Blink/Cast on Dodge (without temporalis) Theorycrafting

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Hi all, so id like your help Theorycrafting some interesting ways to use Cast on Dodge without the use of Temporalis. So far, here are a few ways I've used this skill in my builds, plus a few I've wanted to try but am too poor to respect into (too much alva gambling). Note, I have offhand scepter and a bunch of spirit in my Weapon Kit 2, plus nodes and gems that spec into cooldown reduction and meta energy generation. I'm also a Gemling, meaning I can spec 2 copies of energy generation gems in two different versions of cast on dodge with blink.

  1. Profaned Ritual - This is a method of power charge generation that casts this spell whenever you blink. Good for maintaining power charges anywhere.

  2. Curses/Marks - Ends up being a more convoluted version of hand of Cholula. Still, it's nice to traverse the map casting free curses and marks without a target.

  3. Frost Wall/Frost Bomb - casts the spells right where you land, good for automatic frost exposure as well as smacking the frost wall for large frost explosions right after dodge.

  4. Hexblast Step (theory) - a build I want to try but too poor to invest into at the moment. This is like the hexblast infernalist, but you cast multiple copies of hexblast at once at your feet with a few cast on dodges. So far, I was able to try 4 casts of hexblast at once (2 cast on dodges), but I'm not sure if this actually works. If someone wants to find out, let me know.

  5. Corpsewade (theory) - this is less of cast on dodge and more just integrating blink into this build for more movement. Maybe adding corpse explosion into cast on dodge for more damage or something.

Anyways, let me know if you all have found some nice ways to use this interaction.

Comments

blatike1

i honestly think they will change/fix cast on dodge + blink. i don't think it's intended that one blink gives full energy for cast on dodge. One normal dodge roll gives like 7% buildup, but one blink gives a full 100%?