Seeking some clarifications on Maximum elemental resistances and Global defences
Hi all,
I am new to ARPGs and POE/2, I want to ensure the builds I am trying to realise are based on a correct understanding of the mechanics, so that brings me here.
As far as elemental resistances and max elemental resistances go I would guess this is fairly simple - you mitigate elemental damage (or add a percentage in the case of negative resistances) by your elemental resistances, as far as i can tell there is nothing hinting at the 15% over the soft cap acting in any special way to how mitigation occurs up to the softcap.
Therefore elemental attacks against you at the soft cap will result in 25% of the elemental damage going through and hitting the hard cap will mean 10% of elemental damage goes through.
What isn't clear to me (and if there is a source of information on such calculations i would love to know) is when this is applied, is it always applied first or are there some passives or items that apply first (heatproofing comes to mind)?
My current thoughts on max elemental resistances, is whilst it would be a good defensive layer it is quite expensive to navigate nodes for the 5% (more in the case of fire) that you can get from the skills, the opportunity cost to get the final 10% from items seems like too much, I am curious what others' take on this.
Finally, the regalia body armour can offer 50% increase to gobal defences with corrupted 5th socket.
My understanding of global defences is limited but wouldn't this mean a flat 50% increase on both armour, es and evasion from all sources? If so that seems pretty good to me, i assume this is additive to nodes that increase individual defensive layers by a percentage, so if you had 20% increase to maximum energy shield you would instead get 70% when including the global defences from the regalia?
I am especially curious as to the last one because I see this regalias going cheaply suggesting players prefer rarity/life/mana/attributes over global defences, my current assumption is that this is the case not because global defences is bad but because the alternatives are better for the likes of archmage/HOWA builds.
I know all of this is probably very elementrary when all is said and done but I have yet to see much discussion on either of these topics so would like to just ensure my thinking isn't totally out of left field.
Comments
I moght be wrong but I think the wording “increases” and “more” matter a lot
Max rez is like it says on the tin. It raises your resist cap from 75% to a max of 90.
75% rez: 1000 damage x 0.25 = 250 damage
90% rez: 1000 damage x 0.1 = 100 damage
Other reductions are multipliers, so it isn't relevant if they apply before or after. Let's say you had a source of 10% reduced fire damage on top of 90% fire rez:
1000 damage x 0.9(the reduction) = 900 damage
x 0.1(the fire rez) = 90 damage
Or, the opposite order:
1000 damage x 0.1(the fire rez) = 100 damage
100 damage x 0.9(the fire reduction) = 90 damage
Global defenses multiply against the total es on your gear, just like taking nodes from the tree would. So it's a pretty big extra chunk of ES, but not as enormous as you'd expect. The morrior market is indeed dominated by attribute and mana stackers. People generally weight other stats more because grim feast usually has you covered around 13k to 15k es and more is overkill.
Finally, the regalia body armour can offer 50% increase to gobal defences with corrupted 5th socket.
My understanding of global defences is limited but wouldn't this mean a flat 50% increase on both armour, es and evasion from all sources? If so that seems pretty good to me, i assume this is additive to nodes that increase individual defensive layers by a percentage, so if you had 20% increase to maximum energy shield you would instead get 70% when including the global defences from the regalia?
I am especially curious as to the last one because I see this regalias going cheaply suggesting players prefer rarity/life/mana/attributes over global defences, my current assumption is that this is the case not because global defences is bad but because the alternatives are better for the likes of archmage/HOWA builds.
This is all spot-on correct.
Further, you are usually scaling two defenses at most - the 50% increase from Morior Invictus isn't usually enough to overcome the opportunity cost of just using a well-rolled chestpiece with more relevant raw defenses.
Important to note that jewels can get up to +2 max resist per jewel (Ruby for fire, Emerald for lightning, and Sapphire for Cold). There’s also Unnatural Resilience which will yield +2 max fire resistance per 40 uncapped fire resistance with +1 max of each element leading up to it, and also Prism Guardian with +1 maximum all and +2 max of each element leading to it. All of these nodes are around the Warrior/Mercenary starting areas. Every point of +max is more efficient than the last and while it might not seem like much at face value, when paired with something like Cloak of Flame 40% of physical taken as fire, scaling max fire in particular can lead to some very effective methods of one shot protection and mitigation in general (this mod works against bleed and corrupted blood damage also). Extremely underrated tech that can be implemented for quite cheap IMHO.