What’s your prediction for next patch?
Drop a couple predictions and in a month or so we can see how right or wrong we were.
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Druid released , maybe another class if we are lucky.
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Another act is released.
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Endgame mapping revamped with more direction, not the “endless” style we have now.
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Boss Uber/Pinnacle loot improved, more chase / build defining uniques that are actually good this time.
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Significant skill reworks so more skills are endgame viable, maybe even adding a “vaal” type skill where it changes how a skill operates.
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Deadeye nerfed. Amazon nerfed. Small mercenary buffs, and Warbringer buffs.
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Minions buffed again as well as totems, additional totem skills as well and better scaling/mitigation for totems and minions.
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Lightning skills nerfed next patch so Ice is the dominant skill.
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Mace skills improved, remove glory need and supercharged slam improved. As well as flameblast, hexblast, any of those weird changes that made skills clunky removed or reworked.
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Traps not released unfortunately. Flail skills sucked. If Axe released its 10/10 somehow.
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Map increased rarity inherently tied with amount of mods and not dependent on rolling it like on the map itself.
Ok your turn! Im hoping we get an announcement soon for some stuff !
Comments
I hope they fix the pausing issue which doesn't really affect solo play but is terrible in a team. I think they said it was only with RTX cards but I would rather just have the game close than lose xp or a hardcore character
More weapons CPU fix.
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Skill rebalance
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More skills added to every tree so we dont have to use the state mandated starter/finisher skills on every build.
Wishful thinking!
Changes to mapping structure.
Hopefully a new class.
Hopefully more mapping content and aspirational items to get the economy really moving at all levels instead of crafting being the end all be all to really build wealth.
i just want swords man
Druid will probably be released in 1.0. They will just rebalance the skills of the current class to make them viable. 0.2 is so bad. They killed sorc class and other class just feels weak like minion.
Man I need a strength/int class and then to kinda change the node agea
You can remove another act from the wishlist, devs already talked about it and the plan is to release 3 remaining acts at once, which is far closer to release. Currently you have 3 normal acts, then repeat of the same 3 acts on higher difficulty. If they drop 4th act, what progression is going to look like? 4+2? Just 4? In any way it's a lot of pointless work added adjusting all the remaining content. It sucks they have a lot of acts content ready, but they simply can't release it, but it is what it is.
0.3 is going to be Druid and Flails, maybe Templar. Hopefully overhaul of Armor and defence mechanics in general. Overhaul of ascendancies and probably a lot of buffs to skills. uniques and passive tree.
Oh right, LS will be dead. Like ultra dead. They'll quadruple tap it.
A new weapon for sure
if i can dream i would hope for atleast 1 more act and they release the templar class. And i saw someone else say a cpu fix. But, this isn't a good dream we're living in. So i guess it'll only be a new endgame activity, some new uniques. Maybe they add swords? idk. But don't get your hopes up.
Acolyte of Chayula is 100% getting reworked. The Sorc ascendancies should as well. Which means Titan won't, despite being the hodgepodge of all discarded ideas.
They haven't learned that their end game needs to be scrapped yet. So some more tweaks that really do nothing.
They won't release a single act. They'll wait to release all 3 (sometime later) so they can go "surprise!" Which means suffering through the same 3 acts again (twice, per character).
They should delay Druid because we just got a new class. What we need is more weapon types, especially for melee. Swords, Axes, Flail.
The skill trees need to stop leaning so heavy on combo systems, but they haven't realized that variety is good for the game, so the above weapons will all be combo heavy.
Still haven't removed Volatile Plants, despite knowing they should.
I feel like they're not going to release druid until armor and ES are in a good spot which they're not right now tbh, ES is too strong and armor is too weak
Druid and marauder
Act 4
Claws and axes
I'll be bold and say we gonna see 4 new class, druid templar shadow and duelist, if not just druid + 3 new acts
I think they will releass the ascendancies for the remaining classes that do not have a 3rd yet. Then a bunch of nerfs and buffs. I dont think druid will be released they said in interviews that its the hardest class to make. Maybe another class will come out instead. I believe they will revamp pinnacle content. Act 4 will be released or a skip button so you dont have to play through Acts 1 - 3 two times. Bloodmage, dead eye, and amazon ascendancies will be reworked. Right now they are too dominant compared to other ascendancies. Bloodmage is better than all the caster ascendanies , why play a sorcerous when the bloodmage does everything the sorcerous does but better. The Amazons accuracy node is so good that it makes it the go to class for both spears and crossbows so itll be changed, and deadeyes frenzy charge ascendancy node will be changed.
Jonathan said in an interview that he expected there to be less concurrent numbers on 0.2 launch. He also said he thinks there will be a significant increase in player numbers between the 0.2 and the 0.3 launch, so I assume some relatively big changes and additions to the game hopefully. All wishful thinking though honestly.
Honestly. I'd be happy with a challenge league. 40 challenges. Something to play towards.
ES buffs on passive tree cut in half. ES benefits on jewels cut in half
Armor 20% more effective.
Lightning spear gutted
Blood hunt crit dmg scaling fixed
Impale support gem capped
Tangletongue crit chance reduced by 5%
More support gems
What I desperately want but don't expect
Significant spectre buffs
Ways to stack mana again
New classes
New acts
DMG gained affix on way stones reduced
Temporal chains removed from affixes
Swords
Balancing
Performance on consoles and pcs improved (far from perfect, but noticeable improved)
Two new mechanics, one of them being Delve and the other being Abyss.
Either Druid or Paladin-equivalent class released.
No new act for this patch.
That's all for 0.3
Damn that's a hefty list for a patch, I mostly expect fixes and balances and perhaps a new class.
What would surprise me; Druid, a NEW season mechanic, More skills, Swords and maybe one other new weapon.
I am highly doubting the remaining 3 acts arrival in early access. I don't totally agree with skill reworks until they get more skills in, yes, I agree they need re-worked skills but they still rework skills in poe 1 so the next iteration might not change much. I'd rather they keep adding to the game content wise and adjusting under tuned things.
Nothing will be done to Darkness in Acolyte and instead we will simply have the ability added to leech over capped mana to ES so we don't need instant leech or various other hacks to actually use the skill.
Amazon, ls, bleeding nerfed
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I won't get any work done for a minimum of 2 maybe 3 weeks.
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My wife will remind me to eat/sleep/bathe periodically.
I predict I won’t make it to lvl 100 next patch.
As long as we get actual league content, new class and a new weapon and skills, I'll be happy. I'd favor Duelist but after playing Warrior for 2 patches, any will do.
0.2 was a bit of a letdown.
Acts 4 to 6 hopefully, I can't make another new character in the league and play cruel, one of the more enjoyable things for me is the campaign atm and the lack of variety to do after campaign doesn't make me want to rush it as much and cruel act 1 to 3 doesn't feel enjoyable.
probably flail weapon type and its associated class, the templar. More skills / existing skill mechanics updates and rebalance. I don't think we are getting a new act as it means the normal/cruel mode would change, they will release all 3 remaining acts together in the last update before full release.
I have a feeling if we only get 1 new act we are still a very long ways from release.
- new class
- New end game content to farm
- Another boss or pinnacle boss
- Change to atlas
3 classes or 3 acts, or some combination.
I really hope they make the better omens more available. Would love to be able to tweak my gear more.
Druid with some more skills and uniques. I really want to see a more substantial league than just ghosts 2.0. I doubt that will happen before launch though, so the more stuff the better. The sooner full launch comes the sooner we can get full leagues and even atlas expansions/shakeups. I’ll play either way, still loving how the game runs right now.
I think chase item uniques will go back to being rare. Else people won't really have anything to grind for after a couple of weeks.
+60fps
I just want boots fixed. Boots I pickup is shit because of ms being low or nonexistent. You can have 5 tier 1s and that one stat screws ya.
Swords and/or axes please I NEED to SPIN.
I'd like to see wands/staves/scepters granted skills reworked to scale like basic attack for martial weapons. So the spells level at the same pace as skill gems. And you unlock more support slots at lvl 40 and 65 respectively. Nothing worse than using the same wand for over 50 levels.
Fishing!
More teleport points
str/int builds need gear and a class
All I want is shadow but I bet we won’t see it for a long time.
They have to release a strength/int character we don’t have that side of the tree yet it would be dumb for them not to.
We will get more ascendancies and their main focus right now is making other abilities end game viable which I am the most excited about.
- Convocation skill for minions instead of forcing it by swapping weapon sets
- New “league mechanic”
- Armor rework
- For new classes my money is on Druid, Duelist, and whatever the other strength class is (Barbarian? Chieftain?)
We are getting the announcement this month, right?
the new trade system they were talking about in the interview with Ziggy
getting it out is probably high priority since it needs a lot of testing.
That they will continue to try and split the line between PoE1 and 2 which will just delay tangible progress all the more. There was a whole lot of buzz about PoE2 back in December and it's going to be hard to recapture that, with veteran resources split between two games, one of which should arguably be sidelined until the present day project has had more time to cook.
I won’t stand for deadeye slander
A new act so I don’t have to do the waterways twice every run (one can only dream)
Not so much predictions but general themes
- Waystone/tablet/tower/gear balance needs a significant rebalance. This includes how mods work on Waystones.
2a) Atlas "zones" - Biomes, cleansed/corrupted zones, Citadel zones, unique maps, etc need to feel more impactful on the drops. 2b) Continue to add more "specialty zones" to the atlas.
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The Atlas tree should have nodes that impact the atlas map. For example, if I spec into essences on the atlas tree I should have an increased chance of that unique map spawning.
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The random encounter mechanics like spirits or rogue exiles need some sort of consistent/common drop that only comes from their mechanic. Something like either a breach shard equivalent or like a chaos orb shard.
5a)At least 1 reworked bad ascendancy, like the Chronomancer or Chalupa. 5b)Add at least 1 or 2 more new ascendancies to existing classes.
6)One new class, Druid would be great, but Templar or berserker would be good. Preferably a str based class that adds a ton of new skills and spirit gems to help with armor based characters.
- Nerf Amazon and lightning spears. Buff fire and Ice.
That's off the top of my head. I could probably come up with a bunch more especially about crafting.
Idk if I’m being like , greedy but more skills for already existing classes would be nice