Heavy stun interactions with titans crushing blows ascendancy.

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Hi all, new poe2 player here.

I've got the crushing blows ascendancy and a high stun cultist hammer. I've noticed a few notables on the passive tree that grant damage bonuses on heavily stunned enemies such as Perfect Opportunity (hits are lucky), smash (40% DMG against heavy stun), etc. I know that in plain English this should mean that my next hit against heavily stunned enemies should receive these bonuses, but I think poe2 is more complicated than that.

My question is, if I heavy stun enemies in one hit would these damage modifiers be included in that same hit? Thanks all!

Comments

pyerbury1

I found all the stun mechanics on titan to be complete bait in early access. This might improve later but you’re better off just going damage. What level are you?

NotEnoughDamage1

From my understanding, buffs to your damage when an enemy is Heavy Stunned is specifically when they are in that stunned state. This means that the hit that stuns them doesn't get the boost because they were not Heavy Stunned yet when you applied that damage.

Ghostextechnica1

This isn’t scientific but I definitely felt like I was one-shotting things way more when I lent into stun and more damage to stunned on my titan.

brettius1

I have found if any skill that has a payoff like Leap Slam or Sunder for example where they consume Fully Broken Armour in this example, Crushing blows will not work the way one would assume with it. I am fairly certain this is not intended by GGG and is an oversight. Anyways on the passive tree Skull Crusher is the absolute best example of heavy stun being a trigger for more damage as it is MORE instead of increased. Crushing blows in this case would indeed be applied in that hit, as what crushing blows does is it basically makes the minimum of where primed for stun would show up = instant heavy stun. Crushing blows is good, I just wish GGG had thought that suggesting it to work with payoff support gems and then having them not work at all with them is clearly developer mistake.

NeverQuiteEnough1

It would be hard to apply those bonuses to the hit that stuns, because the amount of stun dealt is based on the damage dealt.

So it would have to calculate damage, calculate stun, find that the target is stunned, then retroactively go back and calculate damage again.