Has anyone found a way to work Elemental Conflux into a solid build ?

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It seems to be extremely weaker than the alternative (Archmage) :

It gives a conditional 50-ish% damage boost to one random element for 8 seconds, while Archmage gives 6% Extra lightning damage per 100 manage, so at 1000 mana (pretty much any sorceress build would have at a minimum that much mana), its already more dps constantly.

I tried cooking a tri-element Painters Servant build but at best I would get around 20% damage boost (since I would be using one of the 3 elements at any point in time).

Any ideas ?

Comments

pojzon_poe1

Anything that rotates as a buff was considered super bad in poe1 and there was no way around it.

PrintDapper56761

i guess if you don't spec into a particular elemental type this would be good. Maybe scale spell damage and crit. Or get general elemental scaling, damage and penetration or a mix.

Elemental Conflux would be bad for a build scaling one elemental damage type.

Auroreon1

A build that utilized two elemental types would benefit from it 2/3rds of the time.

Then use the weapon swap skill system. There are some nodes on the tree and support gems that benefit two elements.

My guess is that not all the skills and passives are available and this persistent gem will get better. Probably no one’s found a super powerful setup yet.

noossab1

Maybe this could work for an invoker monk? It's pretty easy to run lightning and frost damage simultaneously since your passive tree and equipment will typically boost all elemental attack damage, and which element you deal depends on the skill you use. It sounds annoying but you could rotate between your skills to match the buff. It would be harder to take advantage of the fire bonus.

ScienceFictionGuy1

It's basically never going to be a competitive option compared to Archmage in their current state. The numbers need to be increased substantially for the oscillating buff gimmick to be worthwhile. (And/or Archmage needs to be nerfed)

But assuming it does get a numbers buff the use case is actually very straightforward; pick one spell of each element and alternate between using them depending on which buff you get. It's possible to invest your gear and passives entirely into generic spell damage scaling that will apply to all 3 elements: spell damage, elemental damage, cast speed, critical damage, and +X to level of spell gems. You'd end up with ~2 less gem levels compared to a min-maxed pure-elemental build which will be compensated by the buff from Elemental Conflux.

For example Blood Mage would be an easy way to make a 3-spell Conflux build work because you can set the base crit chance of all of your spells to 15% and stack critical damage bonus as a universal damage scaler. It's just pointless to do right now because Archmage is the clear better option.

CallMeSlay1

When I tried using Ele Conflux, it would sometimes stay on the same element after the duration expires. So in its current state, I can't see how it's reliable or comparable to archmage since even if you were using 2 elements you could low roll and keep receiving the buff to the element you're not using.

I did test this early in the first week so maybe they updated it?

UnintelligentSlime1

If you took that cluster “30% increased elemental damage if you’ve inflicted x recently” and got each one (ignite, freeze, shock) you could probably conditionally get 90% increased… so about the value of a good wand?

the_ammar1

imo not having arcane surge buff cap is basically what's carrying storm weaver archmages

willyyourwonka1

I would think Chronomancer would utilize it well if you are stacking skill effect duration. Combine it with the small buff expiry rate nodes from going towards the Temporal Rift and Time Freeze nodes. If the pendulum cast speed node is considered a buff, it can work well with this shell.

poyopliskin1

Maybe if you ran Original Sin? It converts it all to Chaos, which you can kind of scale. I don't know if it works with Elemental Conflux though.