Hexblast lich?
Curious how ya’ll that are after than I think this would shake out?
Wondering if chaos corpse pops, unholy might, and mega jewel will be worth it over demon mommy.
Any thoughts appreciated.
Comments
I'v try to setup a Curse stacking Hexblast Lich build but it's not working at all.
Hexblast cannot remove more than 1 curse/ennemy
And you cannot use Shackles with Blasphemy
I think bloodmage still going to be better for hexblast
I think it's gunna be good. Non crit gives you a lot of points to play with on the tree. Mana stacking gives you dmg and tank with MoM.
Demon Form isn't keeping it's current stupidity, for one, so just await patch notes.
In general, Hexblast Lich looks like it'll work great.
Just with explode it will be the better clear char. Don't know about ST.
Hexblast got hard carried by Archmage, like most spells. So if that isn’t nerfed (unlikely) then sure.
I made one of the popular hexblast infernalist builds a couple months ago and I've been PoBing Hexblast Lich, it looks strong but im also expecting massive skill tree and gem balance changes so were gonna have to see where it lands, however even if hexblast gets a 50% nerf it should be playable on lich. Mobility will a worse than infernalist but lich defenses are insane
Looks to be a firm "meh".
It will certainly work. The synergy is there. But while all the individual mechanics work well together and mesh nicely with hexblast... the numbers just aren't very good.
There's just no oomph, no game changing method of scaling offense.
The mega jewel is... fine. It's a stat stick, not a great stat stick, not a terrible one either.
Corpse pops are nice, but they're not saving a character and they're not solving hexblast's big single target problem.
Unholy might is pretty much the only significant offensive scaling mechanic Lich brings to the table for this build, and I'm just not convinced.
To start with, 5% mana loss per second is fucking brutal. Just throwing that out there. That's a massive downside for what starts as <30% more damage. You're already probably grabbing a decent bit of gained as extra, making the actual damage multiplier here something like 20-25% more unless you're really mana stacking. Would you take 25% more damage in exchange for massive mana problems?
But how's the mana scaling? With 4k mana, you're up to 78% more damage gained as chaos. Good, but nothing special and certainly nothing that justifies that kind of mana investment. Right now it's a much worse archmage that you can't really use with archmage.
If you take chaos pops, unholy might nodes, and mega jewel, you don't get any defense from ascendancy.
Meanwhile demon mommy's getting like 10000% increased spell damage, can build full defense, and gets an amazing movement ability. Bloodmage gets better offensive scaling.
I just don't see it. The numbers are just so lackluster and it doesn't open up new avenues for scaling elsewhere. Some of the defensive stuff in lich looks interesting, but the offensive stuff looks borderline awful and certainly nothing good enough to prop up hexblast.
Corpse pop is super irrelevant, Hexblast is amazing for clear already because each curse you remove creates an AOE, so a pack of 8 EACH gets hit with 8 Hexblasts. What you need is ST damage and there’s nothing in Lich for that.
On my pob I got like 3-4k mana plus 8k ES with eldritch battery and mind over matter and i have archmage. Should be great I think
I was actually thinking about the exact same thing but I never played hexblast so was hoping for a guide 😄
It's bait. There's no ST and no defences. Just clear, so strictly a worse RF build with more buttons
Has promise and pending patch notes, will league start it because it seems fun.
Lots of comments here around balance and numbers which are completely irrelevant since the patch will be radically overhauling balance.
I think Curses convert into damage could be better as a baseline, but this is the 'bread and butter' Lich... that is to say this is sort of what they expect you to be doing with Lich
Now with that said, people are going to find all sorts of more 'out of the box' and meta ways to play Lich
At it's core it's designed as a sort of Occultist/Necromancer from PoE1 and so it can lean into either gimmick... alot of the current ascensions are like that... where there is effectively 2-3 gimmicks to one ascension ... effectively making it 2 different classes under one name
Warcaller is Armor Break/Totems/Shouts
Titan is Slams/Stuns/Etc
just as examples
Witches by design have their ascensions loosely themed after Wands/Scepters, which is why Wand/Scepters lean toward the types of early game offense Witches promote... aka Physical Spells/Chaos Damage/Minions... with the exception being Fire Wands... which I feel were developed AFTER they decided to give Witch Infernal... because their own passive trees don't support the choice (unless you're going Minion bomber) but I see this changing to make more sense as the EA goes on
are you suppose to use Wand as a Witch? NO you can use whatever you want and somehow make it work, but by design they default to cookie cutter wand/scepter
As someone who spent 750 hours playing a Hexblast Archmage Dual Aura Blood Mage. The way I see it is I hope we can basically spec into Blood Magic keystone and convert Hexblast costs into Life without having to use Inspiration + Life Tap because Eternal Life would basically free up 2 Support Slots on Hexblast (I doubt GGG will lock us out for something that costs 4 ascendency points to get to).
We get to stack ES with MOM for defensive layer , cast for free(if we dont get locked out) , and have Atziri + Souless Form mitigating 40-41% damage.
Add 30% more damage from Eldritch Empowerment and we will definitely have nice damage output , the only worry I have is scaling that damage. I got around that with Blood Mage using Archmage (I assume this will be nerfed to oblivion and wont work for Lich because we won't have mana because of Blood Magic).
One of the main issues I had was consistently clearing T4 Breaches with Delirium because screen clear was not there and hexblast is slow (I had to use cast on shock from Archmage + Detonate Dead to keep up with the density) this problem is now solved by picking up Rupture the Soul for screen clear.
This ascendency is absolutely bonkers for Hexblast without even accounting for the new 100+ supports. We just need to find a way to scale the damage effectively with something like Int.
Until it's nerfed, nothing will beat demon for SC tbh.
Most interesting thing about lich is going to be trying to make immortal builds with the "life doesn't change while you have es" point
Devs said nerf fest. Day 1 play your demon mommy see how it feels fully geared, then take off 1-2 op pieces cuz you won't get them this league ( hypothetical) see how it goes. Then regardless play lich cuz it's new =). Also 100 supports and uniques and no patch notes idk if anyone has a real clue ATM.
Does unholy might double dip on chaos dmg? I was under the impression it doesn't do anything for chaos builds.
I think it has promise, on a mid-game/leveling setup you can actually use the right side nodes instead of the jewel slot to solve mana sustain and get fairly tanky with a hybrid life/ES setup, and then the mana stacking node offers a high investment scaling option assuming that mana stacking doesn't get hard nerfed.
I think it's very dependent on us getting good new supports or a good unique in the batch that is coming with the patch. Also skill rebalance could make a huge difference here
I dont think hexblast is the spell to use for lich. Im heavy leaning impending doom as it scales from max mana which you are incentivized to stack already with blackened heart. There are already archmage builds which run impending doom so this would be similar, just with chaos extra.
I do worry that the numbers are simply not there though. Archmage gave like 320% extra damage as lightning for 4000 mana. With blackened heart, you only get 78%. But maybe wither and despair can get you there.