Minion Amulet Distillation

11

Hey all, I’m looking to improve my infernalist minion build with a new amulet and was wondering what most have done with distilling it. Some options I’ve seen added are:

Two pronged attack: +25% minion damage Heat proofing: 25% armor applies to fire damage Patient Barrier: 60% increase max es (seems pretty nice with grim feast) Deadly swarm: +15% minion damage, +20% minion crit chance Lord of horrors: 12% reduced minion reservation

Right now my build is focused on skeleton snipers with 4 reavers for single target damage and 1-2 storm mages for the shock debuff. Wanted to know what everyone’s thoughts were as this will be one of my biggest gear purchases going for the +3 minion skills. Thanks for the help!

Comments

poderes011

As a minion build you definitely should allocate all the minion nodes in the top side of the tree, as for distilling try to get a useful node that you can't/won't ever spec yourself. Heatproofing is actual garbage so don't consider it, ES nodes are good

Nativeeee1

I did 12% block but mine is a cheap +2 ammy, if it’s end game probably deadly swarm

hertzdonut21

+1 chaos skills works with snipers right? (Dark Entries)

EG_Locke1

I run 12 Frost Mages, 2 Storm Mages, SRS, and 1 Cleric. I have been running Deadly Swarm from the beginning of moving to this build. Frost Mages have the highest crit chance and increasing that by an additional 20% seems like the best option.

I have not looked into snipers fully so not sure if they work off crit chance and damage as well? If they do not I would just go for the 25% over all damage unless you need the ES increase.

I am sitting at 8K before Grim Feast so the extra ES while nice is overkill.

b3ttyrocks1

because you're using snipers, just get a fireflower amulet with +4 fire levels and annoint two-pronged atk imo