Minion Pathing and Bottleneck Issues are a Huge Problem

The minion pathing issues in narrow doorways or walkways is a big problem in POE2. They're constantly getting bottlenecked and stuck, which can cause serious gameplay issues and even result in death. I'm surprised this issue exists given POE1 doesn't have the problem. GGG please address this as soon as possible. It's the only outright broken mechanic I've seen in the fantastic Early Access.
Comments
Them getting stuck I can deal with
Them dying when off screen I can barely deal with
Them getting stuck and me running off screen kills them so I got to wait 4-8s which slows down my gameplay my an order of magnitude more than it needed to?
Nah fam. Had to go back to play my zombie build in PoE1 after a session of skeleton build in PoE2 because dear god have they done minions dirty
Minions can't get through doorways? The minion resurrection often bugs out? Time to nerf Arsonists.
A bit of a joke, obviously balancing of skills is to be expected. But I would like if bugs that effect gameplay as much as these ones were a higher priority.
Lost Towers is a really common endgame map and its absolutely shite with minions getting stuck every 5 seconds.
+1
Just give us convocation without the extra buffs, please… I just want my reavers to stop shouting “DOGPILE LOL” every 5 steps on some of these narrow tilesets.
Yep i gave up my 78 summoner because of this and even with the weapon change trick it was way too annoying.
Our character doesn't get body blocked by them so why do they block each other on every corner ?
PoE devs wanted body blocking to be a thing in this game. Mission accomplished, I guess?
They'd probably have to reduce minion collision radius substantially to fix that. And hopefully the collision radius and hitbox are not too dependent on each other.
I’d kill for Convocation. Why no convocation? No buffs, just let it call minions to my side every 8 seconds or whatever
Somehow GGG managed to implement the worst possible minion mechanics in ARPG history in what is arguably the greatest leap forward in ARPG history.
How they managed to go from POE1 Minions, 10 steps back to POE2 minions is a technical achievement of its own.
Use the command button to tell them to move backwards a short distance and then command them to move to the other side.