This build is a HUGE improvement to ben_'s lightning crossbow build. Literally 2x damage

01

Hey guys, this is an indepth build guide for lighting crossbow I've put together as a fix for ben's build. I've seen a lot of people struggling with it in global and such and I figured I'd help you guys out.

Genuinely this is a huge improvement lmao

Comments

SgtDoakes1232

Dum dum question: I did think about the excess lightning pen in the build, but I could never find a good source for how much pen you actually need, as I couldn't find resistance values for monsters.

So how to know how much total lightning pen you need?

FoxholeRuffles2

thanks! sick build!

Kowalski_ESP2

Upvoted just for Calamity music

DarlingOvMars1

Thats nice dear.

ChefNunu1

Tried to edit the post with a better explanation but it didn't seem to work.

The way this build improves upon the ben_ build is by optimizing the pathing around Fresh Clip. Fresh Clip is visually bugged but functioning properly, and ben_s pathing is very poor for utilizing this skill gem. I moved off a lot of penetration because he wasted loads of points on travel and pen when he didn't need it.

I did my best to keep the spirit of the original build by not pathing off of any movement speed and QOL nodes and instead just purely doing optimization with defense and offense.

The build is exceptionally tanky (20k+ evasion and 5k+ energy shield with relatively endgame gear) and has a shit load of damage. Thanks! Hope you guys enjoy 👍

jdk-881

Great job!

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GlueMaker1

Very cool, I'm leveling a deadeye in hardcore right now and I'll give this a whirl.

Hollabaks1

Can you update the POB linked in the video to be even close to your actual character?

Xeratas1

"Every build that doesn't take x and y nodes is terrible and bait"

than the game is in a terrible state.

catfield1

hey man this is awesome! I just wish I had seen this before I converted my deadye to LS. I'll keep an eye out for your builds for .3!

CompetitiveCheck1131

in all of your playtesting did you notice that your clearspeed was slower due to losing the +1 proj on galvanic?

PeepoSadClap1

potent

cremasiphon1

Just started mapping after following Ben_’s build and having a blast with it. Looking forward to checking this out!

jake_boxer1

Hey ChefNunu! Very excited about this, I've been following Ben_'s build all league and I've been having a lot of fun with it, but I had a feeling some aspects were a little sloppy. I'm relatively new so I don't have the knowledge to figure out the problems myself, so this is the confirmation I was looking for.

I have a few questions about the skills you're using in your PoB:

  1. Your Galvanic Shards has 6 support gems, so I assume an extra one got added by accident. Which one should I ignore?
  2. In general, are the support gems in priority order? I can't afford Perfect Jeweler's Orbs yet, so I'm stuck at 4 gems per skill max.
  3. Can you talk about how you work Voltaic Mark, Emergency Reload, and Conductivity into your general play? Do you save all of them for bosses, use them regularly even on trash mobs, or some combination?
  4. Voltaic Mark doesn't show any support gems. Is that intentional?

Again, thanks a ton for this, very excited to improve this build!

ZiggyZobby1

I think it's worth mentionning that it's a single target DPS improvement. The discussions around voltaic mark and fresh clip already happened during 0.1, although most of the talk was revolving around the fresh clip bug that made it absurdly OP (now fixed). The main reason +1 proj is good is for clear since it's double dipping on galv shards.

The path you're taking towards Inner Faith used to be my preferred path as well especially since we used to have a socket jewel just above it to then grab Branching bolts to make the clear even more insane (start with 6 proj that create 1 beam, to end up with 7 proj that create 2 beams that chain once, both cases with fork on top, even tho fork was nerfed). That occasionally made shockburst round chaining end up in funny situations if you didnt put it in a seperate weapon set.

As you mentionned, I don't think i'd consider ben's variation a "vibe" build, but actually a farming build where clear is vastly more important than single target DPS since it is already adequate without proper tuning, hence why he moved on to spears, to actually kill bosses.

Simplifying Pros to "10ms" is understating the clearspeed difference that +1 proj provides to galv shards (and I wouldnt be surprised if that interaction would eventually be fixed, still surprised it survived 0.2)

SAULOT_THE_WANDERER1

it's known that fresh clip and endless munitions have anti-synergy, that's why I played this build on an invoker last league instead of deadeye

still, endless munitions is like 25-30% more damage for shockburst rounds and is a substantial boost in terms of dps

Minute_Pudding51371

Good work, this seems like a big single target increase.

Before ben swapped he was running conductivity and blink at the end which mobalyitics didn't update. I think from a mapping perspective at some point just getting every movement speed increase is an alternative because we don't need 2-3x more damage since things die so quickly with this build already

ChunkySalsaMedium0

ok lmao