I can't believe I'm saying this, but I hate mapping.
I absolutely love poe1 mapping, and overall, have been enjoying poe2, standard feedback many have already given aside.
Maybe I'm being unlucky, but I'm finding open waypoint layouts almost never, certainly nothing approaching a dunes type layout. Every way point seems to be a sprawling, non-linear maze of corridors. Breach feels terrible, ritual is annoying in corridors, skills that take advantage of aoe are wasted.
I hope as I approach t15 way points this changes, but if it doesn't, and doesn't change in the future, poe 2 is a pass for me.
And before anyone says I want to turn poe2 into poe1 that isn't true, I can live with lower density, slower speeds etc, I just hate every map feeling like the maggot lair from D2.
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My personal feelings are that mapping only gets worse towards higher tiers.
Map sustain is alright but monster HP doesnt really scale but map mods and monster damage does immensely. T15s a few white mobs can definitely kill you in under 1 second if you're not careful, some even oneshot you.
I wouldn't mind if poe2 got to like..half of poe1, I think half the fun of these games is getting to that level lol.
They admitted that endgame was only a focus in the last 6 months before launch. Everything is going to change drastically over the next 6-12 months.
I agree though, there definitely is a lot of narrow maps currently
Yeah the game is pretty much PoE 1.5 not so much PoE 2 in its current state.
mapping is horrible with 1 life , some affixes are horrible like burning ground , map sustain is not good even with nodes +1/+2 affixes on rares , backtracking for lerague content ,
hope they fix them soon
I actually like those narrow layouts because I'm playing melee. And that's how I can give you the tip to look for grass biomes lol because I avoid them as they mostly have very open field maps. Mountains and beaches are usually more linear and the corrupt places and forests are clusterfuck
What can I say... I enjoyed leveling very much even tho it was 2x 1-3 acts. I got into mapping, I did 30-40 maps and Im so border Im thinking about making another character just to have fun again 🤷‍♀️🤷‍♀️
Have you found a bloodwood map? Its the only linesr map I've seen so far. Its linear in the same way where strand sometimes has a few tiny things to the sides but you never backtrack.
Also, well, some of those maps are circular open areas (like that one with a lot of trees blocking you) and those are fine because you can clear them in a way that avoids backtracking too. Some like Augury (the lever one) are a bit awkward
I'm currenly lvl 83 monk and I feel the same. I use my low tier waystones to clear out shitty maps with narrow passages and low visibility and using my high tier ones for the ones with large open spaces with visibility. After about 100 maps I can tell by name which layouts are shit for my build and which ones aren't
They deliberately designed the map and monster spawns so the poi is at the last place you’re gonna discover. I figured the algorithm and now like the mapping 🥲
Mate early access has been out a week and you’re up to T15 maps. POE2 is not a skip for you lol
I think it's the back peddling that grinds my gears the most.
Breach feels terrible? are we playing the same game?
I agree that mapping feels bad right now. There is like 1-2 layouts that feels good.
Besides this, why is the endgame bosses/guardians locked behind "random pathing"? They've basically gone back to how Poe 1 used to do it with elder.
Poe 1 current system to get to endgame bosses is so much better since it's not just random.
Endgame was implemented late in the dev process before EA release. Just give GGG feedback about issues (you are a beta tester) and hopefully changes will be done.
At first I felt like all the choke points were very annoying but honestly depending on your class I think they are a blessing. As soon as one or two mobs die, I just start doing corpse explosion chain and it kills everything
I personally only got to t9 so far. And the only things that kill me are on death effects. Feels miserable to lose on the mechanics on the map or the map boss etc. I love the gameplay but this is actually making me wanna quit.
I feel like mapping is too punishing if you die at the wrong point too, you lose the waystone, league mechanic ,10% exp, the waystones you probly would have gotten in the map and then you still have too clear the empty map.
"but if it doesn't, and doesn't change in the future, poe 2 is a pass for me."
Chill my dude. GGG pretty much said Atlas was their least finished feature. They basically slapped the basics together as a starting point. Most of EA will be dedicated to fleshing it out.
Maybe I'm being unlucky
You can be selective of map type; i only run the 5 map types i enjoy, never running shit like vaal factory. This is how you enjoy mapping.
Wait til you play with someone else. Then it really feels like the Maggot lair from D2 because you bump into each lots in crowded spaces.
With the body block it can be worst in open spaces because they circle you like zerglings. At least into corridors map you can choke them. (for those that tried breach into Steppe map...)
The devs have said they are already looking into a compiling monster changes, it’ll just take a little bit of time. Map balance was pretty untested, so they’re gathering a lot of info right now.
I will agree that maps are too big, and there’s too many with tiny corridors and mazes. Those are not fun.
What I can’t believe is that there are posts asking for campaign-like quests in mapping… like the top post is asking for a waterways map where you have to push down a lever every 10 seconds… I couldn’t believe my eyes…. Then they go on to talk about wanting a “find and place item” quest in maps too. I’m honestly baffled. I like the faster pace of maps, what is the point of endgame if you can’t get stronger and faster by spending a ton of time and effort upgrading your character to be able to kill more monsters and be tangier?
I think one of the campaign maps is the maggot lair. O.o A1
I'm beginning to feel that one of the benefits of me not being able to play as much as I would like is that everyone else is taking the landmines for me. 'Cast on' nerfs just before I got access to them. Maybe by the time I get to maps they'll be better
That's because there is no real goal on the poe2 atlas. In poe you knew what you were going towards. The atlas in poe2 is just random connected points to towers. It feels really shallow
ya i kinda find poe2 mapping very tiring to do, even worse with minions cause they get stuck everywhere, they block eachother so 90% of them cant do anything
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The Tier of your waystones does not change the Layout of the map, just the Level. The Type of Layout ist determined by the biome and the Name of the node (basically the map Name).
I learned after a while which biomes and Layouts online and which i dont and am able to mostly stick to them.
Maybe that helps you.
Kind regards
Fair, but this has been common complaint. Nothing really new added to discussion.
Mapping in poe2 sucks more than poe1 rn. Mostly because of 1 life per map, everything one shotting at 15 and bad telegraphed on death effects.
When it is currently better to farm a specific campaign boss for loot than it is to do maps, something is very wrong.
I stand by my opinion that PoE2 would have been a complete masterpiece if it wasn't trying to be a live service game like PoE1.
Genuinely loved the campaign, but knowing the game is just going to get more and more endgame focused like PoE 1 because that's the way to keep player count and money up.. it is disheartening.
70% of the time you are running around to find rare monsters coz that's the requirement for completion, and you often need to back track coz it's an huge ass map with maze layout. The minimap icon will ONLY show up rares when there's a small number of them left. If they make the minimap showing rares at the beginning like metamorph it will be better, also the rares looks same as white mobs. then i don't see the map of mapping anymore.
POE 1 mapping is shit too
I actually agree with this and this is probably my biggest complaint as my first character is witch. I should’ve just picked sorceress since I’m using all her skills anyway bc minions get stuck in so many doorways. Act 1 wasn’t too bad, maps were more open but I’m at the end of act 2 now and act 2 has almost been unbearable for the build I wanted to play. There’s way too many chokes and act 2 really defined this
The problem with maps are the layouts.
Most of them really suck with terrains that makes projectiles fly, low vision with trees, houses, tents. In most of them you have little room to outplay monsters like crypt, augury (seriously the triple activator should be way faster), the quimera zone map layout and like this are 80% of maps.
I only like Sandspits and a 2 or 3 more because you can see things happen and you aren't forced to backtrack because you missed a rare in a corner from start.
That makes sense.
I abhore most poe1 style mapping especially effeciently. I fucking hate running the same map ad nauseum and have been a maven mapper for forever.
I love poe2s take as it expands upon the synth map endgame but without a timer.
I love making a quadrant of super buffed maps to run, i dont have to make sure to track resource consumption or sell my fun.
Also breach feels amazing its finally back to original breach high density.