An Analysis of 'Critical Strike' Ascendancy Node from Amazon|Huntress

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Introduction

Hello r/PathOfExile2, I am sure all of you saw the new Amazon ascendancy for the Huntress and a particular node within piqued my interest. The so called Critical Strike (Terrible name by the way, I hope it is just a placeholder). Here is the node for those unable to recall:

Critical Strike
Chance to hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to hit with Attacks

The Accuracy Formula

According to Path of Exile 2 Wiki the accuracy formula is^([1]):

Uncapped Chance to Hit = (Attacker's Accuracy * 1.5) / (Attacker's Accuracy + Defender's Evasion) * (1 - Accuracy Penalty) * 100
Capped Chance To Hit = max(min(Uncapped Chance to Hit, 100), 5)

Where accuracy penalty starts applying after 2 meters and reaches its maximum 0.9 at 12 meters. The correctness of this formula is backed by Path of Building 2^([2]):

function calcs.hitChance(evasion, accuracy)
	if accuracy < 0 then
		return 5
	end
	local rawChance = ( accuracy * 1.5 ) / ( accuracy + evasion ) * 100
	return m_max(m_min(round(rawChance), 100), 5)
end

Path of Building 2 does not yet support hit chance calculations based on distance. Moving forward all of the assumptions will be made according to this formula with no accuracy penalty.

The Critical Strike node removes the second part and allows you to exceed 100% hit chance. If we assume enemy's evasion as constant then the formula can be simplified into:

Uncapped Chance to Hit = (Attacker's Accuracy * 1.5) / (Attacker's Accuracy + ε)

which approaches 150% as the accuracy approaches infinity. This gives us a theoretical upper limit of 50% extra chance to hit which is then converted into 12.5% additional critical hit chance. But to calculate it's practical benefits we need to take enemy's evasion into account. According to Path of Building 2 a level 85 enemy (An Uber Pinnacle Boss) has a base evasion of 724^([3]):

local data = ...
-- From DefaultMonsterStats.dat
data.monsterEvasionTable = { 11, 14, 17, 20, 24, 27, 31, 35, 38, 42, 46, 50, 54, 59, 63, 67, 72, 76, 81, 86, 91, 96, 101, 106, 111, 117, 122, 128, 134, 140, 146, 152, 158, 165, 171, 178, 185, 191, 199, 206, 213, 221, 228, 236, 244, 252, 261, 269, 278, 286, 295, 304, 314, 323, 333, 343, 353, 363, 373, 384, 395, 406, 417, 429, 440, 452, 464, 477, 489, 502, 515, 528, 542, 556, 570, 584, 598, 613, 628, 644, 659, 675, 691, 708, 724, 742, 759, 777, 795, 813, 832, 850, 870, 889, 909, 930, 951, 972, 993, 1015, }

This value is further backed by PoE2DB*^([5])* yet according to Path of Building 2 developers this table is off by 0.5% in some cases*^([4])* but the difference is insignificant enough that I won't do the correction.

This 724 base evasion is then further scaled by the specific evasion multipliers of uber bosses. Unfortunately for now these values are unknown however in Path of Exile 1 these ranged from 1 (for Maven, Sirus, etc.) to 1.5 (for Searing Exarch) and I will assume Path of Exile 2 bosses have similar ranges. Assuming a 1.5 multiplier our final evasion becomes 1086. Here is a table that shows the additional critical hit chance granted at specific intervals:

Accuracy RatingHit ChanceAdditional Critical Hit Chance
50047.29%0%
100071.91%0%
200097.21%0%
2172100.0%0%
4000117.97%4.49%
8000132.07%8.02%
16000140.47%10.12%
32000145.07%11.27%

Discussion

As you can see after ≈12.000 accuracy rating the additional critical hit chance granted by the Critical Strike node has diminishing returns. A build which heavily invests into Accuracy can reach ≈16.000 accuracy without much problem thanks to dexterity stacking (+5 accuracy rating per dexterity). This number can go as high as ≈32.000 if min-maxing every point of dexterity and accuracy rating.

Now that we have established how much additional critical hit chance from the Critical Strike node we should talk about what 'Additional Critical Hit Chance' even is. I see 4 options as to what it means, these are from the mostly powerful to the least:

1. Added Critical Hit Chance

Additional critical hit chance acts additively with other base critical hit chance modifiers. This behaviour is supported by Path of Exile 1 Wiki's Critical Strike^([6]) and Brittle^([7]) entries. Technical jargon could change between games but I personally don't see any reason for this to be the case.

2. 'On Top' Critical Hit Chance

Additional critical hit chance acts 'on top' of your critical hit chance after all other modifiers have been applied. So if you have 10% additional critical hit chance then you only needs to reach 90% critical hit chance to guarantee a critical hit. I don't believe there is an item/modifier that acts like this but it is possible it's new.

3. More Critical Hit Chance

Additional critical hit chance acts as a more multiplier to your critical hit chance after all other modifiers have been applied. So if you have 10% additional critical hit chance and 90% critical hit chance then you have a 99% final critical hit chance.

4. Increased Critical Hit Chance

Additional critical hit chance acts as a increase to your base critical hit chance. This being the case seem impossible to me as a ascendancy point granting only 12.5% increased critical hit chance when investing into it heavily is simply weak. Especially considering small nodes in the passive skill tree grant 10-15% critical hit chance.

Conclusion

I believe this node can be a very powerful tool if it acts as a base critical hit chance modifier. Especially considering stacking 16000 accuracy rating and 900 dexterity gives you 124% increased attacks speed through Falcon Dive and Falcon Technique notables.

References

[1] https://www.poe2wiki.net/wiki/Accuracy
[2] https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/dev/src/Modules/CalcDefence.lua#L31
[3] https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/dev/src/Data/Misc.lua#L5
[4] https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/dev/src/Export/Scripts/miscdata.lua#L28
[5] https://poe2db.tw/us/Xesht%2C_We_That_Are_One#XeshtWeThatAreOneItThatReturned
[6] https://www.poewiki.net/wiki/Critical_strike#Mechanics
[7] https://www.poewiki.net/wiki/Brittle

Comments

Ravp11

Hmm, yea, it can actually be „On top” crit hit chance. Isn’t it smth like Critical Weakness from Eye of Winter?

Ansemist1

Love that this skill is very "Diablo 2" between the Amazon (D2) and Huntress!

trinquin1

It is base crit hit that isn't scaled by local weapon increased crit chance I believe. So this will 8-12% base crit when properly used which is pretty good because its pretty easy to reach the mid point without much actual investment.

The big thing is with the accuracy nodes it will allow accuracy to scale Hit Chance, Crit Chance, Attack Speed, and Flat Damage(Decent Flat Accuracy+ Runes makes it pretty easy to reach 200 flat phys damage).

I think the double ev from gloves/helmet/boots is interesting depending on what unqiues they add for chest too. Halving ev from chest if there are some good chest to use could be good too.

Shroompants1

Ctrl + F blind maim. Why does no one mention these effects make the node almost trivial to reach ~10%. Yes the type of crit chance matters, but with if the cap is infact 12.5% there's basically no way it isn't base. They'd have to change the way accuracy is measured. They need to add "up to 12.5%" (or whatever it is) to the tooltip

Bierculles1

+10% basecrit would be huge while all other interactions seem kinda meh to me. From the wording i assumed it is added basecrit.

Strg-Alt-Entf1

The Formular seems a bit weird to me… the upper limit (if the defender‘s evasion is 0) is 150% at close range, ok.

But that also means, the upper limit at 12m (with infinite accuracy or a 0 evasion defender) is 15%…

I don’t think that’s true. After playing a deadeye I can tell you, it’s rather close to 100% with some standard dex and accuracy rating.

Am I missing something here?

It would make wayyy more sense, if the penalty applied to the accuracy rating. Then the opponent‘s evasion would be stronger at further distances, but with 0 evasion, you would still have 150% hit at all distances.

Ciaranohara71

Cast on critical eye of winter and snipers mark for generating frenzy charges, maybe spear and scepter will be a combo that works?

SuperUltraMegaNice1

this sub loves to take videos released by poe content creators then turn that vid into text and post it as their idea on reddit

Comprehensive-Owl3731

Pretty sure this adds to base crit and not added "on top" otherwise its really really bad for 2 ascendancy point.

ConsiderationHot30591

Obviously you didn't play d2 because it's a reference to d2 Amazon's Critical Strike skill.

Otakoi1

You can also blind enemies to lower their evasion.

Sandstorm Visage would be a good item in this case.

Lycosidae might be also interesting.

QBleu1

Ngl a little upset you're clearly a super nerd with your post, yet you think 'critical strike' on the Amazon ascendancy is a bad name, when Critical Strike and Penetrate are obviously a homage to Diablo 2's Amazon with the exact same passive names. Ree

Good write up tho

RantRanger1

Thanks for doing all this careful work.

This helps me to decide that the benefits of this ascendancy branch don’t seem to justify the cost. Saves me a lot of tinkering time.

dirikr_yin1

At first glance, I thought this was a thesis… holy.

CharleySheen41

I think the first two options are likely. I feel that they would have used the words increased/more for options 3-4, not additional.

Bialcohool1

Would it be strong if they change it to 75% of excess accuracy and keep it as increased critical strike?

Probably the correct wording would be: how much % of excess is needed to make increased critical strike strong?

LocalIdentity11

The reason why I didn't include the distance based accuracy scaling yet was that I wasn't sure what value to set as the default. There are so many different builds out there that it's hard to determine
I'll implement a manual override when adding the support for this Ascendancy. It all looks very easy to code in

sharpestsquare1

As it stands, it's base crit, or flat crit some might say. No doubt. Which is kinda insane good. The most insane part is accuracy now scales waaaaay too many things simultaneously for very light investment. It ramping up damage and speed was one thing, but now revving crit, yikes.