The Worst thing about PoE 2 Nobody is Talking about..

338

Party Bodyblock/Sandbagging. I'm perfectly fine with enemies blocking movement, but these maps and boss rooms/fights are not designed for more than 1 player. If its going to be sold as couch co-op, they need to remove the party blocking.. its beyond frustrating and my only real complaint with the game. I'm probably part of the small % playing duo constantly to really notice how often this is an issue, want to know what you guys think.

Comments

KarmaCommieLion1
Xeiom1

Yeah, if you are both playing melee then it is really noticeable. The monk bell stopping you move past it too can lead to a situation where you have to dodge the boss now but instead of rolling out of the way you don't move and take the hit.

daniElh12041

this was talked about probably in the first 3 days of EA but its not as big of an issue as mf at the moment i guess.

nerdragemusic1

People have been talking about this since day one wdym? they even slightly modified how it works.

H3artmirror1

the person that design the map is partly at fault, the one player size entrance then small corridor, random circle blockages around the area are all sorts of random bs to block you and prevent you from having a smooth way to move. idk what happen but they decided that maps should not be open.

-Roguen-1

Some things the devs can do, some things we have to do. Already they’ve made it so while dodging you take up 1 pixel, making it much easier for two players to navigate around each other.

But there isn’t really a fix for two people who aren’t trying to make it work, if you guys are constantly getting on top of each other, only one of you has to change up how they are approaching the situation and boom, problem gone

ddarkspirit221

You should be thankful that friendly fire is not a thing in ARPGs because GGG would definitely like the friction of it

Ok-Salamander-19801

it’s not a bug it’s a feature. you benefit massively in party play.

tumblew33d691

It's clear to me the devs didn't really play much coop in testing. It's really bad in so many aspects and areas of the game.

asimplewhisper1

The worst is being a warrior, and running maps with someone running a minion build. Omg fkn kill me😫

Sp1ffy_Sp1ff1

I feel like every mercenary using a ballista does the same thing. Place it in a door or end of a narrow walkway such as a bridge and hide behind it. Super effective solo, but bumping into party members is frustrating. The worst part is actually that it also stops summons from crossing, so my primary party member loses his entire build unless I move the ballista or just don't use it. Which is a shame because I've got my ballista decked out with rage and mana fonts that should otherwise be useful to him.

kritz871

Yes! I play warrior and my buddy is an ice mage. Icewall is my hell, blocks absolutely everything to the point that we go separate ways in the maps to look for the quest points on our own, then meet up for the bosses and events.

Galacticknucklehead1

Games busted for melee players. I deleted it. Good luck to you

AintBad1

Delirium mobs spawning invulnerable and pushing your character around is pretty annoying

Garkaun1

I dolo HC but have 3 friends that won't play HC, so we play 4 of us in SC. Boss fights can be a nightmare. We all try to spread out, but when dodging attacks and such, we are bound to run into one another.

MentalFabric881

Co-op in general needs to be looked at. Shield charging into my allies and even their minions feels bad man. Also, why have a revive when you can't feasibly revive any ally in most scenarios? The slightest tickle of damage resets the revival. You can't even revive at all in maps. What's the point?

DrizztInferno1

I don’t envy anyone who needs to play with my ice wall spam.

OverlordPopo1

they patched it to be smaller i believe, and even made it that you could roll threw smaller mobs.. so to anyone thinking GGG isn't patching it.. they did it twice

kryshen21

Literally so many posts about this. Please stop

QuietNefariousness731

Yeah I feel you like every map with hallways is impossible to play with a friend let alone 3-4 people like good freaking luck not killing eachother quite literally

HosweyStizo1

Wait, you guys have friends to play with?

Gann0x1

Blocking is terrible in general, they need to cut the collision sizes of absolutely everything down. It's particularly noticeable in ritual where I usually cannot fucking move anywhere because all the mobs and other random bullshit are always in the way. That's in combination with the limited arena always spawning in the worst places in hallways and up against walls and shit.

Relikern1

Yeah dude! I play as a sorc and my buddy is a warrior.... his slow as gets me hung up and killed steady. Blows my mind

Optimal_Glass_91161

Idk if I understood this correctly, but if I did, I completely agree. Me and my bf play couch co op together and specifically in boss fights, I can't count how often we died and still do at times because we'll be to far apart trying to fight or dodge and get stuck/can't move because the other player is to far. I'm down for having a distance limit I suppose, but they need to make it large enough for the boss arenas then or something because it's infuriating. When you're mid fight and can barely see yourself over the enemies, the last thing I want to think about is how far from my other player I am. Other than that, I'm liking it a lot

passyourownbutter1

So many deaths getting caught in melee as the retreating warrior bodyblocks the only corridor

Cornball231

Nah it's performance the game runs terribly even above recommended specs

Mousettv1

Me on my extremely fast Ranger, constantly body blocking my friends. 🤣

Ill_Pie28101

The co op is there just because, its really not the focus of the game at all.
An additional feature to sweeten the deal but by no means matters and most POE players wont use it.

Trust me as a minion player, we've definitely brought up the body blocking.

Nyyyyuuuu1

It happens regularly that I get stuck in a bell from the monk my friend plays or that she gets blocked by me in narrow map pieces and pushes me around to get into meele range while I try to cast my stuff

Hardyyz1

I kinda like it. Gives weight to your characters aswell as actions. If your buddy puts an ice wall infront of you, you have to move around the ice wall. The exception would be minions, I can see that getting too much too quickly. Party members shouldnt collide with friendly Minions.

nanosam1

Body blocking by your group mates is absolutely awful for melee

dsk831

This is only a problem if you have friends to play with

Harley22801

Even without extra party members some of the environmental design is really aggravating. You get stuck or blocked by some random ass corners.

iamlepotatoe1

I've had no issues since the changes to roll hitbox

WeoW01

There are a lot problems with multiplayer currently, personally don't think it's the right time to talk about those issues yet. Majority of playerbase is still playing solo, hence these issues will be ran over by everything else.

Representative_Owl891

I’m only on act 3- and have mostly played with 3-4 people and have never had this problem lol

DiscipleExyo1

Let people use an in-game exchange during acts or at a certain level

bbcakes4131

What about fucking clay pots? I can’t just kick these over? Foh

Rhyknow851

I think the game consistently crashing multiple times a session on load screens is worse.

Asssasin1

Communication and practice will make it better. Nothing wrong with it.

Linmizhang1

I'm also annoyed how if you end up touching another player and you try to run next to eachother your screen spazzes out

I'm 30+ years old my eyes can't handle this shit and its giving me headaches.

kajun-mulisha1

The worst thing is the amount of backtracking you gotta do on these big ol maps, and how if you leave a zone, and go right back to the previous one it refreshes it so you gotta backtrack all over again. It's early d4 backtracking issues but 10000000x worse

Blackbeard-71

Couch Co-Op on XSX, we tried to do the Trials.

Turns out, you can push your P2 off the platform/elevator - and it only works once. Have to portal out and back in, as they're stuck on the platform.

Illiander1

Here's a trick: You don't have a hitbox for your dodge roll invulnerable frames.

You can dodge roll through hostile ice/stone walls, and if you get stuck in a mob, you can dodge roll through them too.

(I assume this works with allies as well, will need to test to be sure)

Myrilandal1

Also I’m almost positive that there is a crash that happens when party members are too far apart. Idk what goes on with the game but my friends and I have reproduced it many times. Once they get 2 screens away from me or so I have like 10 seconds before I crash, my game chugs and then it’s over.

They put a lot of emphasis on coop play in poe2 but it honestly feels like a worse experience

mkp02031

If this is your only issue with the game then your standards are very low

roky19941

Ppl are talking about it, but much less than other issues atm. My current list would be in the order of:

- Too much chaos dmg - Every other pack will have some sort of chaos/poison dmg, that has insane scalling with any dmg% map modifier (CI or high ES solves this problem).

- Map mods - The impact some mods have on the amount of stuff droped in each map is too much. Alot of them are prefixes, while suffixes do nothing exept make the map more likly too Fail/Die in.

- Not enough %Life sources - You can expect to have ~5k life with high rolled gear "Near perfect".

- Endgame boss/mech fragments - It takes way too long to get any of them, when starting off whitout any atlas tree points "And lets just not talk about Citadels".

- Rarity - Having it scale Currency drops was the worst idea they had so far "There was a good reason they removed Quantity from gear in poe1".

- Body blocking"Mobs, Minions & Players" - They all have large Hitboxes so getting blocked or pushed around by anything happends way to often.

- Crafting - It has too many problems atm to start listing here "Its pure RNG atm".

There are other issues as well, but cant be bothered listing everything. :)

Edit: Fixed some formating issues, typing on the phone is just annoying. :)

Ishinokao1

Tbh never noticed it, I play coop sometimes, not a ton though.

Onkelbob11

sandbag dn

carazan1

This is driving me INSANE. Playing with my BF and I'm like "Oh piece of loot or gold over there" goes left but BF is next to me moving forward... so I just.. move forward, blocked by his body. Then I just crash out and dont even want the loot or gold anymore. XD

Him leap slamming from behind me also knocks me forward(or sideways).