Warrior Titan feels absolutely awful in end game
I'm trying to do end game maps 10+. I have 3000 hp, 40% block chance, 80% armor damage reduction, 78-78-78 resistance, and I still get one shot by absolutely everything. Every single attack has a VERY long animation with the Titan and it's almost impossible to avoid getting hit. Whats the point of a heavy, slow, tanky character that still get one shot extremely easily, no matter what. I feel like Warrior should either get 50% damage reduction while in an animation (in the passive skill tree) or make animation faster because this almost unplayable in the end game.
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Bro hasn't found the way of the stampede, go watch alk or Connor
End game maps are just not really tested well, im sure they just took a stab at the scaling and it needs major polish. Definitely an EA problem that will likely be solved in the coming days as more players hit that progression wall. This is not a problem unique to warriors, though they undoubtedly feel it more acutely.
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Dunno man... 4k hp, 75 all four resist, 74 block, 66% armor
I face rolling t14's...
You got atk speed at all? It helps tremendously..
Just needa pay attention to voli crystal and anything 5x stacked on ground. It's a 1 tap reguardless. Kinda simple solo, but once u get in parties..lol it's over tryn to see ground
I second this, my titan 87 just feels like a fragile slug in map, rerolled a range class, with only 1/10 of the budget of my titan i'm already doing better in t13+ and soon will close the gap in level with my main char...
Leveling a new class was such a revelation, I do more damage from safety, while moving toward my next objective or looting, the power difference is crazy.
Game was clearly built for ranged classes. I don’t think the devs put much thought into the other melee classes
Life builds are dogwater, go either ES, EB/MoM or evasion stacker.
I was hyped for melee but currently I've re-rolled a witch hunter and the game is just miles easier.
I'm actually not sure how Warriors without shields are supposed to play in endgame. When you get swarmed by mobs it's not possible to see the floor effects/explosions quite often - there are also mobs that physically move you and stop you avoiding things.
You are missing chaos resist I feel.
Block at 100% will feel sooooo damn good, and block are honestly pretty easy nodes on the tree. If you’re anywhere near the left side of the tree, you need the block nodes that lead up to damage per block chance, they’re some of the strongest in the game.
All I ask is for leap slam to be crisp. Remove that attack time and allow us to actually leap reactively.
Kripp said the exact same thing. It isn’t just warriors either…
Weird? I have max block, life regen, max res 50% chaos res as a titan and I die very rarely
What is your phys reduction?
There is no oneshots in this game, right u/Ihrn-Sedai ?
Those small maps with narrow walkways and a pack of white mobs flinging shit at you is the bane of my existence on titan
Damn it. I just got my warrior to lvl 35.
Most games that care about melee classes give them some level of hyper armor while they are in attack animations.
You need more block. You are being hit 35% more than you should be
Im not wortied about balancing, that can get fixed with time. I do however have a huuuge problem with the animations. It's all so slow and clunky. Range can cast/shoot while moving but warrior has to stand still and do 2 second animation, and the jumping around with rolling slam/sunder is just awful. Then u have the charged strike where you have to stand still for 2 sec again. On top of that hit boxes are off. GGG can't design melee and I don't think they can fix it. Its boring and frustrating to play.
Can’t comment on this yet, I’m still at tier 4s. So far I still feel pretty strong but I’m assuming it’ll ramp up.
I know the whole idea of PoE2 began with them trying to improve melee, I don’t understand how melee is still so weak. I feel like with how little physical damage there is in the game, I feel like they need to make armour work like it does in Last Epoch, where it tends to give less physical reduction overall, but half of it applies to all types of damage innately. They could reduce it to 25% or something but it’s so weak in its current state.
Seems like I chose the worst possible ascendancy.
level 90 titan here, but playing totems so content is pretty easy
You really need to cap your block. I assume 40% is base from shield, you can get on block jewels
Definitely seems to a common sentiment that their skill speed is not well suited to mob speed.
Just for reference, can you also let us know how much skill/attack speed you have? I’m not familiar with that section of the tree - is much available?
I have a whole feedback thread about titan/melee on the forums specifically if you want to add your experience there:
https://www.pathofexile.com/forum/view-thread/3616357/page/1
I'm no where near end game but I really feel the comment about slow animation speed. I've just hit a brick wall with warrior. It's so slow that I find myself just basic attacking bosses to death because I can't do anything else without trading hits due to the speed. I generally much prefer melee characters in games so looks like I'll be giving monk a go.
Yeah, do all enemies secretly have super high damage penetration or some shit?
I think Kripparian said it best: The game is balanced around dodge-roll and that's awful.
Chaos res is mandatory you did not mention it I assume you think it does not exist
You're not wrong, but watch Alk and see how he plays, it may be of help.
Life builds are dog tier. They are functionally capped at a fourth of the max hp of ES builds atm. Even MOM EB builds get well over 3x the ehp and have like 10x the regen. No life on the passive tree, no life regen on the passive tree. They didn’t test this at all.
I’m doing well on t9 maps as warrior. Single most important thing you need is 75% block chance. Also chaos res becomes increasingly important.
As for speed: leap slam/std attack and boneshatter are ok - in breach its great seeing entire screens obliterated.
and we wait years for melee fix :D
every attacks feels delayed because of start of the animations.
if you are using skills while moving:
- character stops
- moves hammers to right, left or air etc.
- skill movement starts :D
this is why every skill looks like clunky.
Melee xdd. But memes aside ya'll seriously didn't believe melee would playable here after the best they could do for melee in 15 years in poe1 was to like 1000% buff some melee skills just to hype us for poe2 right?
I’m only level 50 atm, but it’s worrying that it doesn’t get better lol. I’ve already hit the point of not being tanky enough to tank anything, and also not doing enough damage to kill anything fast enough lol.
Melee in general in this game feels real bad, i hope they can find a way to make it not shitty ASAP.
That why i unspec my max resistant nodes. With or without im still oneshoted so i prefer morę DMG/area
The never ending battle of trying to make melee be as strong as ranged. I guess poe2 didn't solve it.
I still like my idea of mobs with ranged attacks just doing less damage the closer you are.
I agree, even in the campaign I've stacked armour and resistances and it's mostly done nothing for warrior as it's still possible to die in a blink of an eye during attack animations. In fact, at some points I could barely notice a difference between +/- 15-20% armour rating.
This is my experience as well. Stampede helps since you move, but it often gets stuck on enemies or redirected into a completely different direction.
Honestly I wouldn't mind the slow attacks if there was a way to obtain enough defenses so that I don't have to chug my flask everytime I engage a pack with ranged enemies.
Yeah warrior feels so awfull to play at pretty much every stage of the game, they really let me down with this, you cant tank at all. And if you try to go dps instead you instantly die to even cannon fodder style mobs
I said it before and I'll say it again: warrior feels strong, but it's clunky as fuck.
Every attack is either a charge or a combo. It feels fuckin awful.
I get it, 3XG wants us to make cool combos and for the most part it's nice. But at some point, the combo or charge playstile becomes tedious. If I have to press 6 buttons just to clear a pack of white mobs, then I'll probably play something else.
Also, melee still fuckin sucks ass. All melee builds are pseudo-melee in endgame and use some sort of knock-back or long range skill, because despite what Jonathan said, you cannot get close to enemies in high maps, you literally explode, no matter your gg gear.
I feel like Warrior should either get 50% damage reduction while in an animation
This is a great idea. Many games already do this with long cast time or channeling skills.
Melee in general. There are some monsters that will one shot you. Its not easy to dodge 20 monsters at a time.
Disappointing to hear this. I'm currently leveling a 2h stun warrior for my first character and having an absolute blast.
I expected it to fall off at some point but it sounds like it's not even worth carrying on with the char.
Attack Speed…
One of the reasons I dont play end game .. its poorly balanced.
I am just playing different characters on normal, having fun
When i had enough, I go shoot few illuminates in helldivers :)
Warrior is so so slow. To make it worse the tree has the big damage nodes tied to more -attack speed.
Sunder feels like it takes an hour
Point is to one shot bosses, that's it.
titan gets 50% of effect of es and minion/bow nodes, just sayn.
The complete lack of raw hp stat nodes anywhere make it impossible to play a proper melee imo.
The honor system forces me to play monk 1 way only and its annoying that I can't tank up if I want because base hp pool is so low. Its punishing to take any hits at all which is tough with their move set on staff.