Boots - Movement Speed Should Be Implicit

4715

To improve itemization, every pair of boots should have movement speed as an implicit affix (as opposed to prefix). There is alot of boots you can't use because they don't have movement speed on them. This change would make traversing the game better.

Comments

Aggressive_Panic_5234

Nah, seeking good boots is a fundamental of the game.

Mindless_Ad55004

It’s silly to act like movement speed isn’t a highly desire stat for a game that is this slow.

anonymousredditorPC3

Imo players should have permanent 20% movement speed from side quests (so 55% ms with perfect MS on boots). Even 30%ms on boots feel too slow in the endgame.

I_WELCOME_VARIETY1

Yep. I ignore every pair of boots that don't have movement speed on them regardless of how good the other stats are. It is bad game design to have a mandatory stat be locked behind a loot affix like this. I really hope they fix it.

peepeepoopooxddd1

Movement speed should not be a boot mod. It should be acquired through the campaign capping at +30%. Maybe 5% as a reward for defeating each act boss. Alternatively, it should be an implicit mod that improves with the item level of the drop up to 30%.

A mandatory mod for every character is simply bad game design.

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Pacman1up1

I believe they'll should either come with move speed, additional cooldown speed, or a way to improve your roll, as an implicit.

DepletedPromethium1

you may as well guarantee resistances as the prefix then cus al lyou need is ms and res.

No-Bison-48451

Nah.

Poweraidss1

Ms isn't mandatory you're just impatient and want it. It is not needed.

setcamper1

(Dwight from the Office Meme): He's Right.

Alkoviak1

The best way would be able to add move speed on the boot later on.

Then when you get cool boots you can make them work later anyway

Katamathesis1

My point: if there is a mandatory use of something, there should be guaranteed way of getting it.

Spirit is very useful but not mandatory - we have guaranteed drops to raise it.

If there are engagements and activities where MS is a difference between lose or win - there should be guaranteed ways of getting it to this amount.

PoE 2 is already has to much loot issues, and GGG statement about crafting doesn't work even after buffed drop rates.

Maleficent-Egg68611

I agree but if people are really against it, then just remove it all together.

Sequence7th1

feel like deja vu after seeing this same thread in d4 like a year ago, they ended up putting movement speed on all unique boots otherwise no one used uniques. but still any boot that doesnt have movement speed is trash which is 99.9% of them

Strg-Alt-Entf1

Just because an affix is importantly doesn’t mean it should be an implicit.

I don’t think that’s how it should be.

Metalrager21

I tried boots without movement speed. It was horrendous. I fully agree with you.

churahm1

Why are people comparing MS with other stats like resistances. Sure, capping res is important, but it is accessible on every piece of gear and can be fixed with runes. MS is one stat on one item and makes it unplayable later on if you don't have it.

It's not even about zooming, you need it to dodge some boss mechanics that are way too quick for base speed

payne25881

I keep waiting for them to announce another set of buffs for drops hopefully. I still have only seen 1 exalt drop for me since cruel act 1 and im about to get to endgame tonight after work.

I got most of exalts from currency exchange. I buy and salvage every quality weapon and armor and exchange scraps for exalts. It's like 12-1 scrap to orb at the moment. A pain in the ass but the only way I'm getting them lol

gs871

Big bad Boot corporations hate this idea

Chilidawg1

I'd be fine with the monkey's paw cutting base MS by 10-15% and then adding it back through boot implicits. It's a thematic win, and it makes boot choice more important.

yourmomophobe1

A lot of different opinions here and it's hard to think about balancing around this a bit but I really think a couple of permanent move speed passives as part of campaign would just feel incredibly good and be something very satisfying as you progress. Maybe 5% in normal and 5% in cruel, and the endgame is balanced around already having 10% more than base inherently.

Contrite171

Personal opinion, movement speed implicit and movement speed prefixes. Scale down the best prefixes from 35% to 20% and move the other up to 15% onto bases (with better bases giving more). This lets high roll books exist still, but shrinks the gap between no MS boots and good MS boots giving a better baseline.

Comfortable-Car26111

Yall bitch to much

LuckofCaymo1

Movement speed should be passive tree only. Balancing a game with +30+% move speed vs 0 move speed is like making two games.

I propose an orb of scrying, that drops about as often as 10x an exalt. This reveals key objectives on maps, that zoomers can purchase and walkers can sell.

Danger_Dee1

I found +25% movement speed boots and the rest of the stats are completely garbage, but i will wear them until I find something better with at least 20% on them. After you get a taste of that speed there’s no going back.

Whatsdota1

I got a really good life roll and triple res boots but I refuse to use them because I didn’t get MS

Shadycrazyman1

The GGG monkey paw curls tightly. MS is implicit in boots and armour bases have -10% MS.

Aezetyr1

I disagree. Making movement speed a mandatory implicit is putting a band-aid on a bullet wound. The core problem is that the maps are simply too large to be traversed quickly, and the monsters move too fast (overtuned) to be kited and controlled around structures (especially in act 1).

JynsRealityIsBroken1

Movespeed has not been an implicit in any arpg, ever.

theycalllmeTIM1

It is night and day difference with just a 10% increase. Very noticeable with the act1 executioner fight. I’m rocking 25% ms boots and I refuse to swap to anything that’s not comparable at this point.

smartens4191

What else do you want made easier for you? Go.back to diablo.

pliney_1

They really should be, boots without movespeed are largely useless. It's not exciting itemization to say hey these could be good if I got movespeed on em, exalt. Nope they've trash.

EvilGodShura1

Or just give us back our movement skills and let us replace dodge roll with them.

TheGladex1

I honestly think this could be said about Evasion Rating, Energy Shield and Armour as well. I think the fact that a single affix slot will have to be taken up by something to raise those is a bit silly where those could just be rolled into the item's stat and we could have room for affixes that actually do something interesting. Having 6 affixes don't mean much when half of those will be taken up by mandatory stats. It kinda makes loot feel like shit as well because 90% of the time you'll pick up an item that would be good but has shit affixes so it's actually worse than an lower level item you have equipped. Makes you feel like you're no longer growing during the campaign which I feel should be a wall hit way into end game.

PlayaPozitionZ1

Not gonna happen.

Exkudor1

And/or change the weightings for the Affixes. MS is way too rare on boots. At least give me a decent chance to slam some on otherwise excellent boots. Also, maybe, do a little bell curve for the MS weighting? 25% most likely, 10/35% less likely.

I would also argue for a 10-15% increase in the available rolls across the board, just given how large the maps are with no Quicksilver or movement skills.

pancakebreak1

I like how Last Epoch does it. Boot bases have varying implicit movement speed and you can also get it as an affix.

SingleInfinity1

I'm surprised at the pushback. Generally speaking, a mod that is "mandatory" is bad design and should just be implicitly present. I think many people just cling to whatever is normal. In this scenario, I don't know of a good reason movement speed shouldn't be implicit other than on uniques.

There are few/no builds that don't want movement speed on boots. It's not much of a build choice so much as you want as much as you can afford to get.

D2Tempezt1

I mean I barely want movement speed on my boots at the moment because it tends to take up another high value prefix slot.

Richcritts1

Nah

lionguild1

Honesty   100% agree. More so than PoE1 movement speed on boots is straight up mandatory with the lack of movement skills.

barkze1

Would be nice with poe2, in Poe1 finding cheap boots with no ms on leap slam builds was a fun bit of optimization. But with no movement skills, move speed is now 100% mandatory.

xuvilel1

Atm running T10 with a 0% MS boots, cause I need that big chunk resist and life to keep alive… I’m telling to my self that is the max speed all the time, so I can suffer a bit less

LeeWizcraft1

Should be a relic you can slot into your boots and where is the relic effecting mods?

Strill1

You literally cannot complete Trial of the Sekhema without 30% movespeed boots. It's impossible to avoid the fire otherwise, and if you touch it even for a split-second, you take 4000 honor damage.

suchfresht1

If they don’t have it they’re bricked

Trump-Train-20161

5% for lower bases and up to 15% for higher tier bases would be neat

bigwillyam1

I disagree but I think base movement speed should be increased by like 10% so it doesn't feel as mandatory

Nuvaa1

May as well increase base move speed by 30% and remove mod entirely, also just make all character resists caped at 75% by default because they are mandatory mods, oh, why even have items... Just remove item system