Trial No Hit Run Builds

12

Heyo, I was wondering what builds people were thinking would be good for Trial of the Sekhema No Hit Runs. I haven't been following specialized builds too closely yet so was curious what people have heard or come up with.

So far I have heard that Acolyte of Chayula's Darkness Mechanic currently negates honor loss (not sure if intended), so I would have to assume that would make it a great option at least until that gets fixed if it does.

Besides actual build, I was thinking about what relics would be good. I am thinking global defenses (to boost evasion further), rooms seen, boss damage taken (or generic monster damage taken), and maybe movement speed. Max Honor and Honor Res don't really matter if going for No Hit after all.

Comments

Icaros0831

Defence relics are nice with queen of the forest. Merchant choices + reduced merchant prices can be good too. They stack additively, so if you get the boon that reduces merchant prices 50%, you can make all prices 0, and just get all the boons.

Vine arrow was getting used when it was scaling like crazy, but not sure what you'd use now, ideally you want to one shot the bosses before they have a chance to do mechanics.

silversurfer0221

Maybe some max temporal chains aura build? Probably easier to dodge when mobs move at quarter speed.

Alhoon1

The only thing you need for no hit runs is Olroth's Resolve and enough flask stuff for 100% uptime. 5k+ shield every 10 seconds and all hit damage that goes to the shield doesn't count as Honor damage.