[Mind Over Matter] How don't you guys not run out of Mana ?

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I'm playing a lvl 88 BloodMage using this build : https://maxroll.gg/poe2/pob/th42w00b (any tips is welcome btw)

I'm doing well so far, doing T15 maps and trying to farm some currencies in order to improve all of this.

I heard that Mind Over Matter is a pretty strong node for tankiness.
The thing is : my mana is regenerating enough when i'm trying to avoid being hit, BUT if it happens that multiple monsters hit me (and it happens as you can imagine), my mana don't replenish fast enough... And i'm dead because no mana means no spells.

> Do people with MOM just go for 500000% mana regeneration ? How do they do ?
> Am i missing something ?

Edit : To tell it in other words : the second i'm surrounded by 10 melee monsters, i'm dead. How can I do better ?

Comments

inverimus4

Yes, you usually stack mana regen and ES. I don't think it goes well with Blood Mage since BM would still want to stack life on gear for crit and one of the main reasons to go for MoM is to be able to ignore life on gear.

D00kcity3

Unique Mana Flask

thorndeux2

You can use the Midnight Braid belt or use the Alkem Eira shield, if you use block, to recover some of the damage you take/block as mana. That helps a lot.

Donthechicken2

A lot of people do mana recoup with the unique belt that gives you 50% damage taken recouped as mana

Left_Football46991

Stormweaver with ~1900 mana reg before MoM, that ascendency helps lol

Slyvester1211

Looks like you have basically no mana regen on gear aside from the 1% jewel. You also avoided a lot of regen nodes in the tree. You can respec to pick some up, get 2% jewels, try to find gear upgrades with mana regen, or just get higher max mana with stuff like MI chest and Mahuxotl shield.

Wittyname441

As stated the recoup belt helps a ton. For defence so does the unique azure amulet that gives energy shield back (after it was converted over to mana).

Aside from those looking for mana, int, base energy shield etc on everything. You can get to 4k mana reasonably easily. To make the jump from 4k to 10k is quite the process though. I suggest looking at spark mage guides as they do the same thing and learning from there. Those guides will be tuned for excess mana as that feeds dmg there as well. So same but different. There are just many more spark mage guides out there - hence why I suggest looking at them and adapting. Most of them quite good as well.

SomnolentPro1

I replace me rings with two gamblers and go from 1300 mana regen to 400. 400 is really really really bad, 1300 is purity

DiggleDootBROPBROPBR1

unique mana flask, ingenuity with huge mana/mana regen breach rings, and dream fragments. The 666%x3 slot mana shield is a fatty as well. That setup lets you buffer the mana cost a lot, though not having permanent arcane surge like stormweavers is a pain for getting really dank mana regeneration. Adding some more from jewels is helpful.

At the tippy-top end of these sorts of builds, you can stick lifetap on comet to be able to afford higher level comets on blood mage. When you do that you'll probably want to replace atziri's disdain and get the atziri gloves for instant leech, cuz the setup bricks and kills you otherwise

ApricotSoda1

you get the recover 3% mana when you invoke a spell above CI node

Brilliant-Elk-68311

Is there a reason why you're playing Blood Mage instead of Stormweaver? It's not that it can't work, but Stormweaver offers a ton of stuff that synergizes well with mana stacking, such as tons of regen.

You're also losing tons of flat mana from the amount of uniques you're using. If you're playing MoM, your mana pool is your life pool, you'd be much better off ditching the uniques for well rolled rares

It's like you're trying to be 3 builds at once here

Argensa971

Ah, because you're playing a Blood Mage and not a Stormweaver.

SpeediePetey1

Meeting maelstrom flask for bossing. Over 10k total mana on my gemling. "Recover %2 mana on kill" on 2 of my jewels for mapping sustain

mr_rib001

TIMELOSS Saphire with "notable is Radius give 1% mana on kill"....you wanna look for one with "upgrades to medium".

You could also try mana remnants...but that's 30 spirit.

cassandra1121

poe2 MOM is pretty rough.

a few things to note. its "50% less mana recovery RATE" it only effects mana over time. Recoup, regen, flasks, etc.

-%mana on kill jewels is the norm for mapping to solve it. flat mana on kill, on wands/gloves works too.

-bossing is harder to solve.

-if stormweaver, arcane surge effect.

-if chronomancer-temp rift to reset mana.

-bloodmage- inspiration on primary. mana remnants. lifetap.

-unique mana flask is busted op.

-instant flasks can bypass the regen RATE nerf. however, base mana flask mana is so low, its kindof meaningless. you'd have to invest way too much to make it viable.

-arcane blossoms passive doesn't work right. its adding into mana regen, not 15% more.

-+spell skills increases mana costs of spells. by a large amount. mana costs actually multiply faster then damage. level 20 comet is 198mana cost, 1009-1514 damage(1261.5). level 21 comet is 224 mana, 1134-1701damage(1417.5). 26 inc mana, 13%. 156 ave damage inc, 12.3% increase. this is even bigger with a level 25 comet.

+increased damage to spells, of course increases DAMAGE, but doesn't increase mana costs. also scales with archmage.

+gain % of damage as x, increases damage without increasing mana cost, but does NOT scale with archmage.

+archmage itself becomes more mana efficient the higher it levels. this is important. a level 14 archmage is "gain 5% of damage as extra lightning, per 100max mana, and spells cost has added 5.45% of max mana." the added mana cost, goes down ever archmage level. level 21 is 5% of max mana added. While the added damage increases. 7% per 100 mana at 21. 20% quality adds 2% per 100 mana. 9% per 100 mana, for 5% of max mana. at 2200 mana, gain 154% of damage with a 7% archmage, 198% of damage with a 9%. while the mana costs stays at 5% added.

threaded light, and not using a scepter?
blueflame cuffs aren't doing much for you. you don't have a ton of +cold damage. your damage is elemental, area, spell, etc. even with fireball/flamewall, there isn't really any reason to convert them to cold.

cast on freeze only casts once per target. cast on crit, can chain crit. its just better.

cold spells already have high crit chances. 11% frostwall, 12% eye, 15% comet, 13% bomb.
Eye's crit weakness, and possibly malice aura add into base. A cold spell blood mage doesn't really need the 15% spell crit node. spell LEECH is then far far better, or extra life from ES chest. a 600+Es chest. its good..

bloodmage ES. first, you don't have enough ES. only 1 es passive. gain 30% of life as ES. but base life is also only 2k. yikes. does bloodmage spellcasting, hit ES first? or does it bypass es, and drain life directly? if it hits ES, draining it, and preventing it from recharging, thats horrible of course. if it doesn't then you need to invest into that more as cover.

tiahx1

Stormweavers have the permanent Arcane Surge ascendancy passive, and then if that wasn't enough -- another passive that boosts the effectiveness of Arcane Surge scaling with max mana. 1% per 15 max mana. With 6000 mana that's+400% effect, which equates x1.5 multiplicative cast speed and x2 multiplicative mana regen. Which is stupidly fucking OP, and should be nuked from orbit by a nerf-hammer, IMO.

Just... don't try to compete with that busted shit on BM. It's pointless, and extremely expensive to try. And more importantly: you don't really have to. Because there are other ways to sustain your mana.

90% of the game you'll be fightning trash mobs and elites -- just get "#% mana on kill". They are not extremely expensive and worth every ex. 6-7% total combined mana on kill is enough to sustain Archmage builds. For bosses you might wanna conserve, or get Maelstrom flask for 5 Div and never run out of mana ever.

I dropped all the mana regen nodes and jewels from my Chrono build, got 5% mana on kill and a flask and I feel absolutely perfect in maps and on bosses.

piiJvitor1

Stack mana, mana regen and mana recovered on kill. Mana regen is proportional to your maximum mana, so increasing your maximum mana also increases your mana regen. Recoup is trash if you're not a Chronomancer, don't take it.

If you don't have like 5k+ mana, you can look into using Eldritch Battery with Everlasting Gaze amulet to help tanking more damage. There's some time-loss jewels that can massively help with your maximum mana as they increase 1% of your maximum mana per small node allocated in range.

I have 6.8k mana on my pure mana Stormweaver and with Archmage almost everything dies before they can reach me, I only die due to one shots in Expeditions with deadly debuffs.

ashkanphenom1

Get the unique mana flask for 5 divs. Get 1 jewel with 2% mana on kill.

laeriel_c1

Why MOm, you just need more ES. Are those your actual items? Only 1k ES? If you're dead when you get surrounded you're likely getting stunned. Take nodes that give you stun threshold based on ES or add it to your gear. My blood mage is 88 too (diff build) but I have 4k ES base plus grim feast and feel very tanky on t15. Use freezing charm or stun charm instead of chaos, it's quite useless because it only triggers on hits and a lot of chaos damage is DoT

Rude_Department66701

I have 11k mana and 3.3k regen. But more than that, you actually need damage, if you kill them before they hit you, you will never die even with 2k mana

Neither_Surprise87851

Simply mana on kill jewels and Mana flask, couple 2%s for mapping and flask for bossing, you can unspec all mana regen nodes. Once you are surrounded and get perma stun you need to spam flask and pray to roll/blink out.

br7son1

My lvl 93 bloodmage ran into the same problem when I switched to MoM. My solution was to put lifetap on my main spell. Inspiration is also a super helpful support gem if your hp cast cost is really high.

Open_Ad19391

Recover 2% mana on kill

forsakenz0r1

Use lifetap on the skill you are spamming the most and use the ascension leech node. The leech negates the life cost. I was spamming 2 or 3 800hp cost Hexblasts per second like nothing with a Hexblasts crit build.

Puzzled_Historian6171

In my experience, MoM is bait for blood mage. Instead going for 20-30 percent damage taken from mana before life in the talent tree and gems is the way to do this. Taking the 20 percent damage taken recouped as mana and using atziris disdain and now you are recycling damage you take

Shoovul1

Don't know why nobody mentions the default spell on your wand\staff linked with mana and hp leech and cull+mana on cull. If you need another default spell with different supports for your build keep the mana leech one as weapon swap for these situations. Default spells work great for bloodmage because they are free if you don't have archmage and they aren't awful even if you do.

Enjoyingcandy341

Youre problem is youre playing bloodmage, XD. Sorry buddy.