Can we either remove the hidden movement speed penalty on armor, or make it visible?
Armor, in this game, actually adds a movement speed penalty to the character. For the body, this is 5% for armor types, 4% for hybrid armor, and 3% for items that don't have armor. This also applies to shields, with 3% loss for armor bases, 1.5% for hybrid armor, and none for non armor bases.
Why, with all of the issues armor already has, does it need to make your character slower then other gearing styles? Not to mention this isn't even visible, outside of wondering why your movement speed isnt what your boots says it is.
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I was kind of surprised I didn’t see this in the game. I hope this will be added. It’s listed in the character sheet, but I only knew to look because I played the 1st game.
Things you don’t know from the tutorial unless Reddit tells you for 500!
I had not heard this yet and had to go and check. Mine is a 4% speed loss with evasion/ES on it. The armour being a hinderance I get, but having 0 armor and still being 4% reduction is so damn stupid.
In PoE 1 you can get rid of it on the Passive Tree, in PoE2 it is perma -8 movement speed for warriors.
Cus we are so fast as is.
This is why some speed runners in poe1 don't put chest on str8 away
Sometimes when I have to backtrack really far I just open inventory and hold the armour with the mouse to run faster.
That's why the numbers didn't make sense!
Shouldn't the Strength requirement for Armour mean our character is stronk enough to not get slowed down by it?
Good catch OP, no hidden stuff in the game please!
Thank you! I was going crazy wondering what was up with my movement stat in the character screen
Fuck. I knew there had to be something. I was so confused why I was slower and assuming every enemy had a slow. (coming from DoTA 2 it’s a real concern!)
Just another stupid way to make melee slower for no reason
We move slow enough as is, with extra Move Speed hard to come by. Not sure why this is a thing, but would like it to be more visible
I thought I were crazy for thinking my character being slower and also roll slower after I put on the biggest and baddest shield.
The worst thing about it is that GGG likes to rub it in and makes the penalty multiplicative (less) instead of additive (reduced). For example, if you have 30% ms boots and you have 5% less from body armor and another 3% less from shield, the actual result is 1.3 * 0.95 * 0.97 = 19.8% ms instead of what you might assume would be 30 - 5 - 3 = 22%.
Really? What the fuck? No bullshit hidden mechanics! If they’re going to do this it should 100% be mentioned
When you look at your character screen, under miscellaneous, the movement speed penalty is at the bottom. It's not hidden 🤔 unless your asking to see it in every individual item
Wait there's a WHAT?
Those armor bases also apply a debuff to your minions, reducing their movement speed.
It's from PoE1 but really agree unless armor is made to be a stronger defensive Stat, the movement penalty is not worth it at all.
At the very least it should be more clear to player if it is kep in game.
Armor has issues? I thought it just got a massive buff from monster critical rate getting hammered.
Playing PoE 2 (skipped PoE1) and warrior, it seems speed boots are a total must in this game.
Personally, if a single stat for an item is so crucial its a must have, it's pretty badly designed stat and stat related mechanics.
If the armour pdr was scaling of level and not hit it would be much better besides with how much we are forced to rely on speed and being punished for using mediocre defensive layer its really bad
As much as I like D2, they really didn't need to copy almost every single mechanic from it...
A movement speed tax in an already slow game is just silly.
I'd like it removed. It's such a stupid way of limiting equipment.
I was super confused on why my speed modifier wasn’t +30% as it would be from boots and thought it’s some campaign debuff or some shit. Thanks for enlightening me
Wow, OK that makes a lot of sense. I thought I was going crazy and felt a tiny bit slower as I upgraded to some hybrid pieces for ES only pieces. That's a wild choice to not advertise more openly. Maybe I just missed it, but I don't recall seeing that info.
Why does armor slow you down? Try wearing one.
90+ hours into the game and now I heard about this...I was just wondering why I had negative MS but shrugged it off for being penalty for being in later act or something (like w resistances)
Unlike poe1 where it's just a flat penalty to MS (meaning it's not very noticeable late game because you can compensate for it) in poe2 it's actually a flat and a multiplicative penalty.
So if your build has 1000% ms it will still be reduced by like 50+% ms due to the body armour (exact formula idk yet). So yeah... Feels amazing /s
That explains it. I saw my character had - 5% movement speed without boots and I had no idea why.
Also where can i see accuracy rating. Or chance to shock(its for sure not visible on the individual skill gems menues)
Man i was wondering why my movement stat was -4.X% without my boots on and not the true +15 with them on. Huh well there ya go.
In poe1 in the duelist starting area there is a notable that removes all moment penalties from armor. They changed that node in POE2 :(
I thought it was weird my heavy armor didn't slow me down, now I know it is 5%
Why does this even exist as a mechanic? It seems totally pointless. It doesn't actually contribute anything to building a character it just penalises them for 'checks notes'... wearing clothes? The "realism" arguement doesn't work either as we are playing a game where we can shoot fireballs and make giant hammers fall out of the sky. Honestly I feel like they should just remove this from the game.
Wtf I had not idea
For your question why, well poe1 had it too so i guess that’s why.
I think if you press C and go down you should see the movement speed %
The only thing more fun than running at baseline 100% MS for daring to use unique boots is to run at 96% MS for daring to have armor equipped.