PoE2DB updated with gem information
Looks like poe2db is updated with gem information now: https://poe2db.tw/us/Dawn_of_the_Hunt_gems
Not all, but many of the scaling numbers seem to be there. Happy theorycrafting. Not sure what exactly is missing and what's there, but when I chcked a few hours ago these weren't available, so look like they are at least in the process of acquiring data and updating.
Comments
hexblast lvl 20
319-592 dmg to 679-1262 dmg
radius 1.6m to 2m
3 explosions per cast to 9
Looks like the infernalist hound is still viable after all, just slap Loyalty on it.
Herald of Thunder had its damage halved XD
T O T E M T I M E
Waiting for someone to compare 0.1 values to these new 0.2 values before I get out my pitchfork.
Alright now someone smart tell me which ones got changed the most
[deleted]
Ily
I like what I see
Gas grenade was roughly doubled from 0.1.0b.
(150%-468%) to (215–878)% of base
https://www.pathofexile.com/forum/view-thread/3606561
https://poe2db.tw/us/Explosive_Grenade#ExplosiveGrenadeSkillGemExplosiveGrenade
most things that were used that i looked up seem to be getting a roughly 18% base dmg nerf at lvl 20
seems like minion support gems are good, not much for crossbow
where can I see the old numbers for skills that have changed?
bonestorm nerfed dmg, cold spells with little buffs here and there
Appears that Flameblast still gutted even with damage numbers: https://poe2db.tw/us/Flameblast
Damage is about 3-4x per gem level what it was in 0.1, but 15 sec cooldown makes the damage approximately 20% of what it was. Maybe supports help fix this, but not optimistic it'll be usable.
Hammer of the Gods went from 2654% to 1529% at level 20
Temper weapon only modifies up to 4 attacks. They specifically said on tavern talk you wouldn't be doing this after every pack. What a fail lmao.
Brink is such a huge boneshatter buff, holy fuck.
Warrior might actually be cracked.
Temper weapon is for literal 4 hits…
Herald of Thunder Gutted, Herald of Ice no changes except range, still viable with polcirkeln
lightning arrow only 6% nerf it looks like
lightning rod 16% more dmg but chains down from 14 to 8 which we already knew about
gas arrow 62% less dmg on the proj and 10% less dmg on explosion.
poisonbusrt arrow 7.5% dmg nerf
snipe untouched 👀
freezing salvo 15% dmg buff 50% more freeze buildup(to counteract freeze global nerf) slightly less missle accumulation 👀
Lol holy fuck they reduced shockwave totems damage by 80% by level 40 lolol
Sunder looks to be buffed by like 20% but no idea what they did to ancestral warrior totem since it doesnt list the phys..... Does ancestral warrior totem use your weapon now!? That's nuts
Any nice new support gems? Or is it a bunch of gems with niche interactions that will never see the light of day in regular gameplay?
Ballista totems are jacked now, good Lord. Both ripwire and artillery. Tactician is looking like a really nice option.
Did gas arrow deadeye build survive? Is the proj dmg relevant or mostly the explosion?
Where essence drain?
is the new passive tree up anywhere?
ED got buffed significantly
So uh, any ideas how to maintain about 3600 HP Regen a second? https://poe2db.tw/us/Demon_Form
Companions have their own nodes that basically give them player stat scaling including player based life flasks and leech. Ritualist + Companion build walking around with a ton of monster mods should be incredibly silly; someone is going to break that in half for sure.
did they remove the 100% more bleeding magnitude from Rake compared to Ziggy's video?
Quadrule spark nerf, they really were fed up with it.
Damage lowered, 4 less projectiles at level 20, no projectiles from quality and less "shotgunning" now.
Frostbolt damage explosion tripled but still seems clunky to use ?
https://poe2db.tw/us/Frostbolt
Arc is kinda weird, more chaining but no more additional damage per chain and base damage quite nerfed. It was already meh when scaling chains now I don't even see a reason to use it.
Comet caught a 30% base damage nerf
Elemental curses also caught a 7% flat nerf on the resistance reduced
Other spells apart flamebast don't see much changed unless I missed some. Was expecting bigger buffs to underperforming spells I might want to reconsider starting as lich (not interested in chaos spells) unless some supports catch my eye
I think people should not stop at level 20 values. See what has happened to higher ones - your mainskills won't stay at 20 in the lategame.
Magma Barrier got GUTTED!
From 490% + 234-351 at 20 to 471% + 171-265 BUT at even only at 30 it was reduced from 1032% + 1763-2644 to just 897% + 324-462.
While the lvl 20 change doesn't seem to bad, anything above only has a fraction of the damage left lol
Oh lad bonestorm got gutted it seems. It lost over a third of its damage, and in the live version you absolutely need lmp to make it tolerable to use, and that went from a -20% multiplier to a -35% multiplier. I was hoping to do some fun with the skill, but this seems rough as all hell.
Withering Touch's numbers are super confusing. 1% chance to inflict Wither per 175% of ailment threshold? Is that ever going to inflict any wither?
Bro some of these supports lmao... Who would ever use something like Desperation?
Its not even making it free when you're surrounded, it specifically just affects you when you wouldn't have enough mana to use it, so its not like it just saves you mana if you're in a situation where you are surrounded to at least give some quality of life and improve clearing. AND it needs to support the actual melee attack you were to use? Over an actual support or modifier?
https://poe2db.tw/us/Refraction
potentially huge for armor builds but likely only while bossing.
https://poe2db.tw/us/Direstrike Low life Attack builds will be strong if we can get under cowards legacy 75% threshold
https://poe2db.tw/us/Rusted_Spikes Tactician super bleed pin combo.
https://poe2db.tw/us/Single_Out Easy armor break with for any phys with mark.
https://poe2db.tw/us/Impale Big extra damage for Slams
https://poe2db.tw/us/Charged_Shots this is big for any projectile skill as it is okay damage with mana refund.
https://poe2db.tw/us/Salvo interesting potential. unleash for projectiles
https://poe2db.tw/us/Barbs thorns enablers https://poe2db.tw/us/Thornskin
https://poe2db.tw/us/Brink Boneshatter fix for clear stun.
https://poe2db.tw/us/Elemental_Sundering potential minion status reflection abuse skill.
https://poe2db.tw/us/Stormchain Very interesting Potential for shockburst rounds and tactician ballista.
https://poe2db.tw/us/Volt Queen of the forest Rhoa BIS Clear support.
https://poe2db.tw/us/Adhere easier AOE overlapping grenades.
Explosive grenade straight up doubled in damage before the buffs to crossbows or anything else. 421% 0.1 to 878% 0.2 with full fire conversion. 7 second cooldown instead of 3s. 73 mana instead of 89.
https://poe2db.tw/us/Explosive_Grenade
Gas grenade is similar https://poe2db.tw/us/Gas_Grenade
https://poe2db.tw/us/Contagion contagion from 59 to 86 Base DoT damage
https://poe2db.tw/us/Essence_Drain ED from 269 to 407 Base DoT damage
https://poe2db.tw/us/Artillery_Ballista 3 Projectile instead from 1 79% of attack base from 125% 159-238 base damage from 105-158.
https://poe2db.tw/us/Ancestral_Warrior_Totem
Yoooo Ancestral Warrior Totem says "+1 to Totem Limit" now??? The rest of the skill description is missing though so idk is that a bug?
Int stacking Decaying Hex might be a build now
It seems like the new spear skills got the 0.2 balance pass too
the spirit cost for minions on lower levels got adjusted by roughly 40-50% in the early game or am i missing something?
So for instance Tempest Flurry goes from 187% to 156% but Earthshatter goes from 187% to 140%? Yeah, maybe just delete maces altogether while you're at it lol.
wtf profanity support 30% more damage?
does Zenith + blood magic + Eternal Life works?
chaos skills looks juicy
I see many bleed stuff. Me likey. SoK minions/totems with bleed is going to be fun (I hope at least)
What is volatility? some chaos supports with it and a cluster on tree
Dark Effigy's damage bascially got doubled lol good that I can transition into it late game while starting with ED/C
People in comments need understand than poe2 is not poe1 and they want slower game.
So if you dont like this, go back to poe1.
I dont want poe 1.5 with nicer graphics.
Infuse Weapon
Attack Damage: (50–181)% of base
Yeah i guess 600% was too good to be true
flameblast went from 68-101 to 229-343 base dmg at lvl 20
from +200% to +75% per stage
.4 meter radius to .6 meter radius.
i dont know if that is warranting the 15 second cd