The Final Demon Form (Hexblast + CoI-Comet, Pyro Pact, Bringer of Flame Infernalist) Build Guide

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https://preview.redd.it/vpsd13lgx97e1.jpg?width=1366&format=pjpg&auto=webp&s=c8103774d4a84dda1318b0a9e5a4af5b5816abeb

Update to my Demon Form + Pyro Pact + Bringer of Flame Infernalist frame and this is the final version of the build now breezing through t16s and bosses.

Overview :

Idea of the build is reducing max life and stacking flat life regen and % inc life regen to get as many demon form stacks as possible. Skillset is made around Hexblast+Blasphemy-Temp Chains as our main skill, CoI-Comet for extra single target. Mana is sustaine with Pyromantic Pact. Pyromantic Pact aka our Energy Shield is sustained from Eternal Youth and Zealot's Oath as well as overcapping max fire res.

Skills :

Hexblast - Controlled Destruction - Extraction (works really well with our tiny life pool) - Arcane Tempo - Chaos Mastery - Minion Pact (when u get dog from 4th ascendancy) - our bread and butter skill that both clears and can deal with single targets

Blasphemy - Temp Chains - Ritualistic Curse - Magnified Effect - Heightened Curse - our hexblast trigger. My choice of curse is Temp Chains due to it helping dealing with enemies trying to swarm us and as a bonus also increased any DoT duration on cursed enemies

Frost Wall - Icycle - Spell Cascade - Concentrated Effect - i'm keeping the frost wall because i like how flexible it is. Zone control to help me close the gap on ranged enemies (hexblast is almost melee) or when walking into a room through a tiny corridor (hello Lost Towers). It can also block projectiles and freeze single target. You can also use Fireball/Essence Drain (Wildshards-Unleash-Scattershot for both as well as Chaotic Freeze for ED) in this slot to help you snipe ranged enemies.

Cast-on-Ignite - Comet - Spell Echo - Impetus - Energy Retention - when you get Bringer of Flame ascendancy the huge ignite magnitudes will start triggering comet a lot (at around 100 stacks) as if CoI wasn't even nerfed. While it will often be overkill this does help at higher tier maps to deal with Rares/Uniques but it's most effective in Breach.

Contagion - Chaotic Freeze - will allow Hexblast to freeze which could come in handy

Grim Feast - if you have extra spirit use it on this. Extra ES sustain is always good

Demon Form - Second Wind - second Wind allows for instant resets

If you want more buttons:

Ball Lightning - Overshock - Conduction - Stormfire - if you want more buttons to press here's a permanent shock for you

Dark Effigy - more buttons to press for marginal value. Applies Wither only with qual and only on targets affected by chaos DOT (currently i only have it on contagion and ED if you run it). You could also run Decay support on Temp Chains for a permanent chaos DoT but so much setup just for this totem to work (esp when not all of our damage is chaos) isn't worth it IMO.

Tree:

https://mobalytics.gg/poe-2/profile/403dfabc-2324-4ce3-9e80-acc40fc0a25e/builds/b9d7c66f-0755-4adc-bb2b-f16383b1809c

Key Nodes:

Asceticism - this is absolute must have or you will be permastunned by every single white mob in tier 1 maps

Heavy Buffer - Reduced max life on top of increased ES

Eternal Youth - sustaining Pyro pact (aka our ES) with life flask

Zealot's Oath - sustaining Pyro pact (aka our ES) with our regen (will slow down the more stacks you have)

Hale Heart wheel - lots of inc life regen

Resilient Soul (Annointed) - 20% inc life regen + 5% recoup (probably not worth anything)

Tree help for people starting out (if you need resists):

Volcanic Skin - +20% fire res

All Natural - +5% all res

Prism Guard - +1% all max, +5% all res, the wheel also has 2 points of +1% max fire res

BIG HELP WITH SUSTAINING PYRO PACT for beginners:

Fireproof wheel - +15% fire res and 55% reduced effect of ignite on you

Ascendancy:

Demon form

Pyromantic Pact - mana sustain

Bringer of Flame - all damage ignites allow for fat ignites from Comet(as well as Frostfire support) as well as faster stacking of Elemental Invocation

Last one either Fire Doggo for extra tank and distraction or Altered Flesh (will work nicely with our overcapped fire res as well as high chaos res) - also i'm not sure about the Phys to Chaos convert in Altered Flesh. With our tiny life pool taking big phys hits as chaos straight into our life could be sus. Needs testing.

Gear (IMPORTANT NOTE: NO LIFE OR STRENGTH ON ANY GEAR):

Body - Ghostwrithe (buy corrupted to more life to es conversion if you can afford)

Rings - 2x Ming's Heart (life catalyst)

Gloves - res; bonus: ES.

Amulet - max flat regen + resists ; bonus: spirit, es, +all spells (seems unlikely but who knows) (life catalyst) Annoit: Resilient Soul

Helmet - max flat regen + resists ; bonus: es and/or spirit corrupt

Belt: max flat regen + resists: bonus: stun threshold, life flask recovery rate (life catalyst)

Boots: max flat regen + resists; bonus: es, ms

NOTE for all gear: Ideally u want best ES bases for every Armor slot but dex/int or even pure dex will work but is gonna be less ES

Jewels: 15% increased life regeneration and/or +2% max fire res in every slot. Crafting explained below.

Charm: removes ignite

Crafting Section :

Jewels:

-buy MAGIC jewel with 2% max fire res

-use Greater Essence of the Body for a 1 in 3 chance to get Life regen. If the jewel already has Totem/Minion life on it that your chances therefore increase.

Mechanics:

Mana is sustained with Pyromantic Pact. Pyromantic Pact is sustained with Eternal Youth (allows Life flask to recover ES). Need to overcap fire res as much as you can for more comfortable playstyle.

Zealot's Oath will also give great ES sustain until we are very high on Demon stacks (recharge is useless when we are getting self-damaged from Pyromantic pact all the time)

In order to run both Blasphemy + CoI you need 20 extra spirit. Best sources are Amulet and/or Helmet Corrupt + quality on Blasphemy reduces reservation by 10%.

Playstyle:

- Spam hexblast for clear and ST

- Frostwall for zone control

- Contagion for hexblast to start freezing

- Use lifeflask to sustain self-damage from Pyromantic Pact (aka our ES)

- Reset demon form when you are maxed (Second Wind allows for instant reset)

Comments

MinuteOk13511

Do you have a video how the gameplay looks like ;)?

apple_cat1

how the hell do you max res as demon form

J0rdian1

How is the survivability? Looking at the scaling of demonform I assume damage is no issue at all. But curious how often you die when running T15+ maps.

Argensa971

There are some problems with this build that you didn't address.

- What do you mean EY sustains Pyronantic Pact? What do you mean Pyromantic Pact is your ES?
- How do you get max res without a shield and having only 2 res affixes on each gear (except gloves)? and having no rings? Even with 1 res ring I cannot cap res.
- How do you deal with poison? Chaos damage do not go through your ES, only poison damage does and you don't use a poison charm
- What is the point of CoI Comet when you play Hexblast? You have to grab a whole ascendancy point just to do that, better to reserve life for more ES or Mana in that case.
- Why no Ingenuity for Demon Form?
- Without MoM + EB you die immediately when poisoned, do you not? I'm at t12 currently and if my hp ever gets low and I get poisoned I just pop, so have to manage flasks a lot.

sabermancer1

Mind if I ask how this compares to the cold convert fireball build you posted a few days ago?

1ggoodd11

What runes did you put in your gear?

Sheep_Goes_Baa1

Nice post! I'm playing a similar build but with DD and bonestorm. I can only sustain 150 stacks rn with a single Ming's but still blasting through juiced T15 maps. I played around with a few different setups but DD felt the best. DD still destroys packs with 0 stacks so my resets feel alright as long as there's corpses around. Also no mana problems so I went doggo instead of pyromancer.

neoxaro1

RemindMe! 2 hours

SGlace1

noob question but can you explain your pathing/what attributes you are getting or does it not matter? Are you just going for the ES/life regen nodes only since demon form gives you so much % increased damage by itself?

magicallum1

Thanks for all the information!

Is there ever any clunkiness with being on low infernal flame for a few casts and not getting any ignites because you don't meet the conditions of Bringer of Flame?

Also, is it clunky waiting for the demon stacks to ramp up? I imagine it feels bad if you have to leave map for trades, etc?