How to improve my 94 Titan (HotG Ignite + Mace Strike Armour Break)?
Hello, first of all, thanks for clicking the post, as I am at a point where I really am not sure where and how I should invest my next improvements on my current setup, as I think there's still quite a bit of potential to reach, but I'm not certain what it would be, even playing around with PoB already.
Here's my PoB import link: https://poe2db.tw/pob/fiPQKUeS9l
But basically the build is a mix of Carnarius' Mace Strike Titan and of DIESEL Alpha's Armour Break Mace Strike, where I took major inspiration off of Carnarius' tree, going heavy into AOE and have weapon swap for really heavily specced HotG, whilst also taking the Devastate + Armour Break combination off of DIESEL Alpha's build (someone else might have "invented" this style, but I really also just mainly got inspired by his exact skill tree).
There are alot of stats I can really get into, but when it comes to jewel upgrades for example, PoB is really prioritizing Fire Damage Penetration over stuff like % increase in Fire/Melee/Attack Damage, and while that might be really strong against bosses, I feel like taking away the Damage from my AOE weapon set, will drastically slow down my clear already, as I feel I'm on the verge of just being able to trigger the armour break AOE, because when I take maps with slight bonuses to Elemental Resists or increased Stun Thresholds, I can really feel my character needing to ramp up in Rage first in order to start clearing normally again.
Also, maybe there's some simple things that are in my tree/items that I can also fix, which I might have overlooked or just simply not seeing, but my main goal of "improvement" in this build is to get more Hammer damage either in Ignite Magnitude or stronger hit itself, and especially since my Ignite seems to tick only for a really short time comparatively (Hammer + Ignite vs +1 Arbiter) (Just noticed that my hammer landed right after Flammability dropped off...). I'm a bit stuck also on survivability ngl, since I do get a bit overconfident sometimes and then end up getting stuck on a mob with Temporal Bubble that prevents recovery, whilst having a magma barrier that i popped and have either lowered maximum res/monster elemental penetration or something, but that's mainly due to negligence on my part, but also to say that realistically, I'll be 94 for a while.
Appreciate taking the time to read so far and thanks in advance!
Edit: some typos.
Comments
I haven't tried armour explosion yet but there's at least one thing I've been doing that I think would improve your map clear. You can swap Devastate out for Break Endurance and then swap 4 points on tree to get Shattering Blow. It'll get you max endurance charges consistently throughout a map allowing for way more empowered attacks. And since you're going so heavily into fire more Uptime on Infernal Cry should be pretty huge.
Solar Orb + Fire Exposure is a great way to lower resists on pinnacles (and make fire pen less important on gear)
To maximise damage on HoTG you should be scaling ignite, searing flame + eternal flame.
Otherwise you have Exploit weakness as well which if you can guarantee armour break should work.
I don't run an AoF build myself - take a look at this build which runs stampede but I know has one shot +4 Arbiter