The way player stun threshold is functioning in 0.2.0 feels seriously woeful to contend with
Haven't seen anyone really talking about this.
Is anyone else being constantly light stunned 10+ times per map? I don't remember it being this oppressive in 0.1.0.
It's kind of ridiculous and frankly I hate the way "light" stuns are currently functioning. Any pissant white mob that deals any damage to me at all can easily stun me. It only takes being hit by 1-2 instances of damage from any source, and both my movement and skill rotation will be interrupted for like <0.5s. My stun charm goes off but it really makes no difference because it's the interruption itself that feels so awful.
This is how it currently works:
Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum life. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 10% is discarded. Blocked hits still have a chance to Light Stun. Light Stun lasts a fraction of a second.
Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.
For players, physical damage and melee hits have a 50% more chance to apply Light Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
My opinion? I shouldn't be getting stunned by random projectiles or melee attacks unless the skill a monster used is telegraphed as a stun.
They want combo gameplay, yet I take between 1-2 instances of damage from any hit, and I get stunned. My ability to combo a rotation is actively hindered because there are monsters around me. My Lich has 1.5KHP + 4.1K ES, not every build is going to want a ton of life on gear, you can't get it outside of attributes on passive tree, attributes which most builds are already starving for.
It is seriously unfun to be constantly light stunned because I got clipped by a projectile and one monster got in a melee attack. The amount of shit flying at the player is so high, it is impossible to never get hit without clearing the entire screen instantly.
I understand there are options to gain % of ES as stun threshold, I still think that the player stun buildup from hits feels unbalanced right now. It's an absolute joke to see a tiny white monster come up to me, hit me once and now I'm stunned. Player stun threshold for light stuns could be 100%-300% higher than it is right now and it would feel better.
I don't think it's far fetched to think that I should not be losing control of my character because I got hit once or twice by a white monster. If I allow myself to be surrounded and I take more than 4-5+ hits consecutively, sure I guess. 1-2? No, lol.
It's not a fun problem to solve, it is the type of gameplay issue I question the reality of each time it happens.
When you get stunned in a MOBA, you know you were stunned because you failed to avoid an ability with crowd control. When you get stunned in POE2, it's because you got auto attacked by a minion.
Comments
Did you spec into stun threshold or not?
I had issues with ailments and stun, specced into them/got a bit on gear, had no problems with either from then on
As a ranged player (deadeye) i haven't had any issues with stuns or ailments in general in 0.2
But that's likely because of decent evade (83%) and because few mobs actually get close enough to land hits on me.
I also dodge / roll when I see a giant guerilla charging at me and leap through the air to land a slam.
No need to worry about stun if you explode the screen in 1 button "combo gameplay"
Blood Mage with almost 3k life here and effective 6k with the overflow: I still get light stunned like hell. My n1 cause of death is being surrounded by enemies and stunned a few times before I can escape. And yes, I think this feels stupid.
I agree its fairly obnoxious the way its currently implemented but all you can do is build against it. I dedicate like 10 passives on most builds to stun and ailment defenses, but thats cuz I enjoy being tanky as all hell. If you’re on witch I highly recommend the Briny Carapace wheel. Its very within reach for witch and gives huge bang for your buck in the stun department. That wheel alone can save most builds from chain stun city
Evade. If they cant hit you, they cant stun you.
Tbh, one deserved to be stunned to death if one let ur enme swarmed u or get into a position that allows that.
Either u use skills, spells or whatever to slow, stop or kill the enme. Else u already ans urself, spec into stun threshold with es%.
U know where ur problem is, but u don't want to address it. Part of the fun in poe2 is to surmount all this challenges and get better gear along the way to help u solve all this challenges.
this is very stupid way of ruining the game and playerbase. GGG is doing an amazing job at that if that was their intention.
This is literally why i didnt like warrior play with a 2h early game before they added "stun locking" and now most chars who mellee seem to be the same if the mob is too big. It is long past due for a major update to this and idk just do away with the stun bs mechanic and many of their shitty mechanics that they think make the game great but make it absolutely impossible for people to enjoy gameplay.
builds so far with limited stun locking impacts:
Lightning spear
Vaal Gaurd specter ~
and any other video card killing screen blowing up build.
Stun is definitely a problem. On Vaal Factory I find it to be a whole ‘nother level of absolute fuckery, infuriating to say the least.
Mandatory charms:
Thawing
Stone
Im hoping they address this and fix the player control issue.
Heavy stuns on players is also just too much.
they already nerfed it, and you can build against it easily
Stun/freeze threshold being based on Life is the only thing it has going for it over ES. They can’t just give that away for free. You can’t have your cake and eat it too. Invest into the passives they added for it
Basically, stun/ailment design is a total fail for the game right now.
It's also incredibly mysterious how you're even supposed to build defensively for stun/ailment. It's about as bad as "Do I need +9% IIR on my gear? What does that even mean?"
It's just another stupid defensive stat that you can't stack enough of for it to matter so you ignore it in favor of stats that increase damage. Effectively all it does is clog up item modifier lists with another stat no one wants.
Really don't like how they have decided that one of the least enjoyable mechanics, needs to be expanded and made so every build needs to go out of their way to deal with it. Feels like the scion life wheel all over again in terms of feeling obligatory.
I generally think mandatory friction that, once solved, results in the mechanic no longer being in the game... is poor game design.
How else are they gonna coerce more players into using the rhoa mount
I was getting over 10k stun threshold in my PoB and there are many attacks in this game that will simply stun you even with the STONE CHARM, which is absolutely bugged and not working. I just went for US for my supercharged slam build lol.
Or I could say Essence of Woe!
Are you not building into stun threshold? If you go for glass cannon type builds don't be shocked you crack easily...
Defense is dps. Can't do dmg if you're dead or getting chain stunned.
Light stuns and freezes on lich are why I dropped a ton of currency on a decent 3 charm belt. It is ridiculous that Lich's 25% damage reduction coupled with a -32% enfeeble blasphemy aura on 1.9k life still results in frequent freezes and 'light' stuns.
It would be ok if there was a fucking faster hit recovery stat
I am at my wit's end sometimes when my blood Mage gets stunned out of throwing the spear. Then I have to wiggle a bit to get Volt and proceed to get stunned again. I have stone charm but holy hell it gets frustrating.
Yeah, even by stupid white mobs. I regularly feel my controller vibrate, then I know it happened.
I feel this, one white mob zooms at 400% movespeed, auto attacks once and am stunned long enough to get swarmed. They are trying to develop the game in too many directions and have too many conflicting "visions" for how the game should play
Can't get stunned if you constantly run around bonking your raised shield while everything in your presence exodes.
This is why I love tactician: Polish That Gear.
It’s such a huge boost to your stun/ailment immunity; if you have 2k armor, that’s 2K added to your stun threshold.
I haven’t been hit with stuns or ailments in a hot minute. I get shredded by other stuff, but peak node.
Im a warrior that uses basic maul strike takes a bit of finesse but I just don't get hit
Maul strike-dodge to position the mob-maul strike-bone shatter primed enemies-massive explosion throw in a stamped or war cries when needed
Im sure i di get light stunned but I don't know when its even happening nor have I ever noticed it
Get a heavy belt with 30% stun treshold, and +200ish stun treshold on your belt and it feels way better.
As a lich I have 1 jewel with stun and aliment threshold in the ascendancy slot and never get frozen or stunned really. Before that I had the three nodes near es at the top that basically capped me.
Lich players who bitch about this problem need to learn more basics of the game, while guides are good obviously this player struggles with just the basic concepts of the game.
Obvious they can’t spare build points for defense because their guide doesn’t mention it.
The formula might be off but I think it’s mostly based around people trying to push dps in glass cannon builds.
The entire community throws around comments about zdps and the herds flock to screen clearing builds that are obviously performing outside the expected scope. These are the same people who can’t clear campaign on their own.
Not saying I’m even remotely good, as someone who has never beaten maven in Poe 1, but this games “endgame” is much easier content wise.
4K ES, thats your problem. Scaling stun threshold as ES is miles easier than a life build imo.
As a huntress with 2.7k HP, no ES, and nearly maxed evasion and block, I barely ever get stunned.
I have 3k ehp and do fine in t16+ pinnacles are you all getting stun threshold built up a bit?
Choosing "abasement" on a megalomaniac may solve your issue. I just throw myself into monsters packs
Mini-stunned ten times per metre!
Oh so GGG actually did make monster physical hits more likely to stun? Dam thats a necessary change.
ES users are more and most susceptible to stun without tree investment. I think thats just fine. Each defensive style has its weaknesses then. Number tweaking will get to balance while the system is working fine.
In my case, it's not even just the light stun. I have 75% block as Warbringer and I've lost count how many times I died to Blocklock. It happens thus:
-
White mob runs up to me and hits me once. I block it.
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Some spellcaster from offscreen (usually in expedition) casts a sigil on the floor that's supposed to explode a second later.
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White mob hits me again and I block it.
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Sigil explodes and I die.
I'm essentially punished for building defenses. And the only sources of faster block recovery are TWO WHOLE NODES in the entire passive tree (one small and one notable) . In the southeast between Merc and Ranger/Huntress Area.
I stack stun treshhold on the passive skill tree and wear a charm against stuns, a few skillpoints and a charm doesn't feel like a real investment and ailment treshhold is a pretty massive bonus
I don't think it's an issue, I'd rather get decreases in energy shield reg on maps nerfed
Stun from damage is basically a “win more” kind of mechanic — for the mobs.
Oh, so you can hit like a truck? Here, let me give you a free CC to go your damage! No trade-offs whatsoever, just an added bonus, because why would you have to choose between damage and crowd control when you can have both?
PoE2 is really the best game to play as a white mob.
Getting light stunned and my stun charm does not even care. I haven't been heavy stunned all league though.
This is why K don't like to play warrior. You can't even do your regular abilities...
It was a huge problem for me towards the end of campaign and early endgame but if you actually spec into stun threshold or have some on your items it's fine. That's what GGG want you to do, I imagine. I do think that spells/projectiles shouldn't contribute towards stun buildup as much as they do now.
If they leave it like this id love an input buffer of some kind. Make it optional but don't make me mash dodge roll. Just let me buffer it to immediately occur after the stun is complete.
1 light stun sucks 15 light stuns that all occur on roll startup just makes my hands hurt
About ED/C Lich if that's what you play. It is a dot spec and because of that, melee mobs survive enough to hit, light stun and interrupt.
The spec is designed to alleviate this by stacking ES and stun threshold from %ES. Also you need max life on pieces for mana regen anyway, which will compound stun threshold.
4.1K ES is too low for that build: double that for early maps and triple that for endgame. Don't go cast speed because dot spells don't need to be spammed, instead you go full ES with some stun threshold from %ES.
That way, you get to cast in melee without getting interrupted. My Lich is 11k+ ES and never gets stunned ever.
As a guy playing a tanky melee character I do notice these light stun situations as I am constantly in melee range with lots of physical damage dealing enemies and I use a shield that prevents damage but not light stuns.
And it feels terrible. I already need to risk dying from every Leap I do into packs of enemies and getting chain light stunned before I can finish them off with Boneshatter feels as terrible gameplay.
i tried to make a bloodmage that flipped its resources , i spend life , and my mana bar would protect me , never had more miserable time in my life , every little tickle and nibble would stun me , and the best part is if u started a cast , you will spend your resources without casting the spell
theres so many contradictery things rn in endgame like they want slow combobased gameplay but you have ur entire screen full of mobs chase you down with haste, lightstunning, bunch of groundeffect that you cant even see and then afterwards you gonna get onetapped by some ondeatheffect. for campaign i think its in a decent place but endgame it just needs a ton of work
This is how I solved my stun problems https://www.reddit.com/r/PathOfExile2/comments/1kaiopb/how_i_became_stun_immune_as_a_mage/
Nah im running SOK got me some sun threshold nodes and i haven't looked back
Get stun threshold. Problem solved.
Honestly there are a few things in PoE that fall into the category of "so unclear that it could be the mechanic or it could have been my internet connection"
Light stun and accuracy are both like this. Mechanics that make sense for an offline or non-action game but run into problems for players when online because they are also the expected issues you can see with internet lag.
I think this compounds how frustrating they feel as mechanics and is part of why some players have a more negative experience.
They did actually reduce the light stun threshold between 0.1 and 0.2 because they realised people didn't really need to build around it, which I'd argue is actually a fair part of why gameplay felt better in 0.1 for some.