New temporal chains debuff

73

https://preview.redd.it/4hhdrqcaf85f1.png?width=117&format=png&auto=webp&s=0f0a72d7fec0aa8e47312e426de4c3d378946a46

The new temporal chains debuff is now a ground casted curse and is the worst change of the patch, it is now a 40% slow and last for 20 sec. The main problem with it besides the fact that the worst map suffix in the game got doubled is that it is impossible to see in delirium fog or thru spell effects like whirling slash. Please ggg revert this change or make it much more visible. At least before i could slog thru maps with 20% temp chains with 40% it is absolutely impossible.https://ibb.co/0R4GyjLL

Comments

Anxious-Wrap-75041

I noticed the change when I accidentally ran a temporal chains and decided I LOVE it and won't be throwing every single map with that affix straight in the trash

rude_ooga_booga1

?? LMAO

fudsaf1

It's kind of fun to dodge and avoid the new AoE curses, but you're right - visibility is rough and 40% is too much, unless it was like a 5 second duration.

nassit1

I just sell anything that has temporal chains on it, I have plenty of waystone and i don't need stress in my life lol

dubstepxturtle221

Assuming the silver charm still doesn't help?

Hardyyz1

I did one map to test it. Rituals were a pain, and if you get hit by one its very hard to dodge the following ones. I kinda like the idea, in theory you can dodge them all but its still such a feelsbad moment when it hits and turns you into a snail.

the445566x1

“This is a buff”

NeutronBacterium1

Use in time of need

HerrPeppschmier1

Wtf is GGG doing? I dont quite ubderstand which direction they r going game philosophywise. Can some poe crack explain it to me?

xxtratall1

I actually prefer this far more to previous temp chains. Now I don't have to sell them because they're actually useful for my build again

thatsrealneato1

Slows in this game are absolutely absurd. -40% action speed slow in a game where we already move too slow baseline is just not fun or engaging in any way. I hope GGG really reconsiders stuff like this.

Squybee1

Do mobs in the maps still get a permanent temporal chains as well? Or is just you that's affected?

GaliaHero1

not using waystones with it on anyways, but yeah that doesn't sound better

DarkFace34821

Nice

Flying_Mage1

I was selling temp chains maps and I will continue to do so.

There's no change for me.

Kenpachi1343401

It’s way more punishing now

BL00D_ZA1

I hate this mechanic so much. Even when you can one shot a whole screen and have nothing to worry about the feeling of running through cake batter makes my skin itch and crawl. We’re already so slow lol it really really sucks. I just don’t do any map with TC no matter how good the possible rewards could ever be. It’s just disgusting.

Confedehrehtheh1

I've just been taking the reduced slow effect on the passive tree and jewels to deal with all the slowing nonsense. It's there and I'm pathing nearby anyway, might as well use it.

tewmtoo1

Why are you running temp chains???

Drymath1

Lol

Skabonious1

laughs in Pathfinder

Extreme-Goose1

This fits perfectly with Jonathan’s “we can’t do that because it’s just not fun” when he was describing nerfing OP builds mid league. THIS shit is just not fun.

Ginn10041

So with this the "enemies curse on hit" will become so annoying?

PyleWarLord1

delirium fog is designed to be the negative effect

delirium and temporal chains(as a map mod) are 100% avoidable

SmashenYT1

They actually made it worse?

😂😂🤡🤡🤡🤡🤡🤡🤡

Drogatog1

I don't understand how it works now, I ran a map after reading this post and the debuff never occurred. I didn't see any particular AoE on the ground to dodge or anything of the sort 🫤

toumstone1

as always the shit show of GGG ground effect

WalauShark1

Love the concept of applying in ground. but 40% is just crazy. To a point if i got the curse , i will just stand there and wait the duration, way worst than waiting the after death mechanics.

And yes OP is right on delirium map visual issues. Good concept bad implementation zz.

Rholo-dolo1

I was so confused when I first saw it. Was running my pathfinder so it didn't matter anyways but I thought sole rare mob was following me the whole time.

Consistent-Profile-41

Uh...does this mean it affects minions now?

Nickado_1

Why would it be a bad chance? It doesn't matter as 99% of the people throw away those maps anyway. So it can't be worse.

Slow-Leg-79751

Such fun...to go super slow...this needs to be scrapped immediately.

Not_Crissy1

Came here to complain as well…have a map with temp chains and mobs that maim and I essentially can’t move. Feels horrible

Ogirami1

laughs in pathfinder.

Few-Translator75271

worth running the wanderlust slippers, if those still work. can do any temporal chains map with those and not drop too much MS. u may feel the loss of whatever res you have on regularly used boots

kito11211

Months ago was 7% permanent on map, before this patch was 20% permanent and now is 40% but it is casted on ground.

WebPrimary28481

It now SAYS 40% instead of 22% but it feels the exact same. You can't convince me the previous "22%" wasn't a lie.

Trathnonen1

You just don't run this. It's a brick mod.

Gninebruh1

I havent had a problem with my twister build. I zoom around with whirling slash and as long as you stay mobile you never get it. I felt like this was a good change, because now you can actually outplay the mechanic.

SkiingSpaceman1

Who TF actually uses temporal chains way stones, that and 60% reduced recovery rates or whatever go instantly to the vendor.

SD-7771

Does temporal chains affect whirling slash? I have 0 movement speed because whirling slash is all attack speed, haven't noticed a difference with movement speed and slashing with temporal chains, but haven't really paid much attention.

lowqualityttv1

They added socketables for chest that reduce curse effect by 40% each. Stack two and get some from tree. Good to go.

LittleG0d1

Ppff just move away from the place is getting triggered at.

AdElectrical53541

TC is now a deal breaker no matter what, I used to suck it up if the other mods were good enough. That 40% is horrific. Like walking through treacle.

If you get twanged again by the curse (remember you now BADLY fatroll everywhere) it resets the counter.

If you get hit by this in a med-high level map boss, you’re likely cooked.

EmpireXD1

"It's hard to see through whirling slash"

My guy, that skill is so flashy the entire map isn't visible, dont put that in your post lol.

Polym0rphed1

Consecrated Ground helps a bit by reducing the effects by 50%, so I experimented a bit...

I have Holy Decent/Suffuse/Expanse/Persistence on Leap Slam...

...it should have +8s to Cooldown, but for some reason it instead appears to share my Shield Charge Cooldown which has Ingenuity on it. Using one makes the other go on Cooldown, which seems unintended? My Leap Slam should be 6-7s, but is instead exactly 2.3s (precisely the same as my Shield Charge) with the aforementioned quirk. Weird, but a useful trade-off!

Combined with Time of Need, these maps aren't teeeerrible. Just need to find a way to get it to use Shield Charge's Cooldown too lol

rispektinho1

you never run out of t15 maps , just avoid that debuff , holy

KryBayBy1

Nothing has changed, I sell all of those anyway

Kage_noir1

The deuff is dogeable so that’s why it’s double. It’s no longer a passive debuff I think it’s way better now

Mayaman811

Before I knew, I had started a map with cursed temp chains and chilled ground. It was. The worst map I'd ever experienced. Not because it was hard but because the CRAWL.