Updated Item Weight Values - PoE2DB
According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets, the Weight of the items has been completed, and I have also updated it to PoE2DB Modifiers.
Comments
Thx! Would be nice to have a mention of Krakenbul for the calculation of the Weight in your website
Pretty criminal that this post has so little interaction, given that it is from one of the most influential members of the community. Thanks for all your work over the years!
Just to clarify, I'm not the original author of the Recombinator posts, that's Butsicles (AV) from the Prohibited Library Discord (and all of the people in the discord helping him). I've never made any contributions before this.
I was already working on my own formula with a friend when I saw the original post. We applied our formula to the weights they had already calculated for strength body armour in the post, my friend fixed some assumptions baked into our formula to make it fully generalized and then I spent about a week reversing all of the remaining weights using the formula.
Maybe unrelated but: Do loot filters get updated with item weight values automatically or do I need to manually do anything?
Awesome contribution. If some more powerful crafting options are added, this will be extremely useful.
With a confidence of 95% I can expect to craft 2079 two-handed maces for +7 melee skill levels. If I also want other stats I'm quickly in the "one in a million" territory.
At 10 seconds per craft that's 115 days of crafting alone for the million. No sleep of course.
Thank you for this! I feel so vindicated, this confirms a lot of my suspicions
thanks a lot ive been dying to see this info since laucnh :)
I can't be bothered to care about these weights.
I'm not crafting hundreds or thousands of times to get a decent item.
Sad, I really do enjoy crafting.
good start
Dude what is this crafting system, still thanks for all the hard work
The problem with loot drops to me isn't the loot. It's what we can do with it seeming not just pointless, but punishing.
You shouldn't be having gotcha level roll chances in an ARPG without a way to engage with crafting that gives you meaningful influence on outcomes.
Meanful combat be damned. Give me meaningful systems that make me want to take time and care with my choices because I have options that are actually options, instead of gamba that's only influenced by even more gamba, which also exponentially raises the cost per items to get decent crafting chances.
I hate the min-max mentality, but when our choices have that much disparity on effort vs reward, its the natural outcome when the game design has poor communication and worse consistency.
I think part of the friction players are having is because the end game was balanced to slow us down instead of helping us feel empowered the more we play.
Which makes sense seeing as we don't have fully fleshed our endgame content yet. But still.
Ive wasted so many exualts trying for decent crafts only to realize that if I'm trying to craft on items below lvl80, I'm basically deleting currency for the privilege of feeling disappointed.
Players would blow through everything and complain they have nothing to do anymore, but making them suffer standing still isn't a good solution to that problem anyone appreciates.
Modifier need a deep overhaul, crafting too. Its a worse version of POE1s system an I don't want a direct copy of that, but something more dynamic and interactive. But even that copy paste of poe1 crafting would be better than the incomplete one we have now
poe2db my goat
Thank you Krakenbul, this will be incredibly helpful.
I had a hunch that the higher tiers of speed/crit/multi were "rebalanced" at the higher tiers from using essences. All of those have the the same weighting in PoE 1 at all tiers. Thankfully to balance that nerf they made all of the life leech mods on weapons have the same weighting so you have an easier time hitting those (and actually added a couple more tiers to make it even easier).
This seems important. How do I use this? Is there a guide?