Warbringer can fairly easily get more than 95% chance to avoid all damage when combining Turtle Charm and Acrobatics together
Turtle charm - you can block all damage from hits. With svallin you can still get your block chance up to 85% (after "lucky" calculation) pretty easily.
Acrobatics - with pure evasion gear and wind dancer it's not too hard to get 75% chance to evade all damage from hits.
Block and evasion worth together just fine so this is basically making your chance to avoid all damage from hits "lucky". With 85% chance to block and 75% chance to evade, your chance to avoid damage is:
1 - ((1 - 0.85) * (1 - 0.75)) = 96% chance to avoid hit. So only around 1 in 25 hits will actually damage you.
That is with relatively good gear but not perfect, using like T2 or T3 affixes (ordered like poe1, that is what PoB uses). With completely maxed gear, I can get my evade chance in PoB to 85% and block chance to 90%. With those numbers instead, chance to avoid damage is 98.5%. So 1 in 66 hits actually connect.
For those that don't know, you can block/evade almost everything in the game with turtle charm and acrobatics respectively. Only a few boss mechanics cannot be blocked/dodged. One that can be is arbiters circle minigame and I actually beat him with a zdps warbringer this league, failing this mechanic 5 times in 1 fight. Just happened to block. With both turtle charm and acrobatics you would not need to be lucky and would expect on average to be able to afk through that phase and just not get hit.
The only reason this really didn't work before was you would need to go full dex for evasion, but the only dex weapon was a bow so you couldn't block. Now, with a 1h melee weapon, you can do dex for evasion and also block at the same time.
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thank you !
ya I was thinking of trying this at some point too. even just having svallin and turtle charm felt soooooo good
Why not just raise shield and 100% block arbiter?
ty sir
Oh shit good cooking, Warbringer with Spear will be juicy, not sure how parry mechanic works, but it would be cool to see it affect your calculations too.
What does block chance being lucky means?
You can get 89% block chance with a corrupted Svalinn that either only lowers max block chance by 7% or you get a corrupted implicit with +3 max block chance. I played it this season, basically unkillable.
You could get another +6% max block chance from a corrupted anvil amulet. Giving you 93% block chance with lucky block (93.24%). Didn't try this tho.
Does windancer not get removed on block?
Then use this with the chance to avoid death chest
Well, defensively its gonna be OP if you can actually pull this off, but the trade-off is gonna be that you're very zdps (and still not HC viable)
Its half your ascendancy points
its then a bunch of block chance investment to actually cap block with svalinn
as well s requiring a TON of evasion, and a way to actually spec acrobatics
on top of still getting the baseline (serviceable hp pool and capped resists)
So you'll have no resources left to invest in damage
except there is some broken dex/evasion damage scaling interaction, and i doubt GGG will miss balancing something like this, not after they just had archmage users shit on their game for 4 months straight
relying purely on avoidance and no mitigation just means it's a matter of time before you get one shot though
You dont need a 1hand weapon. You can use magma barrier and decompose shoes. Thats close to what i played
I went the corrupted svallin (+3 max block/ or -7 max block chance corrupt) and stacking energy shield route to end up with like 89% avoidance + around 18k hit pool but there's definitely a fun side to just getting to that never being hit variant. There's a fair chance the method I used to get the high energy shield pool (Ghostwrithe basically) is nerfed anyway but I was already a little ZDPS and that was with having enough strength to use a 2hand mace so going 1h spear may end up even more ZDPS than that.
How were you doing damage (e.g in the arbiter fight you mentioned)? I imagine this level of defense requires a lot of investment?
is the investment into evasion worth that extra 10%? isnβt it a better idea to only get svallin, and another densive layer (regen, recoup, armour, etc)?
You can get a lot of dex for minimal investment with ingenuity, but the problem is that the block chance requires a pretty specific path through the tree to obtain, second that with the fact that a lot of evasion bases arenβt as good as other strength standards;
Why all that work if u just focus on block and get to 93.25% to block everything?
Edit1: proof of concept https://youtu.be/4QrxHPD2m88
I don't think I'd say you can "fairly easily" do this. I haven't played my warrior in a few months, but I went down this tree hard thinking it would work for me, it did not (for reference, level 90+ clearing all maps but struggling with 18s).
I'd like to see how you get anywhere near 65% base block with Svalin and Turtle charm (you need this to be able to have 85% post lucky impact), the best I did was upper 50s without a timelost gem or something similar providing a big boost. The passive tree nodes are multiplicative block chance increases, not additive. You need a lot of them with the relatively low rate on Svallin/Renly's or you need some alternative way to boost your block rate. A 5% node is only going to add small values to your blocking rate, the 12% nodes are also lower benefit than you might think.
Going all the way over to Acrobatics is going to cost a warrior 30 passive points, that's a big investment for a relatively small gain. The opportunity cost in damage or other survival stats is significant. I think you're better off with more hp, energy shield, or other survival stats. Better yet, you should be grabbing things like Lay Siege or Offensive Stance so you can get damage increases based off your block rate so you hit harder than a wet noodle. You're also giving up Giant's blood and the inherent bonuses of a 2H weapon for a 1H weapon, so I wouldn't discount the opportunity cost of going full dex vs str.
You can get stunned or frozen, those debuffs still build up when blocking. It's something that I ran into a lot with my warbringer if the screen got too filled with enemies and I couldn't kill them fast enough. These effects will eliminate your primary avoidance defenses and kill you, even with a charm on your belt to prevent it.
Add and scale blind for extra evasion.
The investment to get even just the block by itself is pretty huge. I don't see how you'd be able to do both and have any offense.
I confirm, Turtle Charm with Svallin is great. I also recommend hp recovery on block. It is actually very noticeable in maps.Β
There may be changes to Warbringer or aspects of this idea that might impact this even more positively (or negatively). Interesting post!