Crit Splinters of Bone
Low-cost build for T15 maps. By no means a meta build but it's been my day one. Give me some feedback so I can make improvements.
Comments
For Profane Ritual, you can run Fast Forward + Overabundance to cut down the ritual duration to get the charges back faster. Unleash+Spell Echo on it seems redundant, unless you're casting Profane Ritual more than every three seconds.
Grabbing the Leech node seems a bit pointless when you have MoM, imo. I ditched it a while ago and found that the life remnants sustain me more than well enough while mapping, while the costs aren't so high during boss fights that a good life flask couldn't handle it. Crimson Power is a really potent node, especially if you decide to go Eldritch Battery - the extra Life from it isn't a conversion, so you can get the Life, then convert it to mana for ES. That's what I'm doing, with a partial MoM setup, a bunch of recoup, and Atziri's Disdain/Grim Feast. Split the big hits into mana/life/ES, then use Remnants, Grim Feast, and recoup to recover. It's worked out well so far.
Vulnerability only really works on the first cast of Bonestorm, so it might be better to just run Temporal Chains there, since you've got some curse nodes to make it a bit better.
Hi! This is an automated message posted because your flair indicates that this post is a build or showcase.
Please ensure that you are following rule 3:
Build posts must include an explanation - If you are posting a build you must include, either in the post or the comments, an explanation of the build you are posting about.
Once a mod has checked this post, this comment will be removed. If you are following the rule already you do not have to do anything.
Thanks a lot for contributing to this sub!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
This is a Bonestorm build focusing on critical/physical damage and taking advantage of Life Remnants for overflow health.
Armour break and Vulnerability are somewhat redundant. The vuln does help on initial hits when clearing but any hard target you probably full break pretty quick. Vuln doesn't give negative armour, so on a fully broken enemy it has no effect. If Cut to the Bone is up reliably enough you could run a different curse. Alternatively you could get seven free points to spend into something dropping the break stuff, and run a gas arrow corrosion offhand setup with a low dex requirement dualstring or similar, for any on demand armour break you need above vulnerability.