POE 2 - Armour Mitigation Table - Patch 1.10

Hey guys!
I've updated the Armour Mitigation Table with the new formula from today's patch.
A second table has been introduced to show Scavenged Plating as it's effectively always going to be active on bosses if you're using any form of Armour Break.
The Single Hit Calculator and the Dynamic Table shown here will take a while to update.
Keep in mind the scavenged plating one is simply multiplying the armour value shown at the top by 1.7.
Comments
I would appreciate this information a lot more if I knew how much Rares/Uniques were hitting for.
Should I care about 1k Hits? 3k Hits? 5k Hits?
Also, are the Hits frequent or Slams?
So now to mitigate a 7.5k hit at 50% I need not 100k armor but only 50k armor. This is a buff... I guess?
Mmm yeah after dropping all my armor passives and scavaged playing in favor of more damage and aoe things had been much smoother on my titan. Even with these changes I donβt see myself going back to armor. Just running 5k life, 300 energy shield and 72% block
Still useless.
Armour still clearly needs a lot to get it to a good spot, but they did say that during the interview with Ghazzy. Scavenged plating change seems really nice though.
Just a nitpicky observation as well, but remember we're on patch 0.1.1, not 1.1.0. This is good, well presented data, and it'd be a shame for it to end up confusing people if they come across it down the road, where we're into much later patches.
Most of the time phys damage is not what kills you and that's the biggest problem with armour.
Evasion works against everything, ES works against everything except poison and chaos damage does 2x the damage.
Armour only lowers the damage of already low hitting phys damage dealing monsters, basically stuff you are usually not scared of anyway.
Whats the point of armour? Even if armor would consistently lower phys damage to a manageable level no matter how big the hit was it would still be inferior to evasion and ES because those two defenses work against (almost) everything.
Armour would need something like "each 500 points of armour lowers" ALL DAMAGE from hits by 2%", give it diminishing returns like evasion so you either stack it crazy high or accept a somewhat decent level of protection.
I have currently 6,6k ES and 3k HP on my titan with only aziris disdain, a 600 ES chest and some ES nodes on the tree. Why would I ever trade that for armour even if the formula was good? As long as it only protects against physical damage it will be a second grade defensive option.
Armor good now? Can I roll a Warbringer?
Here is the old one for comparison: