for. This is further underscored by the fact that bosses are so rare on the atlas.
I pressed on for a while thinking "ok let's check out the league mechanics though!" and was quickly disappointed to find that they were the same thing, only dialed to 11:
Breach - Instantly swarmed and you either have the clear speed to deal with it, or you don't.
"Well ok, but Breach has always been like that. Maybe some of the others are more involved"
Ritual - Instantly swarmed and you either have the clear speed to deal with it, or you don't, but this time you can't run away if you do manage to dodge out of the pack.
"Ok so I'm not going to bother with Breach or Ritual. How about something that by design should fit with POE2's formula better!"
Expedition - Momentarily not swarmed, until +100% base move speed monsters instantly swarm you and you either have the clear speed to deal with it, or you don't.
That was the extent of my mapping. 15-20 maps in has now been enough for me to know that while I love the core concept of this new atlas, the moment to moment gameplay isn't for me. I've already experienced this end game for the past 10 years. It's a waste of such a good system that they've designed for them to not push that system into the end game, instead leaning on what feels like a copy and paste of all of the same design choices from POE1.
We're still in early access, so there's plenty of time for this to be ironed out. Maybe it's just a symptom of the rushed timeline that they had to get a fully fleshed out end game before EA launched. Either way, I can't get enough of the core game you've built GGG. Let it breath, and let POE1 stay in POE1!
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Yeah, I believe that is because the sudden shift of focus from campaign to endgame before EA so it is kinda not baked yet. My campaign experience, though, was fantastic.
let POE1 stay in POE1!
Couldn't agree more.
I haven’t reached endgame yet but it seems like that is a lot of people’s complaints regarding the league mechanics. Like PoE1 speed but your character is in PoE2 speeds. I wonder if they can improve it to spawn like strongboxes??
This is definitely because they started to work on the endgame 6 months ago and it seems like they had time to only cope-paste POE 1 mechanics. For me it feels like the most POE2-like mechanic is strongboxes which changed the most compared to the POE 1.
I think its fine for them to add content with a lot of monster density. It gives people who build characters with really good clear something to specialize in and do.
Also the whole point of the endgame is to make your character better by improving your clear, tankiness, single target damage so that you can take on more challenge. they need to give people stuff to put their builds to the test on, otherwise it’s just boring and there’s not a lot of reason to even improve the build and spend 200 hrs each league in endgame.
Sure, ritual and breach are very swarmy, but they’ll add more league content that has less swarms, and I’d argue we already have several already with sanctum and expedition, you just have to choose carefully where you place explosives to not buff them more than your build can handle.
They put endgame content into the game so they could balance endgame content. Give it time.
Personally I think it’s fine, I spent like 15 exalts and am now tearing through maps. Occasional corpse explosion (grrrr Decay) and visibility (fucking trees) are an issue imo, but we’ll see how that goes once I get some better gear and last ascendancies.
PoE is about getting more power, thaumaturgy and all, so the “oneshot clear meta” is pretty much what you should be working towards anyway.
Hm... So far I haven't had issues there, but I wish the bosses were a bit more elaborate on some maps simply because how good the bossing is.
Props to the people beta testing endgame while i enjoy playing the campaign with each class and different build ideas.
Keep up the good work and hopefully by release the endgame will feel like the campaign and like a true successor to PoE1 instead a quick copy&paste
I'm pretty sure that endgame was made 5 minutes (last 2 weeks) before the release of early access so we have "something" that's why it's completely not balanced.
Don`t forget about the fact that if you die in a map you lose the map and the exp eventually.Imagine if you would lose all the rewards from the invetory too.That`s just a scam for your time invested in that map.Some map could take about 15 minutes.
Mapping does feel like poe2. It just doesn't feel like poe1.
I don't think it's unreasonable to want things from poe1 to still be in this game. We are mostly all players that love poe1 for a lot of reasons. Wanting it to be two completely separate games with entirely different feel, mechanics, speed, etc is kinda weird to me. Sounds like these people just want a new IP. Personally, I still want the power fantasy build up, but I want it to be simplified. Not necessarily easier to achieve, just less "27 tabs open and 5 3rd party programs running when I play the game". I also want crafting to be way more simplified, and God damn did I smile when I saw the currency tab for the first time. So excited to see it just watered down to the basics again. Even if crafting is difficult to do, it's accessible and easier to understand.
This is just my opinion, but I think if you make it so mapping takes 15-30 minutes per, and you're not able to one-shot white mobs, it's not going to feel fun. I got to maps, ran like 7 or 8, got bored and started a new character. It just takes too long to clear one at the moment. I'd rather slog through the campaign over and over trying out the different classes and skills than spend hours on a handful of maps.
Picks 100% MS on monsters, confused why exped swarmed him.....
man, I have quite high hours in POE2 since release and I think I'd be clearing Cruel3 today,
but so many people have advanced so much in EndGame, do you guys didn't full scan the map during Cruel?
Why am I so much slower? a friend of mine was already lv 65 when I'm around early 30s level😭😭
I didn't even stuck with any boss that long (some first try, a couple took 3 but none took more than 7 attempts — 'F' you Blackjaw)
Im not sure if making delve = mapping was such a good idea. I dont care for delve at all and was happy it was a side mechanic.
I feel they should make more unique rares. Current ones don’t pose any challenge outside of some bullshit modifiers / combinations.
All of the PoE 2 gameplay I can describe as “you’re lucky or you’re fcked”. Almost 0 skill involved in your survivability.
I’ve had a ritual spawned ON A BRIDGE with rat tornado modifier. And it tracked me. It was sweaty af compared to the same map where I literally oneshot normal/magic mob packs and require 1 skill to kill elites.
And I have a way to deal with swarms, it just doesn’t feel good outside of cheap joy spike when you absolutely destroy everything that comes your way. Only to be killed by a random modifier hit that you can’t see behind the swarm.
If I'm beign honest, that's ok with me. When you start amassing power, you beg for monsters to swarm you.
What I'm not ok with, though, is how long a map is. I can clear a pack in two skills or two and a half, but I have to find them. Sometimes, I'm walking for 40s or more at 20% move speed without seeing an enemy.
The endgame to me feels like the balance hasn't been tweaked at all like it's just been straight up copy pasted from an earlier version of PoE 1.
In my mind at the end of the day it's all a ratio, in PoE 1 you and the enemies are both super fast so it's kinda more or less proportional to one another. Throughout the campaign of PoE 2 player vs enemy speed / power feels by and large proportional and that's also fine (except for the gargantuan maps, they should be smaller than PoE 1 if we're going to move so much slower)
I think given enough time they'll get mapping to feel more polished and balanced like the campaign is but they'll have to seriously restrict player power and scaling to achieve this in any meaningful way.
The reason the story is most soulslike in act 1 and falls off more as you go is ARPG power scaling and variety starts to interfere more and more with the fine tuned balance. There's exponentially more factors involved at level 50 or 80 compared to level 1-20 it's just not feasible to keep it balanced while allowing players to customise anything they want in ways that make ARPGs as much fun as they are.
Yeah I'm currently in the questline where i need to complete t7 maps, I just avoid endgame mechanics except bosses. Chaos damage everywhere (i think all rituals I did had a chaos related mod) + 10 rares with ground stuff you can not see spawn at the same time, that's just too rippy.
Yes. If you try and design slower pace game, you can't have the same philosophy on monster packs than in a game, that people can zoom around the maps in a matter of seconds.
Yeah from what I have heard I will just try a couple of maps and then roll a new class and play the campaign again. Seems that the farther I get the less cooked it is (which is fine for EA) so better do the part I enjoy.
For me personally everything comes back to movement speed and the lame dodge roll.
I want my movement skills back.
Yeah, Breach and Ritual swarm you … dead. Even as witch with minions as a (short time) shield. Avoid those mechanics from t1 on
Idk i liked the feeling of growth i got when i was able to survive the swarm, but expedition is not at all like the other 2, on t16/17s that rolled nasty i often just like run away after pressing the button and fight it as a really big pack lol, still need to get stronger and I'm bad at dodging the ones that do the hand swipe thing but its still not the same vibe as the ultra crazy breaches which while i enjoy, are admitted edoydifferent from a lot of the other content.
I just dont feel like thats a bad thing though when we have other slower but still rewarding activities. The variety keeps me engaged, and its fun too "beat" one
Exact same experience . I guess in the “ I want POE 1 forever just better graphics “ won in the end.
They have high monster density in some mechanics so they can see which builds are able to handle them so they can rug pull and brick peoples characters. The reactionary heavy nerfing side of GGG has been showing in full force this go around and it's honestly super tiring and weird.
I do hope that their ultimate vision is to have endgame and mapping work differently because otherwise what is the point of this sequel if only the campaign is going to feel different to play? In their words, they wanted PoE2 to feel different from PoE1 and that is why it will be still playable, so the endgame being exactly like 1 but your movement speed is nerfed or whatever sounds really disappointing.
Anyway, it's EA, I'll give them time, but I really hope that fine-tuned and careful campaign approach will eventually carry over to endgame.
dude, I just ran through the campaign again instead of running Waystones. Now I feel like I should just go back to PoE! Mapping is soooooo much better in the first game, they should have done more to make the Waystones and Atlas feel different from maps in he first game
sounds like diablo 4. good campaign....very bad screen clearing after that.
You have to remember the context that this is early access. They are looking at our feedback closely and tweaking things... these patch notes are like essays! Thusfar they have been mainly fixing bugs and balancing issues but you can bet game mechanic changes will be coming for both the campaign and endgame. Let them cook and just enjoy having more POE to play with...
I Cant wait for them to add the poe 1 crafting and some more speed into the game
Mapping feels like what POE should be. It absolutely has problems though. Maps are too large and hunting rares feels horrible. Loot also seems to be a bit too focused on the rares to the point where it often makes sense to just leave a map after killing the rares. Also feels like chaos damage mobs comes a bit earlier than they should compared to when players should get chaos res gear.
However, overall mapping feels far better than the campaign because it actually feels like path of exile. Pacing might be better if we get more crafting options. Kingsmarch should be making an appearance and would be a perfect opportunity to add in recombinators.
Forgot to mention, single portal absolutely doesn't work in this game. Its fine that they tested it but it is pretty clear that it single portal for mapping needs to get changed. It is fine for some mechanics to be single portal to allow different builds to excel in different endgame areas. However having everything single portal doesn't work.
Yeah I am feeling myself that characters that play different from "hit and run" tactics or have automated damage/strong AOE are severely limited on maps. I just don't know if maybe I'm not supposed to engage with those mechanics yet or you really need to focus on stunning/cold as a monk to lock the area around you down.
Yup, mapping needs to be toned down in terms of speed and clear speed
Well they said in the interview that they spent only last 3 months on endgame. I hope it is caused just by this speedrunning features, and realize it is in such a bad stat and have in plan to adjust it further. Because as you said most endgame mechanics are just AoE stat checks, either you have clear speed or you die. I play titan and I hated most of the end game mechanics.
The delirium is also You get swarmed and either you have AoE or die.
I like the mapping system. The mechanics are fine. Your build can handle breach/ritual/deli or it can't. Not every build is meant to do every mechanic and it's optional. You can certainly tweak your build to handle it better, but as a Deadeye I'm not doing rituals that often unless my build is deeper into late game. I think they'll tune the spawn rates for mobs so it's slower and more layered, but generally it is what it is.
The biggest issues with mapping to me are: Pacing - Too many maps at lower tiers for atlas points (10 -> 8 or 7). Low Content - Needs more map variety and some mini bosses in tier 6-8 maps related to the pillar of flame stuff. More explicit warnings that your resistances are being lowered for a map tier completion.
It feels like POE 2, but endgame. Things are slightly faster, harder, etc cause it's endgame.
I don't think what you're asking is possible. Try playing hardcore, you might retain some of that slow paced feeling.
It felt strange how much emphasis and enjoyment was centered around bosses during the campaign and then as soon as you hit maps you will go for several maps without seeing one. I think it would of made more sense to have every map have a boss but not make it mandatory for completion to kill said boss.
Bored in Maps so I guess I’ll take a break
I’m starting to think it was a mistake shifting dev from campaign to endgame. I’d rather have the other three acts for sure.
GGG thinks 1 shots and all inning damage is balance. They always have and they always will.
That exactly how i felt after finishing the campaign.
I immediately started to feel like im back in poe 1 and let me tell you, I didnt touched that game for almost 3 years for a reason.
Its like night and day compared to campaign. I like campaign sooo much more and thats why I will start levelling another character tomorrow and not touch that poe1 garbage endgame.
Btw, boys, do not lvl chaubi monk in this iteration. That thing is so bad 🤣
I have no idea what anything you just said means, or how or why anyone was playing or talking about endgame 5 minutes after being able to log into the game.
I'm just enjoying my first character at level 30 now while i also play like 3 other games right now i don't have time for.
Like wtf
Dodge roll was a terrible mistake and needs to be eradicated
I hope they don't try to play both sides by giving POE1 endgame and POE2 acts. Just go all in and make the endgame also slower and methodical plz
Yeah, poe2 is lacking identity at the moment. OP is pointing rightfully out the main issue of identity crisis here.
For me, I honestly dont mind whether they wang to persue poe1 style of mapping or want the poe2 style in campaign for mapping. But, atleast the builds need to be able to handle the content.
There are many builds that can’t handle the poe1 style of gameplay in mapping. That is what is concerning. And also leads me to believe that mapping has been very recently developed and in the game, and doesnt fit well with the identitg of poe2 yet and is more a copy of poe1 style of content
This is why I am just going max to cruel 2-3 on different builds
This is still the same genre as PoE 1, don't forget it.
But I gotta say mappong does not at all feel like PoE1, it feels very different to me. What does not feel like PoE2 to me is the campaign.
I don't knownwhat they plan to do but essence and strong boxes feel very PoE2. Expedition isn't bad since you control it. Delirium is the easiest one by far which is probably good cause of anointing lol.
Maybe their new leagues will be more catered to the game as everything we have now is still old content. Original breach was giga rippy too.
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