PSA: The importance of resistances, fix them
I see a lot of posts in here every day from people who are getting squished once they hit maps and we often find that people are mapping with some pretty horrendous ele resistance levels. I thought maybe a quick rundown of how these work for some of the newer players might help. The math is basic, but it's quite easy when new to these types of games to think there's not a big difference between for eg. 75% lightning resistance and 50% it's just 25% right?
Well no, it's 100% difference in the damage you are taking.
For simplicity I'll ignore resistances above 75% and negative resistances.
A mob walks up and hits us for 100 lightning damage.
With 75% lightning resistance, we resist 75% of the hit and take the 25%. Fairly simple, we take a hit of 25 damage.
So now the player with 50% lightning resistances takes the hit.
His resistance negates 50% of the hit, so he takes the other 50%.
100*0.5=50
He took a hit for 50 lightning damage. That is double the damage they would have taken if they had 75%
Next guy runs in with only 25% lightning resistance. He will take 75% of the total hit
100*.75=75
That is 3x the damage taken by the player with 75% resistances
and so forth
A lot of people seem to be struggling with endgame survival and this is one of the major culprits. Once you hit maps start working on brining your resistances up as quickly as possible as a priority over other gear that is giving you damage. Uncapped you can be taking several multiples more damage than you need to, along with the fact you'll also be getting ailments more often, shock will lead to you taking more damage from all sources, frozen by those jerk mobs that go invisible etc.
75% should be the baseline target for all 3 elemental resistances.
If you try to fix your resistances via trade, search for items with 2 different ele resists on them and they'll be dirt cheap to find for eg boots that have 30% fire and 30% lightning. Items with good rolls of all three will generally be much more expensive. A small number of items with dual 30+ resistances on them and you'll cap 75% in no time even though it might seem like a struggle to bring them up
Comments
If you're using weapon swap make sure your resists are capped with both weapon sets
I actually died at 96 because i changed some gear and didnt make sure i still had the dex requirement for my boots on weapon swap, which made me run around with like 30% lightning res
This is also a reason why +1% to maximum elemental resistance is much bigger then it looks, and this is why it is rare.
Additionaly, 25% pen map mods mean "you take double elemental damage". Which is perfectly reasonable, right? Right?
Me running around with 40% Res in del t15 maps with extra monster pen imma pretend I didn't read this...
Personal experience is that getting 60% of chaos resist is just as if not more important than capping max resistances though it should be something to aim for. And that's only because I think they scaled down chaos damage in the later game. You'll still want 75% because everything that you said for elemental damage also applies to chaos damage.
And there is *significantly* more chaos damage coming out from mobs and standard monsters than there are in PoE 1, and I think a lot of people are getting 'one-shotted' because they think they are fine with 75% capped elemental resists.
Resists get better, the more you have, thats why +max resist as a good stat.
Even dropping to 70% from 75% results in 20% increased damage taken
How to balance it with armor though? Is there an estimate amount we should aim for?
Getting through most stuff okay'ish, but that gorilla boss just oneshots me through full HP + ES with anything he does if i dont dodge it.
Ele res on gear: I sleep,
Item rarity on gear: real shit
I'm playing gemling and have 90% fire res 80% cold % lightning and 75% chaos. With cloak of flame silk robe I'm tanky as fuck
I'm at 30-40% res, 1100 health and 6k ES, nonidea about Eva but I guess 67% or so
But my DPS in the fight is around 300-550k. Nothing in this game beats DPS.
My gear is bought with 7-8 Divs. (Found HoWA myself, everything else was 1div, maybe the weapon 2div a few days ago).
Dead enemies aren't doing damage. If I would go for upgrades, I wouldn't care about Res at all. I'm only running T15 maps juiced 3x and obviously golden. I died one time in the last 8 hours of gameplay.
Surprisingly enough I was going through gear changes and I was at 55% resistances for 30 or so maps, including 2 citadels, many maps with -25% resistances multiplied through atlas as usual, didn't make any accomodations. Didn't die once and felt basically as comfy as with the usual 75%. Still fixed them tho, dying even once because of my own choice not to max them would feel bad. Still that 75% becomes something like 35 on maps with -res
Just a heads up. 75% res is where the game is usually balanced around. So if u have less resistances you're getting fucked way more than u should.
Can confirm. Was having a lot of trouble getting one shotted by white mobs in maps on my endgame toons and was running around with like 30-40% res (except Lightning res which I always seem to overcap on) and then started actively crafting gear until I got at least 2x resistances on everything and now im st 74/75/75/10 which has been helping a lot. Need to buff up my chaos res because i am way overcapped on LR and CR but I am having terrible luck with Amethyst rings.
How important is chaos res in maps? I'm asoins 60 percent resistance average on the other 3 but about 5o with chaos
Big true I'm used to defenses in games not meaning much and got stone walled in act 2 boss until I got some gear with capped lightning res and was smooth sailing
I really dislike this resistance formula. It makes resists mandatory, basically removing choice when building your character. Same with movement-speed on boots not being an implicit stat. What's the point? You either have one less slot for fun stats that help your build or you are doing it wrong.
I think there should be many ways to build a character that doesn't get oneshot, that can go toe to toe with up to rare mobs. If you want to tank bosses, that should be possible too, but you would need to sacrifice a lot of damage and go all in on defences to do this.
I like LE's way to calculate resists. It's much more intuitive, basically just like OP mentioned. If you get hit for 100 damage with 75%(capped) resists, you get hit for 175 damage(75% more) if you have 0 resists. This makes resists important, but not mandatory. You can get away with non-capped resists if your other defences are decent as well.
For the sake of simplicity, if a white mob dealing offscreen 10000000 lightning dmg, 75% lightning resist = dead, 50% lightning resist = dead, 0% lightning resist = dead.
Hence, 75% lightning resist = 50% lightning resist = 25% lightning resist.
I prefer to pass on resistances and try different builds.
If you go for 75% on everything or almost everything you would need to stick to the meta builds to dish enough dps.
Boooooring
Over my dead body.
Yup. Meanwhile people run -max res/pen maps with unstable energies keystone and get mad after oneshots
Not gonna lie, but if you "have" to build something to be viable in the end game, perhaps it's a bit overtuned and part of those resistance should be made baseline.
Here’s a chaos plant that blends into the scenery that can one shot you based on the hardest resistance to build. Enjoy!
I wish resistance worked against burning ground. I’m overcapped and will still die to it in 3-4 seconds.
That’s my issue but I’m just scared I’m going to kneecap my damage.
Yeah, this is the number 1 reason I think about when I see all these one shot videos.
I'm still getting screwed by chaos and phys (chaos res is really hard to come by), but one is less common and the other is avoidable if not melee.
Defense layering is also very important; I don't have a shield in my swap for totem casting and I almost always die during those 2 second windows I swap... but yeah, resistances is a baseline both here and in poe1
I realized people say "I'm at 70% res, close enough" , they don't realize the missing 5 percentage points makes them take 20% increased damage not 5%.
Is it still 110% ele res like in poe1 to be save from debuffs?
Yes this is true. When i got to maps i was dying in T4/5 because i was lazy to go check trade site and didnt want to reduce my dps. After i spent something like 20 ex,i had a resistance capped with 100rarity character, i kept doing the current tier the wuest asked me to make. But at lvl 76 went for higher tiers for exp, and from lvl 80 onwards runing t15. I ocasionally died but never felt it was because lack of gear and more of an unfortunate combo of mods on rares or a mistimed roll.
The fact that something so basic needs to be said in this sub, makes me suspect that people complaining about dying all the time don’t even cap their res… and insist in the comments here not capping and saying the system is bad.
Don’t expect GGG to take you seriously, ever.
I liked how Last Epoch did resistances as it made having 50% resist only increase the damage you take by 25% rather than double it. It also makes resistance debuffs much simpler to calculate (if you have 75% resist, a -20% debug increases the damage you take by 20%). However, it makes increased maximum resistances much weaker to the point that they're not worth it.
For those who don't know how they work in Last Epoch, the game subtracts the area level from your resistances (to the cap of 75) before applying damage, so having capped resists makes you take 100% damage and the damage numbers are balanced around that.
Very important. Work those in. https://imgur.com/a/ABF6qID
But it's so hard to cap the chaos resistance early endgame, the stat is rarer on gear ! I guess most builds go for the chaos inoculation route asap ?
Any tips for chaos ? What's the best way / best gear to work on getting max chaos res ?
Can someone show the intuition behind the equation? How do you consider the value of max res over x damage such as 75 as opposed to 76+ etc?
I would love to fix mine but I've yet to get a reply from ANYONE on the damn trade site so I just have to hope I get a good upgrade with the proper resists.
its important to assert the reason being that the game is straight up balanced around 75% resists at least.
saying, 75% DR is 100% less damage taken compared to 50%, doesn't mean as much when its a 1000 damage hit, being reduced to 250 versus 500.
but elemental hits aren't balanced at 1000. they are 10,000.
Physical hits, where they know you don't have 75% resists, and can't get them, are balanced at 1000.
chaos hits are also balanced lower.
What should I aim for for chaos res?
What about bosses that 1hit me? My resis is 75 and I can do t15 maps now but every boss just 1hko me
This is where SSF hurts. My main toon at lvl 65 is starting to have problems progressing further because I just haven't been lucky with res gear drops. I have to carry multiple rings and switch them on the fly to adjust to what I'm fighting
Okay so the damage formula literally does it straight up? Sometimes in games it doesn't apply as effectively as this, good to know if you had 100% fire res you'd effectively take 0 fire damage ever
To really show the effect of Resistance differences you can use this formula to calculate your Effective Hit Pool
HP×(1+Res÷(1-Res))=Effective Hit Pool
Res= Resistance
You can calculate the most amount of damage you can get before getting one shot from that specific element or other instance of damage
Example given: You have 2500 HP and you are running around with 45% Lightning Resistance. You calculate 2500×(1+0.45÷(1-0.45))= 4545 EHP
If you switch out Res with 60 you get 6250 EHP
If you switch out Res with 75 (Standard max) you get 10000 EHP
If you switch out Res with 90(Possible max) you get 25000 EHP
So the more res you stack the higher the gain
Damn good PSA! This is the main reason I can survive at T15 maps after the shock transition from campaine to endgame: resistance mater!
Defensive layers are also super important. If you’re invoker, don’t overlook Protect Me from Harm as an ascendancy option. Armor may be the worst defense, but it’s not bad if it’s virtually free.
currently level 73 merc with a crossbow build and sitting around 50-70 res for most of them and I can tell that a few of my friends didnt prioritize res on gear cuz they'll take 2 hits and die while I just shrug it off.
waiting to upgrade once I hit the next base threshold.
I'm a PoE newbie. Can you technically roll double resistances for any gear slot? Is it more likely to roll on some slots?
Is it worth using runes for resistances, or use those slots for other armor bonuses instead?
I run less 65-75 but I got 10k ehp, my guildes run 75 but 3k
We both still got killed by the 1 boss 1 shots
I was running -25% fire resist well into T15 maps. Resistances = overrated
You are correct however I just want to say the difference between 75% and 50% is resisting 25% more damage
Can’t believe a post was needed for this lol
Its hard to juggle all of it especially with needing max life values 😪 Hopefully we get news on the next patch