[filter] cdr's endgame PoE2 filter - a ~1600 line fully economy tiered, full progression endgame filter
https://github.com/cdrg/cdr-poe2filter
Releases direct link: https://github.com/cdrg/cdr-poe2filter/releases
Hello, you may remember me from such posts as all of my PoE1 speed campaign filters or from the FilterBlade discord.
Recently I've been working on a full endgame filter for Path of Exile 2, to tide us over until FilterBlade PoE2 support is finished (which will likely be at least another couple of weeks). After a lot of testing, I'm ready to release it widely.
It has nearly everything a NeverSink/FilterBlade PoE1 filter has. (It's based on the NeverSink PoE1 structure.)
Every known item explicitly handled, economy tiering of all currency and uniques, progression to hide outleveled Waystones and Uncut Gems, base tiering, etc etc.
Jungroan tested and approved.
Notably though, it does not have a campaign/leveling section. It's not suitable for acts 1-6. It's suitable for Waystones and any part of the post-a6 endgame.
Another caution is that the economy tiering will not be updated much, since it's quite difficult to update without an API available.
Basic instructions for downloading and loading the filter file are on the github page, if you've never tried a filter before. I'll answer any questions you have here or on FilterBlade Discord.
Feedback is welcome.
Comments
Looks interesting, will take a look.
Why no one is upvoting this? Thank you very very much man. Huge work!
Appreciate it!
huge
Nice thanks!
Omg thank you!
Serious question. Why is Gold so big (or not hidden)
Why not hide Scrolls of Wisdom
Why are magic items bigger than rare items?
So much work put into it, but no time for the small things? :( You get my Thumbs Up, but you could do much better with just liiiittle effort more
Thanks mate gonna test it today!
cries in console
Do you have a brief (ish) summary of what is hidden and/or how to edit some stuff ? For example I'd like to keep anything with quality and/or sockets on them no matter the base, but if an item doesn't have either, I want to hide every non-expert base (for weapons/armors). I'm not familiar at all with manual edits so it's a bit hard to tell if the filter would show enough/too much/not enough to one's liking.
Thanks!!
I'm a bit surprised it display wisdoms, augs and transmutes. But excellent work one the tiering!
Thank you so much for it.
thanks for your work mate
This looks very good!
POE newbiew yet: is there a way to remove all whites and blues that are not, lets say INT required?
Could you add a highlight for items with quality? Since disenchanting is the only way to get mats.
I've been messing around with filters for a few days and haven't been able to get any filters to work for PoE2. Any tips anyone could give?
I'm using the steam client login.
Game is up to date.
I'm using the folder button in game to access the folder I need to place the files in.
I've placed the filter files for Neversink's filter, Cyberion's filter, and cdr's filter file and none of them show up in game. I have also deleted all the filter files, re-downloaded them and extracted them to the folder again with no change in results.
The filters do not show up as options even though I can see them in the folder and the refresh button does not light up.
Any thoughts on what the issue could be?
Huge, thanks man!
Does it highlight caster weapons with quality on them? They seem super rare and don’t Neversink’s lite filter highlights them enough.
Sick man I’ll test it tomorrow
Thank for the filter.
One thing thats def. missing tho is high ilvl bases that give unique skills. Soulrend and unleash come to mind first, but im sure there are more.
Those should def. get their own section.
holy shit I love you
good stuff
Question for /u/cedear:
In [1309] Salvage: I think I've seen a low tier base rare bow with 2 sockets that was hidden (I noticed it when pressing alt after killing a rare).
To fix this, I was about to add Rare to the Rarity list for each of the salvage items. Is there a reason that it would be a bad idea to do this?
In [2100], you're explicitly showing Corrupted Rare bases with (1) < 2 sockets.
I modified it a bit to instead show rare items that drop corrupted with max sockets.
Armor and 1h martial weapons can be corrupted to 2 sockets:
Show # corrupted2socketrares
Corrupted True
Identified False
AnyEnchantment False
Sockets > 1
Sockets < 3
ItemLevel >= 65
Rarity Rare
Class == "Boots" "Gloves" "Helmets" "Claws" "Daggers" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Spears" "Flails"
SetFontSize 30
SetBorderColor 0 0 0
Body armor and 2h Martial weapons can be corrupted to 3 sockets:
Show # corrupted3socketrares
Corrupted True
Identified False
AnyEnchantment False
Sockets > 2
Sockets < 4
ItemLevel >= 65
Rarity Rare
Class == "Body Armours" "Bows" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps"
SetFontSize 30
SetBorderColor 0 0 0
How diificult will be using filters on PS5?
I'm running tier 2 maps and it hides magic gear?
So does the filter entry on the website let me use it on Xbox? Idk, GGG won't give me a Steam Key despite buying standalone EA, and emailing support a half dozen times.
does this hide ilvl 82s?
Awesome work, a lot of good ideas and thank you for all your filterblade discord help!