Plaguefingers is BIS for gas arrow, you just don't want to admit it

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proof that plaguefingers absolutely scales better, and even with a 100% physical bow

i went a bit crazy seeing how high it could be scaled with infinite mirrors of gear and i ended up with this insane thing. you cannot get ANYWHERE near this without plaguefingers. it's simply not possible.

https://pobb.in/D76U4QTgXqEq

this is the most optimal gas arrow setup i could find with perfect gear. we have 50m dps, so at that point i figured i’d scale defensives instead of going to 100m because pob just stopped working and the dps just stopped going up, so i ended up with 90% evasion, 80/80/80/75 max res, 24k ehp, and there’s really not much else to do here.

our damage broke pob, we have too much es and evasion to even bother scaling it further on gear, so we go for full 80 res. we literally have every single defensive layer. the build cannot improve unless you want to also find a way to get evasion cap, but you’d lose the 80 all res which is just way better because you need all your sockets and corrupt implicits on every piece of gear to achieve the 80.

these numbers are absolutely nowhere near accurate but i truly think this is the best way to setup gas and i tried really hard to do it without plaguefingers and its simply just nowhere near even close. the amount of ways to scale phys in the game as just bad, but having it on bow is alright because we can still get cracked ele dmg prefix anyway.

you’d have to spend 100 mirrors to craft the items in this build, and then you’d have to be stupid enough to corrupt them so you can’t even mirror service it. and that corrupt has to hit the perfect mod with a perfect roll. that's not even going over the unlikely hood of crafting and corrupting 4 perfect mod gems into an additional suffix, and that suffix hitting max roll on exactly what you want. even making one of these is just insane,

the cheapest thing in this build is the from nothing and the 98% ingenuity at an affordable 750d. but we are only using legal and theoretically possible crafts here, you could do this

i also have a +8 chaos gem level staff for the despair weaponswap that isn’t even being included in this dps lmao, the curse effect would be like double what it is showing here

at the end of the day, this entire pob is meaningless because the game and pob will not ever be able to truly facilitate scaling this hard, plaguefingers will break both at the highest level.

all this serves is proof that plaguefingers IS STILL the best way to scale gas arrow, and even with a physical bow

in more practical terms

https://imgur.com/a/pTFSPCN

these are two bows i do currently own, and if you see here I actually lose an insane amount of flat and two levels on one, but they do almost identical dps. this should be useful for you to understand how important this single % ele dmg with attacks mod is

i’m actually selling the +2 arrow one right now for around 80d but i might go lower, because the +3 just feels better and funner to play with

rare jewel mods i’ve actually tested

t1: deals damage 7% faster, increased effect of wither at 20% breakpoints

t2: magnitude of ailments / poison

t3: damage with bows, damage against rares / uniques, curse effect

t4: increased quiver effect.

i do want to note that if you're thinking deals damage faster is insane, it is, and if youre thinking you want to stack it with adorned, you don't. it seems to hard cap or begin to dr hard at some stage, and we have an insanely good reason to not want to sacrifice two powerful mods on our gems which are significantly impactful to our dmg. to end that note, i am selling four perfectly rolled damage faster / magnitude magic jewels pre-corrupted if you are still intent on trying this, 5d each, but you'll likely end up doing the same.

for inc quiver effect, you need a really insane quiver for this to actually be good. if you have a max roll damage with bow skills then this becomes t2, that single affix is huge. if you have the sleeper corrupt too this is a t1 mod. getting the 100% breakpoint is kinda bad, if you have lvl 27 the mana cost becomes really hard to justify for the little dmg output you get in return. id recommend going to 28 or so, but not much higher.

sleeper corrupts

30% increased damage corrupted implicits on rings and quiver is MASSIVE, i think it is actually scaling our poison dot itself, potentially a bugged double dip?

3 socket bows are huge too. the % ele dmg with attacks runes seems to scale our damage even if we have no flat on our bow at all, and they’re 30% each compared to 20% for the phys runes, so you get a total of 90% with 3 sockets vs 60% inc phys

flat phys or flat ele on rings quiver and bow?

flat phys is acceptable ONLY on bow, and with % increased phys. on almost any other gear piece fire and lightning win out, with a close third cold coming in with an honorable mention. flat phys is just really bad compared to ele rolls unless you have an good % prefix and good base to scale it

my own pob

https://pobb.in/ZieoMjT53MRA

here is my own actual current pob. ive also included two other bows im selling (Kraken Breeze 80d and Woe Seed for probably pretty cheap, if you want it let me know an offer) so you can compare

t4 xesht with only gas arrow: https://youtu.be/fE3JQRX1GiQ?si=SvoAgcXOLhuLKvHK

meh feels alright, there’s a lot of room to scale it further with breach rings and a good bow. i’m thinking that even with plaguefingers, a really good flat phys bow with % inc elemental damage with attacks is still going to be better, we still benefit from ele flat on rings and quiver, but phys seems like the way to go for bow with this one mod % elemental damage on bows seeming to scale without much ele flat at all

keep in mind this xesht kill was with significantly worse jewels than i have in my pob here, so it'd be faster now

momentum

if you're thinking it works because pob says it does, it doesn't. it might, but i really don't think so from my testing. it does however work insanely well with the chaos dot on vine arrow, which actually isn't accounted for in my 1.8m dps here and would maybe bring us to 2.5. longshot also does not work. exploit weakness DOES work, so if you have some armour break tech, thats doable

Comments

UsagiRed2

very dank, it seems in term of a league start you would go phys>elemental>elemental crit. It's also really interesting that phys+elemental damage is better than just flat elemental rolls, am I getting that right?

my dps is 1.7mil with elemental right now but I think I can boost it a bit more. it sounds like this is about where it plateaus before you have to start scaling crit.

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pongsacha1

we know its good but currently base damage of dot skill in game is so low, can't compare with those attribute stack or shock magnitude meta,

Akarenji1

I knew when PoB came out that people would realise poison is OP. Plaguefinger even works with Archmage

SunstormGT1

How do budget versions look with Plaguefingers?

aPatheticBeing1

I don't think your damage broke pob, they just put in a dot cap. Not positive how it ended up at 50 mil tbh, in pob (poe1) it was mid 30s due to poe side limitations.

https://www.reddit.com/r/PathOfExileBuilds/comments/12qntax/questions_about_the_dot_cap/

fyrefox451

If momentum and longshot aren't working guess putting any more effort into my build is cooked. Was gonna try screwing around with maligaros to add crit in but guess it probably isn't worth it now

Thalia_Stormrage1

Tree Feedback. I dislike the way you path to hexmaster, I would drop Zone control and path from the top of CI and grab the 3 close jewel sockets and get to hex master that way

not sold on plague fingers, you lose out on too much imo

Nepila1

I haven't done anything in PoB yet, but I was thinking if Howa + Original sin would work instead. Not really playing anymore so too lazy to test.

Local-Personality-221

That plaguefinger being bis kinda requires you to have some flat elemental dmg rolls around gear. It is easier to get flat ele in rings and quiver than purely phys. But if your gear doesnt have flat ele, snakebite allows +2 poison on o skill that kinda maxes out poisons so fast. Generally before gg tier rings and quiver snakebite prolly gives a bit better damage.

Would prolly still run gas arrow is burning ground or trail of fire wouldnt be so annoying with it. Gas exploding instantly ins heavy breach is pain.

Mudravrick1

Thanks for sharing, currently running phys gas arrow build and have couple questions.
- That is no CI build, right? I got confused by from nothing part of the mobalitycs guide.
- Is there any info about how crit affects gas arrow? I was pretty sure it does not scale by crit, but now pob always recommend me crit aligment magnitude on jewels and it feels a bit sus.
- Any intermediate ideas to switch from physical to this build? It feels like full revamp would cost hundreds of divs which is way out of my range. Maybe start with gloves and good ring but having full phys bow?

TL-PuLSe1

Momentum absolutely works on my pf at least, there's an audio and visual cue when it triggers. Maybe with too much attack speed it stops working.

Boonatix1

Amazing... thank you for this! For your own PoB, what is happening at the CI node? It has a circle around and that confuses me a bit ^^

FilmWrong52841

One thing to definitely consider in your workings here is additional arrows. While its not necessarily a pob dps increase, even 1 additional arrow allows double the ramping for gas arrow. 

pojzon_poe1

Im curious how long it will take ppl to realise plasma blast is bis for poison.

Ps. How can howa NOT be bis? Any bow will give you max 900dps, howa will give you 2000-12000 depending on your investment.

So you get conservative 6000 base dmg of howa, slap on this +14 lvls from quiver effect, original sin and you scale from that. There is no bow in the game that even comes close. So meh post.

smaxy631

PSA: Poison is bugged right now and gives no XP as well as on death effects (like rarity) on mobs with energy shield.

sundude1

For single target I did a detonate dead archmage plaguefinger build - seems to be much higher single target than this though had issues mapping.
Will have to give gas arrow a go next reset