Most Uniques are far worse than in poe1 and not even useful for levelling.
To Preface this; I think the amount of viable levelling and endgame uniques in poe1 was too high, given it made it so you didn't have to engage with crafting nearly as much as poe2, but in poe2 it's way too low, especially for weapons.
While I was signing up for the trade site for poe2 I accidentally signed into my poe1 account and while looking over my 2 dozen characters, all who are around level 60 (I am the type of gamer who likes to try out every build archetype but don't really care about endgame much) I'd say about half the gear I had equipped was uniques. I would try not to double up on any of them and try to do the most different things possible on each character.
In poe2 I have maybe 8 uniques across my 7 characters that are around level 40 on average (2 in endgame 5 still in acts) and I think pillar of the caged god is the only weapon I am even using.
Whatever paradigm they are using to stat these items is very garbage put plainly. To create some tension between uniques and rares all you have to do is make sure the unique is around 80-85% of the power of a high rolled rare. It's nice out of the box, but you aren't competing with the ultra high rolled physical damage rare.
Like you can have the perfect unique for a build conceptually right now but the stats are just so low you are never going to use it. There are so many cool uniques that just really aren't statted high enough to compete with even very average rares.
The hierarchy should be Very Well Rolled Rares > Uniques = Good Rares > Mediocre Rares but right now Uniques very rarely even compete with mediocre rares. This is especially true with weapons because even a magic weapon that has rolled a mediocre increased damage result is outcompeting these uniques for damage.
Comments
Leveled a character to 65 in 2 nights with uniques. If anything they are used best for leveling
Theres only 1 solution to this.. hire Jungroan to do unique design.
Uniques should be good, we as players should feel satisfaction when obtaining one, but most of the time I feel dissapointed when I see unique. Maybe it is because most of the time unique power comes with drawback or maybe because yellow items seems better. It seems that only few uniques from final bosses are good. And only few from normal drops. In my case I used only one unique fro lvl 59 to 77 then changed it after dropping better yellow helmet. Other one was boots that ezplode corpses and leve poison cloud, this one was fun and all but to max resistanes and gain more deffence I needed different boots.
It is hard to make good unique for game when mostly you craft your gear etc. and yellow gear gives you more controll over your build. I hope GGG will rebalance uniques giving them more power or even scaling stats for higher level ( you drop boots at level 16 you can drop them at level 70 and they have much better stats).
It's early access. All Advanced and Expert bases will be swapped with actual bases and new uniques will be added with them
Wyrmstaff sleeper OP as fuck
Uniques should scale their base stats with your level. That would give all of them a useful niche for leveling and make the ones with useful abilities viable in end game.
If you look at trade site, many max rolled uniques are selling for divs. Many uniques start at 5ex.
Just because you dont have the creativity to use a unique in a build dosent mean other people havent figured it out. The trade prices speak for themselves
95% of POE1 uniques alao totally suck
Uniques aren’t bad. Rares are just too stacked. They need a nerf. A rare glove should not have so much res, attack, and other stats. It just make alll unique besides 1-2 feel bad
Is reddit bugged or is it me? I can't read anyone's comments on here.
Yeah the caster staff uniques are trash, they dont have gem levels.
99.999% of the uniques I saw in PoE1 were trash, so it’s hard for me to understand where you’re coming from
Yall are aware that this is only about 1/3 or less of the uniques that will be in the game, right? And it's probably the worst 1/3...
me reading this with my mostly full uniques leveling set character
One of the biggest disappointments of PoE 2 for me is the failed promise of improved uniques.
I think its fine to comment on specific uniques and how they could be better (or even maybe nerfed). I just find the broad strokes of 'they should make everything better' pointedly somewhat useless especially when not every skill is out yet and not every class is out yet.
Particularly - 'perfect uniques for a build conceptually right now but the stats are so low'.
For instance, Powertreads seem extremely nice for any power charge/crit build (90% of every Invoker rn) but its 15% movespeed and no resists or other defensive options.
Is the +1 power charge and crit bonus worth it? Idk, but its hard to trade movespeed off when maps are big and 35% gets you out of deadly telegraphs a lot quicker.
I'm sure there's many other examples, (like, a lot), but given how people's item evaluations can be extremely off (not just here, but in other games where power isn't immediatly obvious in a certain item), its better to evaluate on a case-by-case basis.
The designers have every intention to make sucky items and great items. We just don't really know which is which aside from the really obvious cases.
Go back to Diablo IV if you want to be decked out in uniques.
If you make uniques better than rares, then what happens to the economy of exalts and divines? Did you even spend 1 minute thinking about the consequence?
I think they’re ONLY good for leveling it seems.
It's even worse when major boss uniques like the mask from the trial master are so good looking but double down on being absolute dog water
Uniques are awesome for leveling idk what you’re even saying
The hierarchy should be Very Well Rolled Rares = Uniques = Good Rares > Mediocre Rares
This is not how Uniques are designed and does not represent their role in the game. You have a fundamental misunderstanding of what Uniques are supposed to be, which is likely the source of your disappointment with them.
Uniques are supposed to be items that add different or interesting functionality to a build, or provide something that rare items don't. I would argue that most of the uniques in the game do that.
Are they all amazing items that you would equip on any build? No, and they were never meant to be. They're UNIQUE, because they add something that you cannot get elsewhere (in general, or occasionally just at that level).
Also, even if they aren't necessarily great items, they can still enable fun or interesting builds, and the potential for interesting build creation is a huge draw of this game for many people. Some uniques may also see more interesting usage as new classes and gems are added to the game - it's EA, after all.
i don't think you remember how 99.9% of uniques are in poe1 :D
you are right about the weapons unique tho, but probably that's because the real endgame weapon bases are not in the game yet
so im understanding this correctly that shit uniques exist in game to just mess up with a chances of dropping a good one?
uhh pillar, belt with str, carnage ammy, blackheart rings, unique chests with no levels with 50 life, 10ms boots
????????? did you play the game?
The only use for like 90% of the Uniques is to turn them into chance shards.
Most uniques are useless. Even the "Chase uniques" are kind of useless. The only time I use uniques is if they change gameplay. For example Headhunter belt lets you steal Rare monsters modifiers for 20 seconds. Is it a good belt? Not really. It honestly kind of sucks because most of the time you don't have the modifiers. But Its my favorite Item mainly because it is really fun once you get those modifiers.
I dropped a unique crossbow in the second zone of Act 1 and the damage dropped off well before the Act 1 boss lol
A lot of uniques have me asking "but why?" when I look at them. They are almost never exciting to see or pick up currently outside of a few outliers. I found a pair of "the bones of ullr" boots the other day and thought to myself 20% reduced reservation of minions is a cool and strong mod but then the boots offered nothing else not even any movement speed. In a game they designed where if you have no movement speed you are pretty much just dead who would ever use those boots? I could understand not having strong resists or life or defence on them but none of that and no movement speed? Why? So much wasted potential, I preferred PoE 1 style of uniques where many were quite strong but eventually would be outclassed by very good rares.
It is early access.. let them cook pls.
I play a Pure chaos witch build. No minions. No bone or elemental spells. Just pure chaos. Chaos bolt, contagion, essence drain, withered presence.
One of these spells doesnt even have QUALITY benefits despite me throwing 4 gem-prisms just because i wanted to.
The Chaos magic is Not fully polished, you have between lv12 to 31 NO chaos skills to really use; you rely on: Contagion 1 enemy, essence drain it and the mob beside/behind it, and chaos bolt the first mob if it didnt die quick enough.
You HAVE TO pull a larger horde of mobs so that Contagion really shines because on single target its requiring Withered debuff on enemy.
I still managed tho, 4 deaths so far, 3 because i was overconfident and 1 because of Afk; all my mistake and no real issue but stupidity.
There is no chaos ascendancy, i believe cultist is the next case in full release but even then, hexblast and Blasphemy are the right move, especially when you have blasphemy and Withered presence for -34% chaos res on any enemy and withered debuff so that enemies Take 10%(or more) chaos damage.
I like the challenge. I love the struggle to figure a playstyle many said to be bad or not fun, to me chaos is absolutely fun.
Maybe. Just maybe, the "bad" uniques require a very specific playstyle we didnt come across or isnt out yet.
I am in act 3 now, just reached azag Bog and killed that witch so hard she didnt even stop flying before her health reached 0. Chaos, if REALLY done right, is fkn Bonkers. I still need the spirit for Blasphemy to really shine tho, i stick to withered presence for now. 60 spirit is a little low on the cursing aura and im not even 41 for hexblast.
ALOT of worthless trash, feels like there is only 3-4 decent uniques
Yeah.. kinda weird.. eliminate half of them and make the remaining half more rare but way stronger. Make a unique item dropping exciting again. Make uniques great again.
MUGA
PoE 1 uniques mostly suck also. I wonder if GGG should consider a similar system to what Last Epoch has with their uniques. I feel like if there was a way to "upgrade" the uniques in a substantial way, then it would be easy to justify their low starting stat lines.
Obviously the goal wouldn't be to copy Last Epoch's system 1-1, but at this point I only pickup uniques to fill out the unique stash tab collection.
I got my first unique on my level 26 warrior after playing 40 hours total with my other characters. It was a level 1 smithing hammer.
I level up my minion build to 78 in 15 hours with unique items.
ACKSHUALLY, ITS EARWY ACKSESH!
The issue with your adequation, where uniques are equal to good rares and only bested by very good rares, is that in most cases, good rares are sufficient to complete all content. If uniques were their equal, then uniques would be sufficient to complete all content, and 98% of players would only use them, because it's only a very small portion of players who want God level power. Most players just want enough power to complete the content they're interested in and then they move on; they never take the time to perfect their character with very good rares.
If uniques allowed you to complete all content, then you could log on, get to maps in 6 hours, buy all the uniques you need, complete the content, and be done with your character in 20 hours. GGG doesn't want this.
Game is in early access and half the weapons and classes aren't released yet. There will be more uniques coming.
Well, there are powerful leveling uniques. The difference is, they force you to play a certain set of skills or build. Like, the melee choice would be go monk skills with pillar.
I think you are looking at the colour, and assuming Unique = Legendary in rarity. On other games where Legendary is a rarity, they offer whatever rares have and then a unique effect on the top. Here, it's in the name; uniques provide a unique effect, and they often lack whatever else rares have. That's the tradeoff, whatever those uniques lack, you try to make up through the other gear.
What I'm getting at is, uniques don't need to fit any hierarchy, they're not legendary. And there are quite a few of good leveling uniques. A few of them are usable (and desired) throughout the whole game for some builds even. Just because you didn't see or find any doesn't mean there isn't any, and I have 4 newer characters that shared gear while leveling up. And terrible example pointing out at weapons, in a game where there are damage affixes on weapons.
GGG's unique design philosophy has always been to facilitate builds through niche uniques, or provide leveling QoL (or both). The current sandbox doesn't necessarily provide build opportunities for a fair portion of the current uniques, but that doesn't mean they're bad. I distinctly remember a streamer finding a glowswarm, calling it bad, and disenchanting it; But glowswarm is great for leveling concoction builds. Polcirkeln doesn't look amazing at first glance, but there's now several herald of ice builds using it.
Some are missing some obvious synergy; Sierran Inheritance for example is just missing a way to self chill, but its clear it'll be build worthy once that happens. Snakebite & Plaguefinger are clearly just waiting for some stronger poison synergy, but are seeing some use already.
Punch almost any "bad" unique into PoE ninja and there's probably a few builds using it. We're just very early on the sandbox, using less than a 3rd of available tools. Uniques aren't meant to be immediate BiS on pickup, save for some endgame boss drops, which are already pretty great (HoWA, Morior Invictus, Ingenuity, Temporalis, etc)
i'm close to lvl 50 and every orange item i've found is awful. they have some awful stats generally on top of some penalty factor. i just keep them in my bank since i don't know what to do with them.
In my opinion all they need to do is let us enhance stats of uniques in some way to some degree, especially the lower level ones.
There’s a lot of uniques with cool or interesting abilities, held back by stats.
For example I found a crossbow in act 1 that doesn’t trigger / require reload 30% of the time.
I could chain together inferno shots upwards of 10x in a row on occasion (when the skill is supposed to reload after every shot).
Super satisfying.
As soon as I found higher damage crossbows that outperformed even with reloading every shot, welp there goes my fun…
They try to emulate Diablo 2, but this is one aspect I have never seen any game get right.
In Diablo 3 / 4 you just have ”max level” versions of uniques that drop. Doesn’t feel satisfying to level, and get an early unique though, which will eventually be trashed.
i really hope they add someday something where you can throw a rare and a unique into a crafting thing and get as a result nothing or the rare with one of the stats from the unique. the stat can even be the special thing from the unique.
would be just a question of chance to lose it or get what you want
this way suddenly all uniques would have a worth and a lot great items would leave the economy as people try to mix them and break them - or don't get the stat they want
Theyy're addressing this in the patch this week :)
Livestream annonced a lot of buffs for lower level uniques. Fingers crossed they're good. I didn't get a chance to screencap what was shown.
Turns out they agree with you! Looks like we're getting a lot of retooling on uniques this next patch.
This thread is upvoted by people who never played PoE1 lol. What a circus. PoE1 had way worse uniques.