SSF Flicker Strike Invoker Guide - Single Target Min Maxing - (Nearly) One Flickering T4 Bosses in SSF

Hey everyone,
Turns out Flicker Strike is really good this patch, with lots of ways to scale single target dps to have it approach one shotting T4 bosses on a budget with SSF gear
Theres 2 pieces of tech I want to highlight that I think will likely be nerfed next league as they are kinda too strong for increasing boss dps:
-
Flicker Strike snapshotting with Infernal Cry, Ambrosia, and I believe Sniper's Mark as well
-
Double Mana Flask Ambrosia Tech, using a Waistgate swap to put both mana flasks on, but swapping back to your normal belt
For Flicker Strike in particular:
- Insane Time Lost Ruby location for Crit based builds, especially quarterstaff power charge crit characters (flicker, falling thunder)
- CoC -> Voltaic Mark + Single Out Support, for armour break if your flicker is primarily physical damage
- Overcharge Support + Cleanse Shock Charm (Grounding), (every build can do this)
Hopefully this rundown of how I problem solved and pushed my flicker damage as high as I could with ssf restrictions can help you understand the thought process behind min maxing your own builds and how to approach resolving problems when you go to make your own build or min max other builds.
Comments
If druid doesn't comes out in 0.3, flicker definitely gonna be my league starter ! Nice work
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