Let us please replace Runes, destroying the one that was socketed
Like the title says, please let us replace the Runes that are already socketed in the armor and weapons. Destroy the one that was already inside the socket and set the new one there.
This would give us much more options in terms of gear. When finding something new it is sometimes important to switch Runes to get better Resistance stats. Otherwhise some of the gear has to sit in the Stash until we find another piece that would fit. And sometimes even it sits so long in stash that you find something else that makes it completly replaced and never used.
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About to stop picking runes up since i have so many gathering dust in my stash
Yeah it feels pretty weird to not be able to - and forces awkward choices like I'm running an empty socket in my unique gloves because I don't really know what to stick in them until I have the other gear sorted out.
If I stick the cold resist that I'm low on now, it may no longer be the best option if I find an upgrade for my boots for example.
I don't want to have to rebuy a new unique just because the socketed jewel is no longer the best option for me. So running empty - but it bothers me so much....
Not being able to replace a rune is an awful decision and extremely annoying
Because of this mechanic you also end up with an over abundance of useless gems. I’d be fine with them adding a significant gold cost, or low drop chance consumable, to de-socket if they don’t want it to be too easy. Something needs to change.
I'd be happy even if it destroyed the rune and socket. Then you have to add a new socket and rune.
Yeah, Ziz brought this up in the interview pre-release and Johnathan said "We haven't really run into an issue with it in playtesting".
Which is something I find so concerning/confusing, as like. How have you not really run into an issue with this? Every single person I know has run into an issue with this. You always need to have capped res, you have cold res on your boots and fire res sockets in your chest and you find better boots but with fire res.
It's such an insanely common issue that for them to say nobody really ran into this has me questioning what exactly the playtesting was.
Completely agree. Because of this I never want to use runes, because I might find a certain item elsewhere that fills the same gap that my rune filled and now the rune is useless.
I don’t know why we can just unsocket the runes like we can the jewels. Gear can be locked for the hardest content ( like in other games) if they have some concerns about it.
yeah! and we definitively know ggg has the foundational technology to rip [a bauble] out of [a hole]. see: passive jewel nodes
agree... make it costly if you want but make it possible
right now I'm sitting in a bunch of runes that I might use when I get my ideal build gear... what's the point in that in a game?
the issue isn't getting enough runes, the issue is losing the item because it will be stuck with that stat
then what's the difference between an essence and a rune? why make it a socket if you can't "unsocket it"? if you wanted to create a perma stat, then make it without a socket.
They want you to sit and play and play and play.
Destroy the socket also, that would be the 'cost' of it.
I like it as is, will brick the value of a lot of items.
Ppl play testing all come with 100 hp 40/40 res gear, no problem here guys!
Then what bring back scouring and alterations?
The real solution to meet both sides is to have a choice between permanent and temporary socketing.
Permanent: Current values
Temporary: 50% Effective but replaceable
I don't really get how GGG wants us to craft but gives lots of handicaps in doing so. We can't replace runes, currency was way too rare prebuff and crafting is way too random. I've crafted around ~20 weapons until I got one that's decent, by decent I mean one thats not worse than a random drop/gamble.
i remember the amulet with 3 preffixes/affixes while having the -1 max affixes" implicit xD
Just add gold cost to replacing it with new one, destroying the old one. Solved
It's pretty annoying having to sell my old piece of gear and look for a whole new one when I swap out another piece, just because it has the wrong rune in it.
If I’m reading the next patch correctly you are basically netting 20 all res in t15 maps so now everyone is going to over capped with res runes that they can’t remove and gear with a res rune in it will be worth a whole lot less, kinda dumb and there will definitely be a few posts about if that is what is happening with res
I feel the salvage table and disenchantment should be combine. As mention the runes, any slot bits and enchantments should all be broke down instead of one or the other. Just make it part of one thing not three separate things or more.
Yeah I don't know what is the argument for them not to have this as an option lol
Make Artificers Orb usable on an item with a Rune/Soul core to destroy that Soul Core. Solves 2 and 1/2 problems.
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People hating the gear they have worked hard for it bricked.
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Artificers Orbs drop more than currently needed. This will add an additional use case across the board and multiple times both making you want to pick them up and potentially make people want to buy them.
1/2. Potentially making you actually want to pick up runs if you are going through them and changing them often.
Would be great IMO.
I have a massive res gap after replacing a piece, which is a death sentence in maps
Resocketting would save me instead of slumming in low maps
If I can place it I should be able to remove it.
Returning the one that was socketed would be even better as I don’t see the point is runes being locked anyways as they should be interchangeable😎💯
Give us a bench that lets you either:
- Destroy the item, giving you the runes back
- Destroy all runes in the items sockets
Would make for interesting decisions regarding higher tier rare runes (if they ever add any). I think just straight up letting you replace 1-3 runes from any item at any time would be a little too strong.
Either that or introduce a currency in the up and coming league mechanics that lets you remove rune sockets on non corrupted items with the runes also being removed. and to then re-apply the sockets with new artificer orbs. this would make corrupted items more of a "final step" as well as make it so that we can still adjust items pre corruption.
Introduce a new orb that removes all sockets on an item, including already filled sockets. That would solve this issue, plus add another exciting currency to the severely lacking (compared to PoE 1) drop pool.
I had to reforge a few dozen runes to get 2 phys dmg. The ones in my old armor are there forever.
I’m cool with making it some kind of recipe like the hotfix cube (rune + gem or whatever)…just let us be a me to do it somehow
Currently 50 fire res over cap in ssf because of these runes. If their intention was to force us to recraft gear to change the rune, then thats what they got lol. Attempting a belt/glove recraft later because my resistances are fucked and half my runes are useless.
I know i'll be in the minority here, but I think keeping it as-is will create higher demand for new drops/crafts long-term. If everyone can modify existing items to fit their specific needs, then "good" but not "good enough" items will be worth even less.
Related -- the way the crafting system is currently, There will be demand for white and blue items at the very high end for crafting. People will need to burn through hundreds of these getting the correct mods from transmutes, augs, then regals. Crafters will create quad tabs of 3-mod rares that have acceptable mods. Then, exalt every single one of them once. They'll keep the ones that meet their requirements, and either sell the failures, or chaos orb them, hoping to hit the 1 in 4 to replace the newly added bad mod. Continue this until a quad tab of items with 4 good mods. Exalt each of those. keep the ones with 5 good mods, rinse repeat until complete.
I know it can be tedious compared to PoE1 crafting, but I truly believe this is what GGG was going for. Potential value for nearly everything.
When learning the system I I accidentally put an armor rune in my unique chest piece. My build was evasion/energy shield.. Bricked the item
I do NOT understand why this is not already possible.
Middle ground solution, since ggg doesn't want it to be too easy, would be adding a currency with rarity similar to GCP that breaks a rune from a socket (losing the rune).
I bricked my Quarterstaff by accidentally placing the wrong rune into the socket, late at night and I was tired. At least I got 1- 20% Iron Rune and one mana leech tough, right?
This is one of the reasons I stopped playing PoE2 after 70 hours in AC.
The point of Runes was to replace crafting bench. You could replace crafts any time but lost your investment it makes 0% sense that runes should not be replacable but not refunded.
You just need a Hel rune, Cube, and town portal scroll.
I'm skeptical about this change, since I'm not clear about the reason they're permanent in the first place
Yeah, and while you're add it make the runes less shit. I don't need 100 +12% lightning res runes when you can't use them for anything lol
How would that be different from adding a slider that gives you 96 resistance points to allocate?
And here I am running around with empty rune sockets just in case I replace gear and my resists get messed up lol
The current system leads to, at least for me personally, underusing runes as a whole, as I keep worrying about what if I find e.g. better gloves with a different resist but then I would need to put different runes in my boots to make it work.
As I see it, this goes against their vision of finding meaningful upgrades as you go, instead requiring careful planning and changing of all your gear at once. Which likely means trading, and using tools like PoB to plan out everything ahead of time. The chances of finding better gear with the right base, right other stats, and not only resists, but the exact right element is infinitesimal.
Let us replace the runes, losing the old rune itself should be enough penalty, but if they think it's not, I could also see a gold fee for swapping runes being implemented. Say an NPC "runesmith" who offers to remove runes from gear for a fee.
I think this might be one of their attempts at their vision of making choices feel like they matter, which is good in itself, but I think runes are a bad place to implement it. We as players need some tools for fixing small problems, like a couple resists here and there, without requiring massive changes.
Yea I see nothing wrong with this. If they wanna make it feel like a decision to think about instead of just mindlessly socketing in whatever you need at the time - just add a gold cost to remove and destroy the gem.
The amount of runes that I have vs the amount of artificer orbs or sockets is absurdly different.
It's like the drop rate guy went into runes thinking they were disposable while the rest of GGG was like No! Permanent!
Hel rune and a town portal in the cube to clear those sockets
This would also let you use runes as a beginner/during campaign. The more trash runes would be used as well as there is no downsides to using them and trying things out.