Your gear slows you down more than you think

4913

This might be lesser known hidden mechanic the game has, so I made this album of examples to show how badly you are losing your speed just by equipping items.

Here are the values gathered from poe2db to show the differences between the penalties the items have:

Body Armor bases:
- Evasion = -3%
- Armour = -5%
- Energy Shield = -3%

Hybrid Body Armor bases:
- Armour/Evasion = -4%
- Armour/Energy Shield = -4%
- Evasion/Energy Shield = -3%
- Armour/Evasion/Energy Shield = -4%

Shield bases:
- Bucklers = 0%
- Foci/Focus = 0%
- Armour = -3%
- Armour/Evasion = -1.5%
- Armour/Energy Shield = -1.5%

Note: These % values above are %LESS base Movement speed multiplier, not REDUCED flat % like in PoE.
(poe2db show the values like this: "Base Movement Speed: -0.05" and PoB also confirms this.)

Base movement speed is considered as 1 multiplier where you add increases and reductions, you can also consider it as 100% if it helps to understand how it works.

(Note. Poe2ninja shows movement speed baseline as 100% so you might get fooled to think the builds are running really fast coz "OMG he got 130% movement speed!!", no the build only has 30% movement speed on top of the normal movement speed)

So for example if your build is using Armour base Body Armor and Shield, then your build by vision design starts from handicapped situation of 0.92 base movement speed multiplier and only way to gain movement speed in this game is via % increases so you gain a bit less from all the sources AND you lose -8% ms just by equipping the items.

This penalty doesn't sound too harsh until you find out that your +30% ms Boots are actually closer to just ~20% ms Boots AND most builds ONLY % increases to movement speed are literally just their boots.

So by using Armour base Body Armor and Shield, you just lose 1/3 of your obtainable speed increases by design, and that is just really really bad design when players can't scale movement speed by many other ways.

I looked up dozen of builds in different classes and its pretty average that character only have ~20-30% ms increase from boots and ~5-10% from the skill tree, so most builds are literally close to being capped by % ms increases after they obtain 30-35% ms boots and path via optimal % ms nodes close to you. (Don't look how many % ms increase nodes there is in the top half of the skill tree xdd)

The "What we're working on" post said that players low damage and too high monster life is the real reason why players feel that the back to back to back African continent sized layouts arent fun to go through.

Maybe we just lack the mandatory core tools in any ARPG, *cough* actual movement abilities and speed scaling *cough*, needed for the massive layouts.

Most of the zones are just way too massive for the speeds players can achieve, but would start to feel fair with actual movement abilities like "Frostblink", "Shield Charge" and "Whirling Blades" from PoE...

PoE fixes most of the issues PoE2 have but doing everything from scratch seems to be the new vision.

Comments

Proplayer2215

let me just stop wearing gear so i can be faster then

Automatic_Step8917

The bringer of rain - this is a buff

MrMandangas1

Wait what?... we lose MS when equipping gear?!?!?!
(played very little PoE1, Didn't know this was a thing)

ExaltedCrown1

Using the rake + parry combo to traverse zones made the size of zones actually feel ok

Murga7871

Have you seen the Vaal Guards Specters? They have oil granades that leave the entire floor on fire and they have a huge splash damage. I have 7 and all I see is fire while the screen is shaking non stop

Ray_8171

They need to add a default out of combat speed boost around 10-15%… easy band aid to help remove the dead time between engagements, especially if you need to double back for something!

fanaluna1

You guys have movement speed boots?

FunkyUnky1

Also, why is it hidden?

Apprehensive-Put8831

Can we finally remove that shit, GGG? :)

9dius1

hmmm i wonder if other games with differing gear types have this mechanic. is this like a new mechanic poe2 has added to gaming?

Smart-Function-62911

Yeah, this needs to be completely removed, especially given that it targets the weakest of the defenses. I shouldn't be wanting to play ES as a warrior.

Upbeat-Sandwich-62321

Well in elden ring you are faster naked....so I think from there they got the ideea.

Betaateb1

The fact that I absolutely had to squeeze Blink onto my Smith of Kitava Mace Bonk Dude tells you everything you need to know about movement in PoE2. Without Blink it feels like you are just waddling through knee deep mud everywhere you go. Once you have blink the game actually feels decent. The decision to make movement skills terrible on top of the removal of things like Quicksilver Flask and Silver Flask are honestly insane. Then on top of making players half the speed of a normal ass build in PoE (and like 20% of the speed of a Mageblood Zoomer), they made zones 5x larger, and then didn't really add any mob density so you literally have times you are walking 15+ seconds between packs of mobs. The decisions are astonishingly bad. Where is the action in my action RPG...

Veloxis1

Would make sense if the bases were more valuable to use

Odd-Consequence94641

I was trying to get some move speed on my character. +20 from boots and +3 from passive tree. I check stats and it says +19 only…. Only when I check wiki for detailed stats I see that my armor slows me down by a few percentages…..ok game….why the F

CuddlyToaster1

Damn, good thing Armor gear makes up for all the drawbacks. If you go 100% armor there's no reason for Evasion/Energy shield.

Right guys?

Right?

BottAndPaid1

Oooo so naked dark souls confirmed no fat rolling here.

xHemix1

If heavy armour slower it should also have tanky upside.

But it doesn't. And considering amour is the worst defence for now and looks like it going to be again gfor a long time, I hate this hidden armor penalties very much.

sapphirefragment1

Wait, don't point that out, they might make rolling slower for armor classes too

bruinetto1

People downvoted me in another thread when I was like maybe get rid of the base MS reduction on armors. I thought it was silly.

CynicalTree1

They really hate armour huh? I'm playing warrior again (smith this time) and it seems like the play is still just going giant's blood and getting max block + overcapped res vs. investing in armour.

Skills like Stampede feel near unplayable with low MS, so I don't get why this is even a thing.

payne25881

This makes no sense to me. We are so slow already, why make it even worse. This is one of the reasons act 1 is such a slog. Can get 10% ms boots but in reality it's like 5% or less

TheRealShotzz1

This penalty doesn't sound too harsh until you find out that your +30% ms Boots are actually closer to just ~20% ms Boots AND most builds ONLY % increases to movement speed are literally just their boots.

how is 30% multiplied by 0.92x 20%? its 27.6 which is closer to 30 than 20.

So by using Armour base Body Armor and Shield, you just lose 1/3 of your obtainable speed increases by design

where is this 1/3 coming from? you keep saying 0.92 but then its suddenly 1/3

Mael_Jade1

Damn it really would be a shame if a different ARPG had the solution to this by making Movement Speed an implicit on boots, having even the first bases give 5-7%, late game bases having 15-18% on top of explicit movement speed rolling from 5-7% all the way to 26-30%!

And thats before going for triple movement speed legendary slams. To the point that late game boots can have 50-70% movement speed before any other slots, passives or haste boosting it.

Aphemia11

Here I am zooming through every zones using rake+parry cancel combo.

CAndrewG1

Fucking why?

CritOrBuildshit1

i mean even with Most of the right Side MS nodes, tailwind and whats Not the Game feels Like slowmo, movement skills feels Like slowing you down .. and every temp Chain Maps litterly let me alt f4 in the middle of it 

this is Just Not fun playing a Game and looking how your character moving Like a Turtle even If you invested pretty much every Part of your defense for Speed on Like every Slot possible

think my biggerst Problem with the Game atm  slowmo gameplay = 0 fun.

S4Y0N1

Wow so the ES/EVA body armor I bought with 5% movement speed on it is actually 1% lol.

FxGnar5921

It would be nice if, as you gained strength, the armour would weigh you down less.

eikons1

It makes sense that they don't want movement speed to work the way it did in POE1. The issue, at the core, is that you cannot reasonably design a boss encounter to be challenging (movement wise) for a 160%ms player if it should also be beatable by someone with only 100% ms. They don't want high MS to be a mandatory stat (more than it already is) or a hard gear check to make encounters possible to beat at all.

There's a range of boss abilities that can be fun - slams, lasers, meteors, line of sight mechanics, etc. But if a chunk of your playerbase moves twice as fast as the rest, most of these mechanics become trivial and all the bosses have to do something like shaper bullet hell or atziri "fill the room with circles of death" where it's not so much about speed or reaction time, but precise positioning.

It's better if everyone just moves at a roughly equivalent speed and movement abilities have some restriction or cooldown so you still need to time your dodges.

Having said that, they could just remove it as a stat from boots and give everyone +20% per campaign difficulty step (normal/cruel/maps). Dress it up as a class skill or something (like the demonform dash) or make it implicit on boots that drop(and can be equipped) at those levels.

Whatever way you justify it, ultimately everyone should just have +60%, or whatever the feelgood number ends up being. Then they can adjust bosses at those levels to actually count on players having the speed they need.

Winter_Ad_26181

……what. I like the slower pacing but this… what

MarginalMaturity1

What a fucking joke

Mundane-Club-1071

The whole game is basically dogshit.

MauPow1

Yeah I was just watching a bunch of streams and everyone playing a warrior moves slow as fucking molasses. It's egregious.

9NightsNine1

Wow! I did not know that such a crappy mechanic existed in the game. So I build a character with a ton of strength, meet all the requirements and still can't run as fast as the others???

Regarding the movement skills: today I started as warrior and it felt so much better than my lich because of shield charge. I recommend that every player picks that skill up.

Inexra1

Much like the well potion filling mechanic this is another thing that sort of makes sense in a thematic way but functionally is completely stupid and a waste of time to be in the game. Part of the vision I guess but I don't think there is a single person that plays the game and thinks "wow it's so cool there are these hidden debuffs from my gear that make me slower!"

Agile-Corgi16421

Jesus forking chirst, this explains so much, it should be 5% REDUCED for armour only body armour, 3% for heavy shields, and 3% for evasion body armour, not this NONSENSE. Or at the very least, if they want these penalties to be felt, give us some way to have like 5-10% increased movements speed over what we have now! like make it a belt mod to make stupid useless belts worth something!

crzylgs1

GGG... Let me tell you about a little secret, moving fast is fun. Moving slow isn't.

Lixidermi1

they need to delete this unfun relic of a mechanic...

unsignuficant1

If they want the realism of gear weighing you down, then they need to incorporate the character's strength into the equation to counter-balance it.

My 500+ str warrior should not be getting movement penalty from equipping armour with a 100 str requirement, especially not a bigger movement penalty than the noodle-armed witch who can barely put on something with 30 str requirement.

AjCheeze1

Just another thing making int gear superior.