should POE2 have 6 portals per map like POE1?
after playing POE2 for 400 hours and giving POE1 a try, i must say, the difference i felt in comfort of having 6 portals per map is crazy.. playing POE2 feels so anxious with only 1 portal, any single BS death and youre done. -10% xp, lose all drops, all the juice etc. i hate it tbh
Comments
It's a hard topic. Personally, I like the middleground of having a few portals for bosses decreasing with difficulty, but one portal per map would be fine if there was no (or lower) XP penalty, but that doesn't kinda click too. So maybe one portal and XP penalty but your map juice stays? You lose the waystone anyway so it wouldn't be free reruns, although it opens a window for abuse by juicing a single area to perfection and dying on purpose... Yeah, the current implementation is good enough for early access. It's gonna be turned upside down after/ just before release anyway
could be worse, you could go down a full level after dying lol
I say at the very least. One revive.
There should be way less one-shot mechanics if one portal mapping is to stay.
Yes, the xp death penalty is ample reason to care about dying
Death penalty overall is a bit harsh I would say. Losing XP and the juiced map is painful. I rarely die, but died yesterday to some off screen corpse explosion shenanigans which was infuriating as it was on my best map.
Yes
Yes 100% its terrible experience wasting efforts and ressources when loosing a map. It feels like the game is actively trying to waste my time.
1 revive
Yup sure
I would like to be that if you die, all monsters and bosses vanish and you can use the remaining portals to pick up whatever you left there if you want.
Really don't care much, just give us mobility or make the maps shorter. Hated poe1 campaign but the first flask of quicksilver and I felt like I was on crack. Being slow isn't really fun in a fantasy setting.
No, I'm happy with 1 portal. Keep me on the edge The shitty 1 shots suck and need fixing.
They should not make poe2 a Copy of poe1. Its early Access, so they are still on the Long way to get this different game to work for its own in its own way.
I'm bad at the games, so I like having extra portals. But a bigger part of the issue is that gearing is so difficult. It's quite difficult to enter maps in Poe2 with resistances capped if you don't trade for items. I haven't done much mapping, but when I have finished the campaign on a few builds I have always still felt weak and slow. The enemies can overwhelm you and you are dead.
I'm fine with 1 portal in concept, but I think the game needs more ways to gear out your character before it will feel good.
No. Build defensives.
I don't care at this point. Just bring more classes, make the gameplay less clunky and add endgame.
As long as there are 1 shot mechanics 9 million times yes.
Yes
People want to play glasscannon builds without the glass
A death recap would be nice but 9/10 times you know exactly why you died. Lacking resists or lack of total EHP.
No. You should not be able to zerg yourself against content.
The impending doom is great tbqh. But I guess if you're used to a meta zoom zoom build a death in you 1,5minute map sucks.
it does have 6 portals, you just cant die
You still have 6 portals, just dont die
no they arent the same game
No. Bosses sure, maps having 1 portal is one of the best things about poe2. Forces actual defenses instead of this cringe glass cannon 6 deaths per map gameplay
End game mapping is dumb af. Legit just entered a map and before I could do ANYTHING - I got swarmed on literally all angles, stun locked, and died. Juiced the map for no fucking reason. They want methodical play style, but put you in the cheesiest fucking scenarios. Jonathon is gonna kill this game.
No. Terrible for many reasons. Balance the game around 1 portal instead, also fix map layouts.
I usually dump a tier one in if all the juicing goes and I need to get to another node and I have died on a map. It's just bad design.
One shot bs mechanics make this game tedious.
Should r/PathOfExile2 have a search function like the rest of the website ?
Yes. Both POE 1&2 have performance issues and latency/lag that cause too many one shots.
Even 1 revive would be nice. Still kicks up the tension, but at least you get another chance.
Yes.
Would love for it to be something you can mod on to the waystones- get much higher rarity/ waystones drop chance in exchange for having one life but have the normal thing be having 6 lives
6 portals with random one shots
Or
1 portal with one shots only happening to under geared players or from the rare and obvious telegraph.
Not
1 portal with unpredictable one shots can kill anyone
Absolutely. You can save single instance for players who choose to play hardcore. There needs to be a multiple portal option for players who want to play that mode as well.
bo this penalty system is cbt no scratch that some people can enjoy cbt there is nothing to be enjoyed about dying in random off screens or 20 cast on death effects and losing:
-your time
-your loot in the map
-your juice
-your xp
-your sanity
like its sooo bad atleast it needs to be 3 if they dont wanna do 6 just give us 3
If I die in a juiced map good luck seeing me for the rest of that week lol
The fact dying has an “etc” in the list of downsides is ridiculous in a game with a hardcore mode. Honestly pick ONE and it’s brutal enough to incorporate into one portal mapping. Losing the nodes and then just having a blank map? That fucking sucks so much and makes me want to quit alone. Losing 10% (or 2.5% with Omen) of your XP bar? Yeah that’s brutal as fuck and can literally lock you at low 90s if you’re unlucky with “things that one-shot me” luck. Losing the T16 delirious waystone because some random death effect you couldn’t see? Pain in the ass but honestly this is the most acceptable one to keep imo.
If you want to keep it ALL? Fine, but it doesn’t get to be single portal mapping anymore. If GGG wants death to be highly punishing, hardcore exists. There are ways to make it punishing in ways that make people want to fix what got them killed, be it skill or gear issues. But right now, death in maps just makes you want to close the game. It’s demoralizing as fuck.
after playing poe1 again for the latest event i would say maybe, maybe not? poe1 really makes the meta glass cannon focused even more just farm as fast as possible "6 portal gamer", maybe its more of a "problem" in poe1 as the exp penalty really does not matter mcuh as its so much easier to level and easy to just buy like 5way boost or chaulya rotations or whatever to get your level 100
Nah. I love the rush “dont die” rush. Makes me play better and use my brain to optimize builds.
Yeah it should at the very least have more than 1 portal. Dying in a citadel to the one random juiced up rare that can kill you feels absolutely awful and usual leads to me turning the game off. Atleast in souls games when you get crushed you have 1 chance to go get your revenge and your shit back.
Yes it should.
You still get 6 portals per map you just lose them on death. I think its fair. The game will be balanced around that. End game is like a very basic implementation of what it eventually will be.
Yes - It should also have alterations, scours and many other things that poe does WELL.
Yes, definitely. Current game design is too pushing which makes buying runs easier/better options.
It also punishes weaker builds more which makes people less interested in experimenting and focus more on stronger popular builds. Hurts variety of the game in total.
Give me atleast one more try
You probably shouldn't lose XP from boss deaths, and the boss atlas passives should change to an event based system asap. But you have to realize how bare bones the atlas map is, and how few tools it gives them to solve these problems the right way. Perpetually thinking in player accommodations the way most players do, would kill all the momentum they have.
If they will give you more tries per map, they will increase death penalty lol
Just play HC and you won't feel a difference